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IL-2 Sturmovik The famous combat flight simulator.

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  #51  
Old 05-21-2009, 01:53 PM
idonno idonno is offline
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Quote:
Originally Posted by C6_Krasno View Post
... you can "fake" these surprise attacks by setting the detection range of the AAA to a quite low level...
Yes, but it's not quite the same. If the range is set too short, you might not set off a lot of the guns, even with repeated passes. If the range is set long enough to activate all of the guns, you will have them all open up on you on the first pass, which defeats the purpose.

In a well executed attack, it was sometimes possible to make the first pass before some (or even many) of the guns could be maned at all. Subsequent attacks, however, could be on the verge of suicidal.



I.D.
  #52  
Old 05-21-2009, 08:57 PM
flyingbullseye flyingbullseye is offline
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Oleg, since you have in your possession ROF, how are the PC requirements in that sim compared to SOW? Higher, same?

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  #53  
Old 05-22-2009, 08:18 PM
Lancelot Lancelot is offline
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Well, some questions/requests from my part:

1) Will we have ships with some AI. I mean, performing evasive maneuvers to make more dificult hiting them with bombs and/or torpedoes.

2) Will we have small, medium and large fleets as a whole? I mean transport convoys with destroyers moving around, or strike forces that move in formation, and so on. Instead that to have to put on the mission builder one ship at the time. Or creat fleets by our self and place the on the map like a single object.

3) Will you keep or improve the possibility to modify the "rate of fire" of flak from ships like we have on IL-2? Its a very good thing and i hope we will have it also on SoW.

4) Will be improved the damage that anti-tanks guns do. One problem i have witi IL-2, is that with some tanks could be hit countless times by anti-tank guns and still live like nothing happened, and the anti-tanks guns being destroyed one at the time, becoming completely useles. This forced me to use tanks instead of the anti tanks guns on their positions in order to have some decent ground defense.

5) Will the anti-tank guns rotate to hit the tank from the side or rear if the tank pass by?

6) Are you planning on modeling real important naval bases like, for example, the german submarine bases set on France. With their huge bunkers and all?

7) Will we have bunkers with improved damage model. Concrete bunkers can't be destroyed with small bombs or rockets, they need direct hit of heavy-bombs or ship shells, etc.

Will we have hard or soft targets with seccondary or bigger explosions or bigger cloud colummns?. Small, medium or large ammo or fuel depots for example.

9) Will we be able to set a particular building, or group of buildings, as an objective? For example, a church, factory, house, etc. Buildings that are already on the map.

10) Can we have whales and dolphins and be able to see them under water or jumping over it? .
Even better, can we have sharks attacking downed pilotos . Uhhmm, better not, this would hurt the pg rating. Sorry, i got carried away by my morbosity.

Thanks for the hard work!
  #54  
Old 05-22-2009, 11:52 PM
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zakkandrachoff zakkandrachoff is offline
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VVVery good post Oolegggg !!!!






buth i whant external views of He 111

(i don't like fly bombers (i like ME110) buth i want compare the HE 111 of Storm of War whit the HE 111 of Birds of Prey)

bye
  #55  
Old 05-23-2009, 04:00 AM
Lucas_From_Hell Lucas_From_Hell is offline
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Well, another question here.

Will we be able to set bigger flights in Storm of War (like setting a 7 plane flight instead of putting one with 4 and another with 3)? It would make things way more dynamic.

And will the mission builder have the power to choose the formation AI flights will fly (like setting that A Flight will fly VIC formation, top cover, and B flight will fly line abreast, close escort)?

And one more that bothered me many times in IL-2: mixed planes formation. Sometimes I wanted to set things like a Spitfire leading three Hurricanes, or a single 190 leading its 109 to battle, or a P-47 flight with one pilot flying a Razorback while all the others are in bubble-tops, same with the Mustang, but I couldn't. This would make historical accuracy way bigger, and would also improve the gameplay.

Thanks in advance, and all the best to Storm of War team, good luck on the final 20% (presuming that you are still in the 80% Oleg mentioned on SimHQ).
  #56  
Old 05-25-2009, 07:18 AM
Skoshi Tiger Skoshi Tiger is offline
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In the picture posted on the 22/5 The Wellington has 'bent' flaps.


Two questions:
1) Does this indicate that the aircraft skins can be deformed for certain types of damage?
2) if we have minor collisions with other objects\ground will the aircraft get dented/deformed or pannels bents back?

Cheers!

Last edited by Skoshi Tiger; 05-25-2009 at 07:21 AM.
  #57  
Old 05-25-2009, 09:04 AM
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furbs furbs is offline
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guys...might be worth not posting anymore questions in here until Oleg clears up the backlog...think we have 45990 questions to go.

Last edited by furbs; 05-25-2009 at 09:08 AM.
  #58  
Old 05-25-2009, 01:36 PM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
In the picture posted on the 22/5 The Wellington has 'bent' flaps.


Two questions:
1) Does this indicate that the aircraft skins can be deformed for certain types of damage?
2) if we have minor collisions with other objects\ground will the aircraft get dented/deformed or pannels bents back?

Cheers!



The supposed damage look's very symmetrical for each wing, too symmetrical in fact. I don't think that would be very likely. Perhaps that is not damage that we are seeing. Good question on wether the metals will develope bend's...hope Oleg makes a comment on your question's.


edit:
on second thought, maybe the metal will bend, but only on a fixed, certain area of the aircraft, and any bend may have a fixed angle, always being the same in looks. Other than the props and flaps, I don't see any other bends
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Last edited by SlipBall; 05-25-2009 at 02:05 PM.
  #59  
Old 05-26-2009, 06:53 AM
Bobb4 Bobb4 is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
In the picture posted on the 22/5 The Wellington has 'bent' flaps.


Two questions:
1) Does this indicate that the aircraft skins can be deformed for certain types of damage?
2) if we have minor collisions with other objects\ground will the aircraft get dented/deformed or pannels bents back?

Cheers!
I think the damaged represents all the possible bullet hole damage that can be modeled on the plane. Obviously were the plane is hit will dictate which areas are affected.
This is the cosmetic damage as far as i can tell, not the destruction damage, like wing tips blown off etc.
My question for Oleg is will damage such as cosmetic bullet holes have direct fm influence. A hole in my left wing although cosmetic in nature, will it affect drag?
Will the damage model be more pronounced. Looking at a single engine fighter in IL 2 I can basically have engine smoke, stutter, stop, burst into flames or explode. Could a prop theoreticaly be hit by an incoming shell and shatter? Just how varied will the new damage model be?
Will damage model from inside the cockpit be the same, a few holes in the windshield and a destroyed gunsight?
If I am in a bomber cockpit and my co-pilot is killed will he slump over or will he still be alive to me?

Last edited by Bobb4; 05-26-2009 at 06:56 AM.
  #60  
Old 05-26-2009, 09:48 AM
KG26_Alpha KG26_Alpha is offline
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Re: Bent metal skin damage.

Would be a nice thought to have this in real time DM but quite a load on the old CPU me thinks.

The bent flaps thing is the same skin DM the IL2's have where you see peeled parts on the engine cowl and wings in the current IL21946.

I dont think were goping to see it peel or bend inj real time, but appear as it does now in a DM skin.
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