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#41
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Probably we also will sell some additions. But general line of all Sow series - second sim we may play stand alone or install in the first one. Then the third sim play alone, or install in the merged already first + second sim in a series, etc... By this way we will build again the flight sim of all times... ![]() At least I hope and no one hard point never stop me before I release my thoughts in software (almost would say in metal...) |
#42
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i saw a statement on this from one of the RoF creators in another flightsim forum, and i didnt know if you we aware of it. it is always good to know if there are competing products in the making. |
#43
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It sure doesn't sound like Oleg is too worried, judging by the quotes in that interview. He says the RoF developers "...need couple of years hard work if not more just to catch or reach our level in BoB at all in all items."
Then he says that the RoF gaming engine "...have some limits for modeling of WWII eara aircraft...". I don't think Oleg has lost one second of sleep over it. Aviar
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#44
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Well, that's very close to the truth lol!
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#45
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*waves flag with black shark on it*
There's a couple of great sims out at the moment, I think we're very fortunate. 1C would appear to be the benchmark now, but I don't think we can dismiss others as filler. And as has been said earlier, flight sims just get harder and more expensive to produce as time goes by, and sell to fewer people. I wish we wouldn't whine so hard, when the alternative is considered. |
#46
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(quote)Oleg Maddox
From third party in time we may see controlable u-boats and ships, tanks Oleg do you think it possible someday for a total land, sea, and air on-line simulated war useing SOW engine. With the introduction of drivables, be it land and sea it seems possible to me ![]()
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#47
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#48
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Well, good to hear from the Gaffer again. I think most know that 1C are top dog in this field, and I have no doubt they will prove it again with SOW. Now get back to work lads, and stop dilly dallying!! Hehehe
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#49
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If it will go with success then we will be free to add more and more features to help third party to release their dreams. With the release it will be ready for third party modeling of aircraft, ground objects (both static and AI), online maps, controlable by player guns. But our external special tools for inserting of these objects will be ready a bit later than the release of the sim itself. It will be separate tools for free downloading and use. I think it is possible to get flight sim as a flight sim, where we have aircraft as main heroes with simplified model of control for tanks, cars, torpedo boats of drednauts. I don't think we are going for modeling of all the personel positions of drednauts... ![]() Simplified controls of these ground objects need to be present due to standards of other games that to invite in our niche more non-fligth simmers. I think the next code that we will release with the tools should be drive-able tanks, cars(with ability to dive and shoot from MG of this military car) and torpedo boats. Am I right? PS. Also... there is real complex tasks that to make all this alive and with superb playablity... We will need also to give user of tank(ship) to command other AI tanks (ships) ![]() ![]() Last edited by Oleg Maddox; 06-24-2009 at 10:12 AM. |
#50
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