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#141
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#142
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As far as progress goes; It's Day 6 Monteville is all done, I've just started with Insleburg, and have already convinced Madame Curie to come back to the shelter. As with previous games, the difficulty seams to vary between a few restarts and a walk in the park! I have to say the major challenge thus far has been finishing fights with full mana as I only found the Calm Rage spell in a battlefield chest late last night. Daert is at LVL19 and has just gotten the Archmage abilty, so he has 32 Intellect and 145 Mana. I'd like to buy the Archmage Staff from the shelter but I've forgotten what affects it's morale, so some help here please someone????? ![]() My army at the moment is 1 x Troll and 2 x Ice Dragons (Call Scroll), 2 x Red Dragon 2 x Black Dragon (from Shelter). |
#143
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![]() As for the Archmage staff, I think it drops when you fight Archmages, and rises if you have them in your army.
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#144
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Ok I am done! I did the last fight with my fave squad: Dark Paladins, Dark Knights, Wizards, Demonologists, Amazons. It was great, I never felt a unit go out of place, and everyone usually had an opportunity to hit something.
Now I am all for the Vamp Phoenix/Magic Spring play-through. It's gonna be fun. I am sad to say that the last fight was underwhelming. I am happy to say, that with a mod, it will be awesome. Just give the spirit more health, let the stacks be bigger, more diverse (like add level 5 units), and up the spirit damage a bit. Even on impossible, I knew I could win the fight right off the bat. I would also recommend banning ranged units on the mod, as they can be exploited to oblivion. Let the spirit summon melee units only. EDIT 2: Or just let the stacks grow in leadership. Why? First it nullifies your leadership bonus for halves, and second, it is even more challenge. In any case, I had a blast. I couldn't finish the Harlequin spy quest, but I assumed you need to take those guys in various fights, and I was already too deep into the game, that I barely had any stacks left for the guys to do something. Unless I misinterpreted the quest. If so, big deal ![]() In any case, even though I never finished KNWOTN, this game sure feels like KBAp/CW. Give it a few mods, and it will do as well as the last one. I like it. It made me feel involved, especially in the quests. I loved how they revolve and how the quests deviate from the EXCLAMATION MARK games, where you just go to that guy and you done. You finally get to think based on the clues in the quest. This is the game that flies in the face of other games that just slams easy quests in the people's faces and makes them feel good. If you really want to play this game, your best friend is the notepad. Note all you did, how you did it, and what the npc's told you. Broaden your horizons. Stop being linear. Expect more. This is how you know the game is good. Cause it tells us not to. EDIT: It has to be said, that traps, while being awesome in the early game, are a huge hindrance in the late game. Your summoned troops adopt the "walk on traps" hobby, and they stick to it big time. I suggest you lol at them and keep going. I had tons of lols at cerberi/executioners faced with like the enemy's last 5 fairies walking into a trap that is absolutely not in their way. Go baby go! Go baby go! Go baby splat! Um, whoopsie!?
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Last edited by DGDobrev; 09-05-2014 at 10:38 AM. |
#145
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Congrats on finishing the game and achieving this challenge, DG. 489 fights? Looks like I am at least 200 fights away, which will take me a couple of weeks, I guess.
Glad you enjoyed the game - I feel like this is the first proper sequel to AP we've had, and the third excellent KB game overall. ![]() |
#146
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Well, I never used morale items, and I never went for EXP gear. If you do, you will do better than me. While Martin feels like a good companion, based on your mileage, Roin can be heaps better.
In my game I still had only 1 healing spell, and I never managed to finish the Life Light (only 2 in my game, so I didn't even care buying it) and Healing (only 1 in my game) quest for the Magic department. Go level 5 units for me? No, no, no. Huge no ![]()
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#147
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Sadly, I think that no-losses eventually precludes you from using level 5 units anyway, as they can't be resurrected. I know people have done Troll or Black Dragon only challenges, but for a game with about 500 fights, I want each fight to be over as quickly as possible. DG - I see from Steam that you have played something like 128 hours for this single campaign - how does that compare to most AAA titles?
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#148
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Correction. I paid €17.99
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#149
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Congrats, DGDobrev!
You crushed my score! ![]() I guess next time I shouldn't be so in love with my boat - 96 vs 23 days! ![]() By the way, my playthrough was only level 5's (ArchDemons and Dragon Riders) no res party so it is pretty easy to do with those troops. You also play really fast as it took you less than a month, whereas it took me 2 months! Enjoy your victory for a few days! ![]() /C\/C\ |
#150
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Thanks
![]() All I can say is, there will be no victory celebrations. Gotta scan saves for magic spring + phoenix. One will pop up someday, and I will post it, and the we can all have loads of fun.
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