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#1
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Now you can download the mod from this forum. ![]() KBMaster (by NyRe) which is required for Army of Darkness mod is also uploaded here. English version of the Interface mod is included. ![]() Last edited by Lestas; 12-16-2008 at 07:29 AM. |
#2
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It will be great if you translate it (will be glad to help). By the way, this mod is for version 1.7?
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#3
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yup, this mod is made for KB 1.7
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#4
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o gosh, it looks GREAT!
if it would work, I would play it even untranslated... The only thing that could possibly beat this MOD would be "HOMM"-ilize KB - so you would own your own castle (where you would choose type of castle) - so player (me...) would be able to hire undead army from the beginning. (I was thinking to create half-way mod of changing the type of creatures in Mark's castle - but still it won't be mine castle - no feel of "home") Great job Lestas! EDIT: I would love to have Selletons instead of thorns summoned... they may not be human, but even plants live (or create even "undead/evil" version of thorns... )
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... Last edited by Gatts; 12-03-2008 at 12:27 PM. |
#5
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Deathchill Thorns are frozen lifeless beings summoned by Ice Nymphs. And they can summon skeletons from the dead bodies (just like usual thorns summon thorns). I think that icy thorns suit Ice Nymphs much more then rotten ones.
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#6
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![]() Quote:
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... |
#7
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Umm...*shy* the only thing in the list I didn't finish at this moment is Nymp's summon. So their icon look the same as usual "Summon Thorns". I'll finish 'em this night. The translation would be ready (with couple of mistakes
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#8
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Post the language files and we'll fix them, there's a lot of us here with a good knowledge of English.
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#9
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Some of us may even translate it into Swiss or Balkan secret/hidden languages
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WOK pan? You sure mean WOG... Equilibrium? You sure mean Equlibris... |
#10
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![]() Code:
mod_army_of_dark_name=Army of Darkness mod_army_of_dark_author=Lestas itm_death_manual_name=Forbidden Book itm_death_manual_taken=^?^ itm_death_manual_minfo=^?^ itm_death_manual_mhint=^?^ itm_death_manual_info=^?^Using this book you can reveal any secrets and misteries of the world. But the price is your soul. Only the strongest ones can survive the ritual of Darkness. itm_death_manual_hint=^?^Ancient book of forbidden knowledge.<br><br>[sys]Usage:<br>[d]transforms Archmages into Adepts of Darkness [u](you must have Archmages in your army)<br>[d]transforms Alchemists into Demolishers[u](you must have Alchemists in your army).<br>[d]transforms Orc Shamans into Ritualists[u](you must have Shamans in your army)<br>[d]transforms Dryads into Ice Nymphs [u](you must have Dryads in your Army)<br>[d]Transforms one kind of units per use cpn_driad=Ice Nymph cpsn_driad=Ice Nymphs cpn_dwarfrost=Frost Needles cpn_darkmage=Adept of Darkness cpsn_darkmage=Adepts of Darkness cpn_dark=Darkling cpsn_dark=Darklings cpn_evilgenius=Demolisher cpsn_evilgenius=Demolishers cpn_kamikaze_ram=Bomb-o-Ram cpsn_kamikaze_ram=Bomb-o-Rams cpn_spiritist=Ritualist cpsn_spiritist=Ritualists cpn_hint_dwarfrost=Frost Needles globstr_1972821248=Do you want to teach your troops, giving their souls to Darkness?<br><br>(Usually there are only half of the troops who survive the Initiation Ritual) soulmaster_header=^def_hint_t0^Soul Lord soulmaster_hint=^def_hint_t1^Killing an enemy they split their souls and bodies turning their corpses into Evilins. Adepts can use Evilins in their dark rituals. resurrect_header=^def_hint_t0^Sold the Soul resurrect_hint=^def_hint_t1^Their souls are taken by Darkness when they die and their bodies would turn to Evilins. dark_header=^def_hint_t0^Darkborn dark_hint=^def_hint_t1^Born by Darkness, Darks are immune to poisons and astral, but they are vulnerable to fire and light. Their defense drops to 1 in daytime, bright sun will cause deadly damage.