Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: The Legend > Tips and Hints

Tips and Hints Different solutions, tips and hints.

Reply
 
Thread Tools Display Modes
  #31  
Old 06-09-2009, 11:43 PM
Vilk Vilk is offline
Approved Member
 
Join Date: Apr 2009
Posts: 376
Default

Quote:
Originally Posted by Chase View Post
That they are, and they can be healed unlike Royal Thorns and Cyclops (not counting gizmo)

I see myself probably using them just for soaking damage down the road. We will see tho, hard to tell at this point. I have had 0 unit losses so gold is not a problem .
Beside for Kraken fight, I get some at mines castle and pick them for a try but I really don't like them when I don't have the Ogre boots or the item that speed up the slowest unit. I don't see at all how they can help reach the zero unit loss. Well ok this goes through many resurrect in any cases but for me Giants could not help lower units loss as well than Horsemen or Cursed Ghosts.
Reply With Quote
  #32  
Old 06-10-2009, 12:11 AM
Ryastar's Avatar
Ryastar Ryastar is offline
Approved Member
 
Join Date: Oct 2008
Posts: 253
Default

I mainly use giants for one thing: sacrifice. They have so much defense and health that they can still survive even if you take out most of their health to increase your troops. Free sacrifice=win
Reply With Quote
  #33  
Old 06-10-2009, 06:46 AM
Chase Chase is offline
Approved Member
 
Join Date: May 2009
Posts: 61
Default

Quote:
Originally Posted by Vilk View Post
Beside for Kraken fight, I get some at mines castle and pick them for a try but I really don't like them when I don't have the Ogre boots or the item that speed up the slowest unit. I don't see at all how they can help reach the zero unit loss. Well ok this goes through many resurrect in any cases but for me Giants could not help lower units loss as well than Horsemen or Cursed Ghosts.
I did this in my paladin game. Its not really about how much damage your units can do to them ,but how much you can limit your units from being killed. Giants are slow, dont do alot of damage, but they dont die fast.

Also I have the giants boots . Found them at Freedom Islands
Reply With Quote
  #34  
Old 06-10-2009, 06:46 AM
Chase Chase is offline
Approved Member
 
Join Date: May 2009
Posts: 61
Default

Quote:
Originally Posted by Ryastar View Post
I mainly use giants for one thing: sacrifice. They have so much defense and health that they can still survive even if you take out most of their health to increase your troops. Free sacrifice=win
Clever trick indeed
Reply With Quote
  #35  
Old 06-10-2009, 08:26 AM
Metathron's Avatar
Metathron Metathron is offline
Approved Member
 
Join Date: Oct 2008
Posts: 851
Default

I personally couldn't care less about any time records, my main goal is to have fun with the game, and if that entails going back and forth in order to try different strategies or possibilities, then so be it.

As for the giants "provoking" the kraken to strike them, I don't know if it was just a lucky coincidence. But certainly, up to 1/3 of the kraken's actions were striking the giants. Luckily none of my other units were in the path then!
Reply With Quote
  #36  
Old 06-10-2009, 11:11 PM
Vilk Vilk is offline
Approved Member
 
Join Date: Apr 2009
Posts: 376
Default

Quote:
Originally Posted by Chase View Post
I did this in my paladin game. Its not really about how much damage your units can do to them ,but how much you can limit your units from being killed. Giants are slow, dont do alot of damage, but they dont die fast.

Also I have the giants boots . Found them at Freedom Islands
With boots I enjoyed them in a normal game I did. Otherwise damage you do is quite important anyway. Well a concrete example from a save game with moves to do could help understand what you mean.
Reply With Quote
  #37  
Old 06-10-2009, 11:13 PM
Vilk Vilk is offline
Approved Member
 
Join Date: Apr 2009
Posts: 376
Default

Quote:
Originally Posted by Metathron View Post
I personally couldn't care less about any time records, my main goal is to have fun with the game, and if that entails going back and forth in order to try different strategies or possibilities, then so be it.

As for the giants "provoking" the kraken to strike them, I don't know if it was just a lucky coincidence. But certainly, up to 1/3 of the kraken's actions were striking the giants. Luckily none of my other units were in the path then!
Ok 1/3 isn't bad probably a bit of luck or something. Anyway that means 2/3 of fish summon that's a lot anyway, better kill the kraken fast to not get big fish stack.
Reply With Quote
  #38  
Old 06-14-2009, 06:53 PM
Chase Chase is offline
Approved Member
 
Join Date: May 2009
Posts: 61
Default

Going fine. And I found out how to store screenshots. Ill update more soon, just giving a headsup for now. First try on Giant spider without any losses .


Here Im planing the opener as I know this will be a long one.
Giant Spider 1

This is a good hour or so later. As you can see my Horsemen are healed from the first picture and still not doing anything . Hadent planned on making this my kill, but it just worked out. Would have stacked 5 ranged for the kill, but I wanted to get a feel for it first.
Giant Spider 2

Turn 47, only 35 mana used totally for one gift and one fireball. So this shouldent be hard to replicate for any class.
Giant Spider 3

Easier then most fights due to the thorn spam.

Last edited by Chase; 06-14-2009 at 06:56 PM. Reason: Fixing Urls
Reply With Quote
  #39  
Old 06-14-2009, 11:06 PM
Vilk Vilk is offline
Approved Member
 
Join Date: Apr 2009
Posts: 376
Default

I was doing this fight as you describe until few days ago, also in impossible mode but with stacks somehow lower (mage level 15 with leadership around 7k). The improved version is to use shaman to replace thorns killed by the giant spider with totems that the giant spider doesn't attack. Clearly during first phase only thorns can do the job fast enough from a Royal Thorn as source but after totems are quite handy.

Last edited by Vilk; 06-14-2009 at 11:09 PM.
Reply With Quote
  #40  
Old 06-15-2009, 02:42 PM
Chase Chase is offline
Approved Member
 
Join Date: May 2009
Posts: 61
Default

Quote:
Originally Posted by Vilk View Post
I was doing this fight as you describe until few days ago, also in impossible mode but with stacks somehow lower (mage level 15 with leadership around 7k). The improved version is to use shaman to replace thorns killed by the giant spider with totems that the giant spider doesn't attack. Clearly during first phase only thorns can do the job fast enough from a Royal Thorn as source but after totems are quite handy.
Hehe that would probably have been less painfull. Its more "job" then you would think clicking defend on all those units . And you have to be awake as you cant go def with the ranged ones.

I tried the Orc Embassy and failed misserably, so no shamans for me for a while . Ill go back there in not to long however.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:30 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.