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IL-2 Sturmovik The famous combat flight simulator.

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  #21  
Old 04-09-2009, 06:28 PM
Forgottenfighter Forgottenfighter is offline
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That comment was not aimed at you in particular, it was aimed at "your side of the fence". By this I mean the side who are asking where is the website or whatever, as opposed to the side who are saying it will be done when it is done.
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  #22  
Old 04-09-2009, 06:34 PM
Tree_UK
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Oh ok, so we have established that i am not an Hypocrite and i didn't post any of those comment you made reference to.

Thanks i accept your apology.
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  #23  
Old 04-09-2009, 06:50 PM
Forgottenfighter Forgottenfighter is offline
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I don't know you personally, you probably still are a hypocrite among other things, but at least you know when to quit I too accept your apology
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  #24  
Old 04-09-2009, 07:33 PM
Tree_UK
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Originally Posted by Forgottenfighter View Post
I don't know you personally, you probably still are a hypocrite among other things, but at least you know when to quit I too accept your apology
Don't get all fluffy on me now or I may start to like you.
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  #25  
Old 04-09-2009, 08:35 PM
Forgottenfighter Forgottenfighter is offline
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Don't get all fluffy on me now or I may start to like you.
Oh, I wouldn't worry about it too much if I were you
Have a nice day Tree, although I assume it's night-time in the UK since it is in Ireland
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  #26  
Old 04-09-2009, 09:28 PM
Tree_UK
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I'm not biting on that one.
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  #27  
Old 04-09-2009, 10:00 PM
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SlipBall SlipBall is offline
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I thought that this was already modeled in IL2? Hence out problems getting aircraft with combat loads off stationary carriers.

One of my first hairy missions in IL2 involved taking a plane off from Miline Bay in a thunder storm with a wicked cross wind component. (Before I found out about locking the tail wheel I'll have to search for the mission!)

When we can setup a mission and specify the Windspeed and Velecity in BoB we will be able to test this.

Cheers!



I did not know that, I havent spent much time flying with tail hook aircraft. So are you saying that there is a noticable differance taking off on a moving vs non moving carrier in game?
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  #28  
Old 04-09-2009, 10:43 PM
Baron Baron is offline
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Quote:
Originally Posted by Forgottenfighter View Post


That comment was not aimed at you in particular, it was aimed at "your side of the fence". By this I mean the side who are asking where is the website or whatever, as opposed to the side who are saying it will be done when it is done.



And your "side of the fence" need 2 sides just to have someone to bicker (bich) with till BoB gets here, same decease differant symptom.



P.S. Anyone NOT wondering why no update in almost 4 (count them) months on a game soon to be released (so iv been told) really dont have a clue or they are simply sticking thire heads in the sand....imho of course. Do i expect an awnser as to why no updates? LoL, not really.



BTW. anyone STILL thinking it will be here before the end of 2009? LoL

Last edited by Baron; 04-09-2009 at 10:51 PM.
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  #29  
Old 04-10-2009, 12:26 AM
Skoshi Tiger Skoshi Tiger is offline
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Originally Posted by SlipBall View Post
I did not know that, I havent spent much time flying with tail hook aircraft. So are you saying that there is a noticable differance taking off on a moving vs non moving carrier in game?
Yep! To make sure I wasn't talking complete BS I set up a mission with myself in a F4U-D with full fuel, Tiny Timx2 and a 1000lb'er taking off from a moving Lexington traveling at 40Km/h and managed to take off.

On line I'm sure I would have ended up in the drink with this loadout.

Cheers

Here's the track I think?
http://mywebsite.bigpond.com/marina....quick0024.ntrk

Note that the dispayed airspeed starts off at 0 and as carrier builds up speed so does the airspeed to 40KM/H

If you want I can link to a track with a stationary carrier where I crash on takeoff but I don't think it will prove anything !)

Last edited by Skoshi Tiger; 04-10-2009 at 12:46 AM.
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  #30  
Old 04-10-2009, 10:11 PM
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SlipBall SlipBall is offline
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Quote:
Originally Posted by Skoshi Tiger View Post
Yep! To make sure I wasn't talking complete BS I set up a mission with myself in a F4U-D with full fuel, Tiny Timx2 and a 1000lb'er taking off from a moving Lexington traveling at 40Km/h and managed to take off.

On line I'm sure I would have ended up in the drink with this loadout.

Cheers

Here's the track I think?
http://mywebsite.bigpond.com/marina....quick0024.ntrk

Note that the dispayed airspeed starts off at 0 and as carrier builds up speed so does the airspeed to 40KM/H

If you want I can link to a track with a stationary carrier where I crash on takeoff but I don't think it will prove anything !)

All very good thank 's alot!

(quote)
If you want I can link to a track with a stationary carrier where I crash on takeoff but I don't think it will prove anything !)[/quote]


No it would prove alot!...It answers my original question regarding the down-wind stalls. I know that having the carrier moving into the wind is what the flight crew would hope for in real life, it helps alot for takeoff/landing, alot!. It is like your aircraft is going 20 knots faster, if the ship was heading into a 20 knot head wind. All aircraft on land and sea try to head into the wind for takeoff/landing. So again thank's to you, and good news that it is modeled...when I get some time I'm gonna do a carrier career
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Last edited by SlipBall; 04-10-2009 at 11:32 PM.
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