<br>Killing enemy troops, Darks will born a Evilin. ev_kamikaze_header=^def_hint_t0^Walking bomb ev_kamikaze_hint=^def_hint_t1^Dies after landing its attack. If Bomb-o-Ram stops near an enemy unit it explodes dealing damage to all nearby creatures. ev_mechanical_header=^def_hint_t0^Mechanical ev_mechanical_hint=^def_hint_t1^Can move only in a straight direction. Ignores traps. Immune to magic and Mind, Plague and some other effects. ev_darkchild_header=^def_hint_t0^Creation of Darkness ev_darkchild_hint=^def_hint_t1^Mechanism using the power of Evilin. After its destruction a Evilin will be left at the battlefield. spirit_master_header=^def_hint_t0^Spirit master spirit_master_hint=^def_hint_t1^Attacks by a spiritual energy. Creatures non-immune to mind attacks driven by the evil spirits will step away from the place they are standing. special_blast_bulb_name=Explosive Bulb special_blast_bulb_head=^special_tC^[Bad] special_blast_bulb_hint=^special_t^Deals 16-27 fire damage to target and nearby units burning them. special_dark_bulb_name=Death Water special_dark_bulb_head=^special_tC^[Bad] special_dark_bulb_hint=^special_t^Deals 10-30 astral damage to target and nearby units poisoning them. special_summon_ram_name=Create a Bomb-o-Ram special_summon_ram_head=^special_tC^[Good] special_summon_ram_hint=^special_t^Creates a few kamikaze rams. special_shiva_song_name=Song of Shiva special_shiva_song_head=^special_tC^[Bad] special_shiva_song_hint=^special_t^Deals 1-2 damage to all enemies and freezes them. Allied troops have 50% chance to be frozen. special_ice_jail_name=Ice Prison special_ice_jail_head=^special_tC^[Bad] special_ice_jail_hint=^special_t^Deals 8-11 physical damage to selected enemy, surrounding him with ice needles. Freezes firy creatures. special_fire_disaster_name=Fire Disaster special_fire_disaster_head=^special_tC^[Bad] special_fire_disaster_hint=^special_t^Deals 16-27 fire damage to target and nearby units. special_lightning_barrier_name=Lightning Barrier special_lightning_barrier_head=^special_tC^[Good] special_lightning_barrier_hint=^special_t^Deals 25-30 magical damage to all creatures around selected ally unit shocking them by a small chance. cpi_driad_feat=Undead, Soars, No retaliation, Beauty, Charms, Sold the Soul. cpi_spiritist_feat=Undead, Spirit Master, Sold the Soul. cpi_evilgenius_feat=Undead, Acid Cannon, No melee penalty, Sold the Soul. cpi_kamikaze_ram_feat=Walking bomb, Mechanical, Creation of Darkness. cpi_darkmage_feat=Undead, Magical defense, Vampirism, Soul Lord, Sold the Soul. cpi_darkwarrior_feat=Undead, Phantom, Vampirism, Insane, Darkborn. special_zlogn_name=Dark Ritual special_zlogn_head=^special_tC^[Good] special_zlogn_hint=^special_t^Sacrifices a corpse of living being to Darkness. Summoning Evilin a piece of pure Darkness.<br><br><color=222,194,94>Using on Evilins:</color><br>Summons Darks, the warriors of Darkness almost invincible for enemies, but not for light. sw_zlogn=There are no evilins or corpses to start the Ritual. special_decay_name=Dark Reign special_decay_head=^special_tC^[Bad] special_decay_small=^special_t^Defense is lowered to 1. special_decay_hint=^special_t^Adept uses Dark Magic to make enemy more vulnerable for attacks of the Army of Darkness. Target's defence becomes equal 1.<br><br><color=222,194,94>Using on ally Adept:</color><br>Selected Adept will consume all the Evilins on the battlefield, smpowering his magic. No charges will be used, each consumed Evilin will give an addititonal charge. special_dark_name=Dark Star special_dark_head=^special_tC^[Bad] special_sham_dark_hint=^special_t^Adept strikes enemy with a star of pure evil dealing <color=255,255,255><gen=gen_star_dmg></color> astral damage. The power of star grows twice with each collected Evilin.<br>Each use of the strengthened Star will burn one of the collected Evilins.<br><color=222,194,94>Evilins collected: [d]<gen=gen_zlogn_count>.<br><br><color=222,194,94>Using on Evilins:</color><br>Explodes target Evilin causing <color=255,255,255><gen=gen_star_dmg></color> damage. effect_zlogn_name=Evilin effect_zlogn_head=^special_tC^[Good] effect_zlogn_small=^special_t^Evilins collected: <gen=gen_zlogn_count>. special_darkway_name=Dark Way special_darkway_head=^special_tC^[Good] special_darkway_hint=^special_t^Using hidden ways of the world Darks can cross 3-4 hexes in a moment. w8ing for your edit ![]() Last edited by Lestas; 12-04-2008 at 06:55 AM. |
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