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IL-2 Sturmovik The famous combat flight simulator.

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  #21  
Old 05-01-2009, 12:10 AM
LEXX LEXX is offline
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There are ways to make a "realistic(tm)" combat sim immersive enough so you don't need arcade gameplay for some folks. We assume some players are only attracted to what we might call arcade.

The Sims developers have not figured this out yet.

The trick is look at the success of the more slow paced combat sims like subsims and navy sims, and the tank sims which really push the environment modelling. The last thing related to air combat is dogfighting, and no sim has ever attempted to model the air warfare environment which is one way to create immersion. Someday the developers will figure this out...Hopefully.
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  #22  
Old 05-01-2009, 01:24 AM
nearmiss nearmiss is offline
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I noticed your quotation from the Ray Ban Jockey. LOL

Wonder where he went?

I think we'd still have trim on a slider, if he hadn't made so many people mad.

Funny thing is, he even posted a workaround after Oleg castrated the trim and it worked.
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  #23  
Old 05-06-2009, 12:46 PM
danjama danjama is offline
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I am also somebody that enjoys both full switch and arcade from time to time. It very much depends on how much time you have to fly, what mood you are in (If i just want to kill for a quick fix then arcade is the way to go) and also where my friends are flying.

However, i'll be the first to throw up a full switch level bombing co-op if people want to join. However, 95% of the time, co-op flyers are uninterested in externals off, so there is no market for it.

Funny thread BTW. It show's the exact characteristics we are all thinking of.
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  #24  
Old 05-06-2009, 03:29 PM
virre89 virre89 is offline
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One word, "Zapatista" the trouble maker of the trouble makers..
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