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Tips and Hints Different solutions, tips and hints.

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  #21  
Old 06-09-2009, 06:01 AM
Vilk Vilk is offline
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Originally Posted by Chase View Post
Ok, Im almost done with Freedom Islands now. And Im not going to lie to you, it has been painfull at times. Yesterday I beat Krakken in turn 47. Basically I wouldent have come close to killing it if I hadent used my Royal Thorns. In the end I had Thorns on all but a couple of squares. Decent stacks of 3-400 aswell. Prior to this I upgraded my 2 original Royal Thorns to 15 as I was all but ready to give up. Ive never played with Royal Thorns so I wasent really sure how good they were. But hello meat(plant)wall!...
In my current game I also used Royal Thorn against the Kraken but used many combination and tactics until I found how manage the fight with my mage level 13, impossible mode.

That said I used Archimage, Horsemen, Royal Thorn, Cursed Ghost and Inquisitors and got 1 dead Archmage, 1 dead Horsemen (resurrected 2 times with inquisitors and Gift) and... 8 dead Inquisitors. I was quite happy with that result so keep it but zero dead, damit.

I wonder what level was your mage or what Leadership?

I also hadn't Shaman yet but I don't think Shaman totem is healing plants at least for Royal Thorn it seems it doesn't heal them. I could not have quote it right but I doubt.
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  #22  
Old 06-09-2009, 06:05 AM
Vilk Vilk is offline
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Originally Posted by Elwin View Post
well most units will have more hp but some weaker units like archmage will have much higher boost then others (in %)
Funny how dev under evaluate Archmage... in my opinion. Alchemist would worth some boost for a level 4 unit or some Leadership cost decrease.
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  #23  
Old 06-09-2009, 06:30 AM
Vilk Vilk is offline
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About the Kraken I not only used Cursed Ghost, Horseman, Archmage, Inquisitor and Royal Thorn but also used a precise tactic:
- Horseman attack almost only the Kraken and almost always stoneskin level 3 and some times also the Archmage Shield.
- Cursed Ghost attack the kraken when the stack was high and fish when the stack was lower in order to increase it again. I didn't use any protection spell on them.
- I used only few flame arrow level 2, kept mana for other spells.
- I resurrect Horseman when stack was low enough to not lost resurrection potential.
- Archmage, Royal Thorn, Summoned Thorns was taking care of fish and of the Kraken when possible.
- Some Thorns stack also focus on attacking Kraken.
- Kill asap the kraken was a priority because if too long fish stack become too strong.
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  #24  
Old 06-09-2009, 08:09 AM
Chase Chase is offline
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Originally Posted by Vilk View Post
In my current game I also used Royal Thorn against the Kraken but used many combination and tactics until I found how manage the fight with my mage level 13, impossible mode.

That said I used Archimage, Horsemen, Royal Thorn, Cursed Ghost and Inquisitors and got 1 dead Archmage, 1 dead Horsemen (resurrected 2 times with inquisitors and Gift) and... 8 dead Inquisitors. I was quite happy with that result so keep it but zero dead, damit.

I wonder what level was your mage or what Leadership?

I also hadn't Shaman yet but I don't think Shaman totem is healing plants at least for Royal Thorn it seems it doesn't heal them. I could not have quote it right but I doubt.
Level 11 with 5400 leadership. Havent found any cursed ghosts yet. And yeah I really value the gift "trick" on Inqs myself. It helps so much when I cannot spam resurrection. (Dont have it yet)

Most fights can be done alot more easily if you are ok with just a few deaths I noticed. But some enemy heroes really favour hiting each of your stacks with units once with a damage spell. Same can be said about the gremlin towers.

It wasent so hard to prevent the Krakken from hurting me troops initially aslong as I keept out of his range and killed the devilfish the same turn they spawned. The trick for me was to save the archer plants in the back and send the melee plants to the front. So in the end I had 4 or was it 5 large stacks of archer plants that never took damage. This helped ALOT as the devilfish stacks go up quite fast and peaked at 600 in the end.

After a while however I had to use all my focus on killing the devilfish and in the end when I killed Krakken I had 6 stacks up all clustered in the northwest. I solved this by almost killing the outer devilfish and had them fight really weak plants. This way I could use the ranged to pick off the 600 stacks and not having them roam free and kill my important units.

