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  #1  
Old 02-15-2016, 07:58 PM
stugumby stugumby is offline
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Default march 43 new guinea map problem

hi, im trying to make a mission with zeros and kates flying into Buna old strip, all is well until landing time when the ai ignore my landing icons and instead head for Dodabura 3. Buna old strip has no airfield icon to link planes to and when selecting landing the plane icon jumps to dodabura 3, then i drag it back to Buna old strip. Tried stationary ship 4 as a runway over the grass at buna but it is too long and ai land in the trees or the edge of the tree line. any ideas???

worst case i simply drag all stationary objects onto dodabura 3 and those fields are not far apart..
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  #2  
Old 02-16-2016, 06:15 AM
wheelsup_cavu's Avatar
wheelsup_cavu wheelsup_cavu is offline
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Using stationary runway number 4 watch what direction the planes land and then move the runway further into the direction they are landing until they quit hitting the trees.

May or may not work but it should be worth a shot?


Wheels
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  #3  
Old 02-16-2016, 07:28 PM
stugumby stugumby is offline
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no, made it worse as you cant align the stationary runway properly with the angle of the field, settled for making it a taxi for take off mission ijn and a hit and run for raaf. This map is quirky.

also having fits trying to bomb airfield at wau, bettys constantly climb as if avoiding mountain peaks that are 2000m below them,then when set to waypoints of 300kph ias at 4500m player cant hope to keep up, even supchg 2 and nearly max throttle . something quirky here indeed, tried reducing to 280 kph and a bit better, and dropped to 75% fuel to save some weight. but still everytime there is a jagged peak 1000-2000m below it seems the lead betty starts to climb and also at every waypoint. 2nd and 3rd betty flights are linked to first flight as usual in bomber missions, same fuel, same bomb load etc. just quirky indeed.
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  #4  
Old 02-16-2016, 08:29 PM
stugumby stugumby is offline
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Default Just some things ive noticed on this map

1. all airfields on the map dont act as airfields unless they have the white field icon, you cant link to land etc, ai will go to a field that has a white icon and ignore landing instructions.

2. once landed at field all planes will disappear as if on a carrier, just lands, taxis to clear runway and blinks off screen, even if field has clear taxi ways etc with white taxi paths.

3. due to realistic terrain there are some fields that ai cant make the landing happen, wau wont allow a c-47 to land due to collision with nearby hills, plane can come in low in valley but when making approach it circles and hits hills.

Beautiful terrain but quirky to build on.. anyone have similar problems or ideas..?
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  #5  
Old 02-17-2016, 11:00 PM
Marabekm Marabekm is offline
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Quote:
Originally Posted by stugumby View Post
1. all airfields on the map dont act as airfields unless they have the white field icon, you cant link to land etc, ai will go to a field that has a white icon and ignore landing instructions.

2. once landed at field all planes will disappear as if on a carrier, just lands, taxis to clear runway and blinks off screen, even if field has clear taxi ways etc with white taxi paths.

3. due to realistic terrain there are some fields that ai cant make the landing happen, wau wont allow a c-47 to land due to collision with nearby hills, plane can come in low in valley but when making approach it circles and hits hills.

Beautiful terrain but quirky to build on.. anyone have similar problems or ideas..?
1 When you set a runway it puts the icon there. Have you tried runway #5 or #6 (the invisible runways, usually used for seaplanes) and just place one of those over the actual buna runway? just make sure in properties section you assign it to correct team.

2. Make sure you have the option Despawn AI AC after they land and park unchecked.

As for the betty's change their speed to a lower value, one that you can keep up with. Well according to pacific war online encyclopedia, at 3000m good cruising speed for betty's is 315km/hr. Might I ask what plane you are trying to use to keep up with them?

