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Technical issues Everything about technical problems and issues |
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Thread Tools | Display Modes |
#1
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Cryostasis supports widescreen resolutions, but it seems it was developed with 4:3 aspect ratios in mind (1024x768, 1600x1200...). In other aspect ratios, i.e widescreen resolutions, there are less things displayed than in 4:3. Proper widescreen support means "more things to see on the sides", unfortunately that's not what we get here
![]() The attached pictures were taken while playing on a 16:10 monitor. You can't change the aspect ratio value in the game options. However I used @r.aspectratio in config.cfg to make sure that the proper aspect ratio was selected with each resolution : @r.aspectratio = 1.333333 for 4:3 @r.aspectratio = 1.600000 for 16:10 @r.aspectratio = 1.777777 for 16:9 Open each picture and look for yourself. Here's what you get when you compare 4:3 and widescreen, and how it should look for proper widescreen support : 1) WORLD : you don't see more of the right wall, and you see less of the ground and ceiling. ![]() Should be Hor+ instead i.e "same vertical FOV, wider horizontal FOV". 2) PLAYER : you see as much of the left arm and rifle, but they take less vertical space. ![]() Everything should look the same as in 4:3 in all aspect ratios. 3) HUD (thermometer) : a perfect circle in 4:3, an ellipse in widescreen. ![]() It should be a circle, all 2D elements should look the same as in 4:3. ![]() ![]() I tried to edit the config.cfg, autoexec.cfg and init.cfg files a lot, but I couldn't find anything to alter the FOV. Settings like r.view, r.viewkoef, r.fov, c.fov, r.fovyscale have no effect - I don't know anything about scripting and programming though. So, dear folks at 1c and 505 Games, are there any plans to implement real widescreen support in Cryostasis ? Is there any chance that we'll get "Hor+" gameplay in widescreen ? I'm sure it's pretty easy to fix, all gamers would appreciate it, and it would allow me to describe the game in detail on the WSGF so that it gets all the publicity it deserves ![]() |
#2
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This doesn't seem like that much of a big deal, I just wish the game was developed with all ratios in mind.
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#3
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There is a file , init.cfg , with some parametres about the fov in
Program Files\505games\1C\Cryostasis\Data\Scripts r.fov 80 //r.fovyscale 1 r.fovweapon 54 c.fov 80 |
#4
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