I think Royal thorns may be my new favourite unit .

I took screenshots of this, but I cannot find them. I checked both the game folder and the save folder under my documents. Ill give it one more go when I get home from work however. But its strange as I know my way around computers so I wouldent normally not be able to find something.
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  #25  
Old 06-09-2009, 08:25 AM
Chase Chase is offline
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Quote:
Originally Posted by Vilk View Post
About the Kraken I not only used Cursed Ghost, Horseman, Archmage, Inquisitor and Royal Thorn but also used a precise tactic:
- Horseman attack almost only the Kraken and almost always stoneskin level 3 and some times also the Archmage Shield.
- Cursed Ghost attack the kraken when the stack was high and fish when the stack was lower in order to increase it again. I didn't use any protection spell on them.
- I used only few flame arrow level 2, kept mana for other spells.
- I resurrect Horseman when stack was low enough to not lost resurrection potential.
- Archmage, Royal Thorn, Summoned Thorns was taking care of fish and of the Kraken when possible.
- Some Thorns stack also focus on attacking Kraken.
- Kill asap the kraken was a priority because if too long fish stack become too strong.
I see what you did there with Horsemen. I used royal snakes for this due to the no retaliation. But I think using horsemen if I could have limited their losses like you did would have been easier. Its a good move and I think I will apply it for later fights .

Agreed on the kill Krakken first part, but I feelt that I had to kill all the devilfish as they spawned or they would become a problem later. However they did become a problem later as I dident kill Krakken in time. Hehe
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  #26  
Old 06-09-2009, 08:27 AM
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Metathron Metathron is offline
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In my current game as impossible paladin, I attacked the kraken when I was about level 12, I think, with the following army composition:

Inquisitors
Archmages
Cannoneers
Giants
Royal Snakes

All in all, the fight wasn't tough at all. Used the snakes' lunge ability to attack the kraken directly, and used the giants as a tank to both attack the kraken and provoke it to attack the giants (so no devilfish summoning for some turns), which it did, and the giants could more than withstand its attack with its huge hit points, the archmage's shield, and an occasional heal spell.
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  #27  
Old 06-09-2009, 01:41 PM
Razorflame Razorflame is offline
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where did u get giants so fast?
(assuming u didn't yet go to the mines)
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  #28  
Old 06-09-2009, 04:55 PM
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Metathron Metathron is offline
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I did go to the mines with the intention of activating Lina and hoping to get cannoneers. Luckily, they were available in the first areas, so then I also opted for giants (there were 4 available). While they are lacking in the damage dealing department -- which I guess is true of all level 5s -- they are excellent as a meat shield, i.e. blocking some choke points.
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  #29  
Old 06-09-2009, 09:46 PM
Chase Chase is offline
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Quote:
Originally Posted by Metathron View Post
I did go to the mines with the intention of activating Lina and hoping to get cannoneers. Luckily, they were available in the first areas, so then I also opted for giants (there were 4 available). While they are lacking in the damage dealing department -- which I guess is true of all level 5s -- they are excellent as a meat shield, i.e. blocking some choke points.
That they are, and they can be healed unlike Royal Thorns and Cyclops (not counting gizmo)

I see myself probably using them just for soaking damage down the road. We will see tho, hard to tell at this point. I have had 0 unit losses so gold is not a problem .
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  #30  
Old 06-09-2009, 11:21 PM
Vilk Vilk is offline
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This path lost a lot of time from a record point of view but in this approach it's sure that giants are tempting. Giants are also rather tempting to do their area damage and lower fish stacks.

I don't understand what you mean by provoking the Kraken to avoid fish summon. Since round 1 I had at least horsemen and often cursed ghost that was in direct contact to the Kraken and most often the Kraken summon anyway.

The key point is to kill faster the kraken to avoid to big fish stacks, that's why Leadership and units that hit hard should be great. Giants are definitely a good choice for this fight but that also means to give up any time record.

EDIT: I checked and had Leadership 6178 right before Kraken fight, not bad for a mage. And I had already done the Orc Embassy fight but hadn't pick a Shaman pack when I was close to doing Kraken Fight.

Last edited by Vilk; 06-09-2009 at 11:35 PM.
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