3. What is your waypoint altitude (the waypoint just prior to the landing one) for the C-47s? Remember WAU is in the mountains, so set height accordingly. I E don't have it set to 500m.
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  #6  
Old 02-18-2016, 02:30 AM
stugumby stugumby is offline
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Yes I tried runways 4-6 some made them land in the parking area or into the trees and I set it to blue properties

Betty can't keep up when human flown overheats to quickly even at 75 power and same pitch rad 4 etc, dropped to 280 and ok

Will check with I spawn etc when I get home

Wau waypoints were 1200 at waypoint before final set for straight in so circled anyway and eventually crashes

Salamua also makes planes spawn off the field in a swamp there is only 1 point on that field but it to works as taxi to take off.
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  #7  
Old 02-18-2016, 04:15 PM
stugumby stugumby is offline
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Default heres what im talkning about

[MAIN]
MAP NGNB_DT/NGNB_3-43.ini
TIME 12.0
CloudType 0
CloudHeight 1000.0
player IN_NN02
army 2
playerNum 2
[SEASON]
Year 1940
Month 6
Day 15
[WEATHER]
WindDirection 0.0
WindSpeed 0.0
Gust 0
Turbulence 0
[MDS]
MDS_Radar_SetRadarToAdvanceMode 0
MDS_Radar_RefreshInterval 0
MDS_Radar_DisableVectoring 0
MDS_Radar_EnableTowerCommunications 1
MDS_Radar_ShipsAsRadar 0
MDS_Radar_ShipRadar_MaxRange 100
MDS_Radar_ShipRadar_MinHeight 100
MDS_Radar_ShipRadar_MaxHeight 5000
MDS_Radar_ShipSmallRadar_MaxRange 25
MDS_Radar_ShipSmallRadar_MinHeight 0
MDS_Radar_ShipSmallRadar_MaxHeight 2000
MDS_Radar_ScoutsAsRadar 0
MDS_Radar_ScoutRadar_MaxRange 2
MDS_Radar_ScoutRadar_DeltaHeight 1500
MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0
MDS_Radar_ScoutGroundObjects_Alpha 5
MDS_Radar_ScoutCompleteRecon 0
MDS_Misc_DisableAIRadioChatter 0
MDS_Misc_DespawnAIPlanesAfterLanding 1
MDS_Misc_HidePlayersCountOnHomeBase 0
MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0
MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0
[RespawnTime]
Bigship 1800
Ship 1800
Aeroanchored 1800
Artillery 1800
Searchlight 1800
[Wing]
IN_NN00
IN_NN01
IN_NN02
[IN_NN00]
Planes 4
Skill 1
Class air.A6M2_21
Fuel 100
weapons default
[IN_NN00_Way]
TAKEOFF 331321.31 154639.70 0 0 &0
NORMFLY 348387.83 169822.87 500.00 300.00 &0
NORMFLY 335617.85 156659.20 500.00 300.00 &0
LANDING 331321.31 154639.70 0 0 &0
[IN_NN01]
Planes 4
Skill 1
Class air.A6M2_21
Fuel 100
weapons default
[IN_NN01_Way]
TAKEOFF 591573.13 218777.14 0 0 &0
NORMFLY 612093.65 211090.89 500.00 300.00 &0
NORMFLY 593662.90 217338.20 500.00 300.00 &0
LANDING 591573.13 218777.14 0 0 &0
[IN_NN02]
Planes 3
Skill 1
Class air.A6M2_21
Fuel 100
weapons default
[IN_NN02_Way]
TAKEOFF 446165.64 20698.84 0 0 &0
NORMFLY 466244.68 26444.00 500.00 300.00 &0
NORMFLY 455681.27 21101.24 500.00 300.00 &0
LANDING 446150.14 20720.60 0 0 &0
[NStationary]
[Buildings]
[StaticCamera]
445903 20920 100 0
330979 154050 100 0
590841 218868 100 0
[Bridge]
[House]





salamua you spawn in swmp
salamua.jpg

Buna spawn off field cant land on field
buna 1.jpg

gasmata spawn off field
gasmata 1.jpg
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  #8  
Old 02-18-2016, 10:06 PM
Marabekm Marabekm is offline
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For the landings at Wau, perhaps try changing the landing pattern to a short right or left. See if that works.
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