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IL-2 Sturmovik The famous combat flight simulator.

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  #41  
Old 06-24-2009, 06:59 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by KG26_Alpha View Post
The problem is ............ we have been spoilt by Oleg & 1c in the past with free updates, aircraft, maps and ground objects.

The Author of IL2 has surpassed any other genre of flight sim support wise and I hope it continues.
We will go by other business model with SoW. I would be too hard with more complex in development and time consuming to go with so many free updates with aircraft and other objects. However we will keep some part as free updates with new content and of course fixes if neccessary. But general line - partially open architecture of the sim that to get all these third party developers to work officially, but not modding with stolen(hacked) source code.

Probably we also will sell some additions. But general line of all Sow series - second sim we may play stand alone or install in the first one. Then the third sim play alone, or install in the merged already first + second sim in a series, etc...
By this way we will build again the flight sim of all times... Like a collection of WWII and some other near than time eras (from us. From third party commersial of free addons we may see WWI or 2025 year aircraft or even complete sims. From third party in time we may see controlable u-boats and ships, tanks or sport cars on a track...)

At least I hope and no one hard point never stop me before I release my thoughts in software (almost would say in metal...)
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  #42  
Old 06-24-2009, 07:00 AM
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zapatista zapatista is offline
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Originally Posted by Oleg Maddox View Post
When you'll buy RoF - you'll see many nice things in comparson to Il-2. This will be the first impression.
However in many items it is still far away even from Il-2.
Really I don't afraid if they will do WWII era aircraft. They need couple of years hard work if not more just to catch or reach our level in BoB at all in all items. Alos they have some limits for modeling of WWII eara aircraft in their engine and they soon will understand it themselves..

Read my interview on SimHq about our goal and my and Ilya opinion about situation on the Flight Sim market.

Also... I never promise or advertize things, that didn't went in final production... in comparison to some other developers.
thanks for taking a moment to reply to my observation that RoF is intending to release a ww-2 sim next.

i saw a statement on this from one of the RoF creators in another flightsim forum, and i didnt know if you we aware of it. it is always good to know if there are competing products in the making.
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  #43  
Old 06-24-2009, 07:56 AM
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Aviar Aviar is offline
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It sure doesn't sound like Oleg is too worried, judging by the quotes in that interview. He says the RoF developers "...need couple of years hard work if not more just to catch or reach our level in BoB at all in all items."

Then he says that the RoF gaming engine "...have some limits for modeling of WWII eara aircraft...".

I don't think Oleg has lost one second of sleep over it.

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  #44  
Old 06-24-2009, 08:26 AM
wannabetheace wannabetheace is offline
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Originally Posted by Aviar View Post

I don't think Oleg has lost one second of sleep over it.

Aviar
Well, that's very close to the truth lol!
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  #45  
Old 06-24-2009, 09:06 AM
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tagTaken2 tagTaken2 is offline
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*waves flag with black shark on it*

There's a couple of great sims out at the moment, I think we're very fortunate. 1C would appear to be the benchmark now, but I don't think we can dismiss others as filler.

And as has been said earlier, flight sims just get harder and more expensive to produce as time goes by, and sell to fewer people. I wish we wouldn't whine so hard, when the alternative is considered.
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  #46  
Old 06-24-2009, 09:22 AM
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(quote)Oleg Maddox
From third party in time we may see controlable u-boats and ships, tanks


Oleg do you think it possible someday for a total land, sea, and air on-line simulated war useing SOW engine. With the introduction of drivables, be it land and sea it seems possible to me
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  #47  
Old 06-24-2009, 09:55 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by tagTaken2 View Post
*waves flag with black shark on it*

flight sims just get harder and more expensive to produce as time goes by, and sell to fewer people. I wish we wouldn't whine so hard, when the alternative is considered.
Right said
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  #48  
Old 06-24-2009, 10:05 AM
RCAF_FB_Orville RCAF_FB_Orville is offline
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Well, good to hear from the Gaffer again. I think most know that 1C are top dog in this field, and I have no doubt they will prove it again with SOW. Now get back to work lads, and stop dilly dallying!! Hehehe

Looking forward to updates again hopefully in Sept, keep up the good work
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  #49  
Old 06-24-2009, 10:08 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by SlipBall View Post
(quote)Oleg Maddox
From third party in time we may see controlable u-boats and ships, tanks


Oleg do you think it possible someday for a total land, sea, and air on-line simulated war useing SOW engine. With the introduction of drivables, be it land and sea it seems possible to me
It will depends of how much we will be able to insert in the initial release and its success on the market.
If it will go with success then we will be free to add more and more features to help third party to release their dreams.

With the release it will be ready for third party modeling of aircraft, ground objects (both static and AI), online maps, controlable by player guns. But our external special tools for inserting of these objects will be ready a bit later than the release of the sim itself. It will be separate tools for free downloading and use.

I think it is possible to get flight sim as a flight sim, where we have aircraft as main heroes with simplified model of control for tanks, cars, torpedo boats of drednauts. I don't think we are going for modeling of all the personel positions of drednauts...
Simplified controls of these ground objects need to be present due to standards of other games that to invite in our niche more non-fligth simmers.

I think the next code that we will release with the tools should be drive-able tanks, cars(with ability to dive and shoot from MG of this military car) and torpedo boats.

Am I right?

PS. Also... there is real complex tasks that to make all this alive and with superb playablity... We will need also to give user of tank(ship) to command other AI tanks (ships) and these commands are not the same type as we a doing for the aircraft AI

Last edited by Oleg Maddox; 06-24-2009 at 10:12 AM.
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  #50  
Old 06-24-2009, 10:10 AM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by Oleg Maddox View Post

Am I right?
Yes. be sure
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