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#31
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Oleg, will AI flying in bomber formations be dynamic, able to close ranks well when one of their number is shot down?
For the later mods of SoW, that would be especially noticeable in the complex USAAF formations. |
#32
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Gripes, whines, complaints, rants, release date questions, and other disgruntled postings will be edited or deleted from this specific thread.
This thread, Oleg Maddox #2 is dedicated for users with sensible questions to Oleg about the upcoming BOB SOW application. The first two pages of this thread have a large composite of questions and answers by Oleg to users. You might check there before you make a new posting to assure your question has not already been answered. The rest of the forums is open as always and standard forum rules apply. Thanks Last edited by nearmiss; 05-07-2009 at 11:03 PM. |
#33
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Will SoW make reflective skins and sun-reflections possible?
Many reports state that canopy and late in war the polished metal of the US-fighters sometimes reflected the sun, making them visibile over large distances. Will this effect be available in SoW and would you see a difference between a polished P-51 and a dull olive painted in terms of reflections? |
#34
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Hi Oleg,
Will it have "post processing filtering"? Thank you |
#35
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Hi Oleg, could you tell us at the current level your at with this development whether the game engine runs significantly better with Nvidia cards running in SLI mode, we have seen that even most recent game releases only show a marginal FPS increase when running dual/triple/quad setups. Or are you not at that stage yet.
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#36
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My question:
UBIsoft announced that on their press-conference on June 1st a number of previously secret projects will be officially shown to the public. (www.ubi.com -> news) Rumors also stated, that there will be some real blockbusters, long awaited sequels of previously released games, that will be presented by very special people for the community. Are you going to this years E3, Oleg? ![]() Last edited by nearmiss; 05-10-2009 at 12:04 PM. |
#37
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Hi Oleg.
about your new dynamic campaign engine ....the historical battle of Brittan ran from roughly the 10th June 1940 to the 15 September 1940, ....... a) does this mean we can start a server running the dynamic campaign and over 3 months of permanent uptime it will constantly generate missions over those 3 months whenever we join it ? (there is historical data available which is that accurate, some books i have on that era lists day per day what exact german/english missions were flown) note: the initial campaign engine could just do a few of those main mission for each week (say about 30 missions in total for the 4 month period for ex) b) when we join a dynamic campaign server, can we choose and select what mission to fly (like in falcon4 campaign servers for ex), so we could select for ex - bomber escort mission in a fighter, or chose the bomber aircraft - fighter patrol - cargo plane to fly in supplies to an airfield etc.. c) if the initial campaign engine wont be as detailed, is it possible to open up this part of the game to 3e party developers so the il2 community can keep working on it and add that level of detail ? Last edited by nearmiss; 05-10-2009 at 12:05 PM. |
#38
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will an ashtray be modeled in the 109 cockpit like the one Galland had installed in his 109 ?
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#39
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Will SOW ship with dedicated server side software and once released how long do you expect turn-around to be on expansions. Battle of France, Balklands and Eastern front. And on my WW2 online / ARMA2 crusaded. Would it be feasable to create such a game? Would the engine handle a FPS type perspective for ground units? |
#40
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As long as SOW allows me to create WOT-IF-SCENARIOS, i'll be happy.
WI - Some He111 were armed with 20mm cannons (for 1/2 the bomb load - weight issues) to protect bomber formations WI - Whirlwinds had been available for BOB (ok, I know Whirly-winds won't be available) WI - The big wing theory had been used earlier. WI - Emils had long range fuel tanks. WI - heinkel fighters were selected for Laftwaffe and not Bf 109. I'm a long term fan, we're still out there! .. just waiting. |
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