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#71
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Open data please, like Aces High. BoB is going to be the most complete air combat simulator in history por personal computers. Won't be complete without the planes performances.
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#72
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#73
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US laminar wing planes you mention could never be even produced to the narrow tolerances needed for that kind of aerodynamics at that timepoint, nothing to say about repaired combat damage in field, etc. At last, an average pilot is not an expert test pilot, too- I bet same plane climbs better in such hands, for example. Germans had tactics superior to that of all other combatants at the beginning of Barbarossa, and a long experience of using it in combat operations- beginning with Spain, and that is true, too. It is true , too, that a plane at 400 km/h experiences four times the drag of a plane with 200 km/h. I simply ilustrated the point of the drag difference between two planes. Let's make a small calculation of the power needed to lift the plane at certain speed thru the air. Let's say I16 climbs at 15 m/s , and has a mass of 2000 kg; that makes it's weight approx. 20 000 N. Power used to lift the plane at the speed given is then 15m/s*20 000N= 300 000 W=300KW = (approx.) 300*1.3HP=400HP. This is the so called Excess Power, which remains after the power needed to overcome all the other resistances has been deducted from the power available, in this case 930 HP. That means even at 200 Km/h, 530 HP is absorbed by the parasite and (much less) induced drag of the I16. That explains , now, why 109F is such a good climber , with it's clean aerodynamic, and the stubby I16 less so, in spite of a very good power to weight. Regarding the Lightning- well the germans had much more fighters performing well at height, and the radar, too. P39 suffered because of its quite bad altitude performance- engine has been made for the low level work only, due to the political circumstances in the US before the war. Operations at the low level in the Soviet Union made that irrellevant- everywhere else not. The british had flatly refused the plane. BTW. the plane is very badly overmodelled in game - where else- in climb. There are models that come to 7000 m 70 % faster than RL, and this has been almost 100% earlier in the game ![]() ![]() Last edited by PE_Tihi; 11-30-2008 at 07:18 PM. |
#74
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![]() wtf?? you want to pick a fight because you have your head up your arse? who died and made you god? anything I posted was based on fact.... Period. They are engineering and historical facts on the aircraft. And no, I am not going to gather up my posts and place them here because a STALKER like you comes after me. Yes, you are a stinking STALKER. People like you make a civilized conversation impossible. Here I am minding my own business and checking the forum, and see you pulling some $hit on me. Flake off and go get a life and/or get back to work flipping burgers.
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ASUS P8Z68 V Pro Gen3 Intel i53570K 3.40 GHZ G.Skill F3-17000CL9-8GBXM EVGA Nvidia GTX 680 Video Graphics ard WD Black WD1002FAAEX 1TB Cooler Master HAF 922 Corsair Enthusiast Series TX650 V2 650W 46" Samsung LCD HDTV Win8 x64 Last edited by ramstein; 11-30-2008 at 07:31 PM. |
#75
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Originally posted by PE_thi
It is true , too, that a plane at 400 km/h experiences four times the drag of a plane with 200 km/h. I simply ilustrated the point of the drag difference between two planes. Let's make a small calculation of the power needed to lift the plane at certain speed thru the air. Let's say I16 climbs at 15 m/s , and has a mass of 2000 kg; that makes it's weight approx. 20 000 N. Power used to lift the plane at the speed given is then 15m/s*20 000N= 300 000 W=300KW = (approx.) 300*1.3HP=400HP. This is the so called Excess Power, which remains after the power needed to overcome all the other resistances has been deducted from the power available, in this case 930 HP. That means even at 200 Km/h, 530 HP is absorbed by the parasite and (much less) induced drag of the I16. That explains , now, why 109F is such a good climber , with it's clean aerodynamic, and the stubby I16 less so, in spite of a very good power to weight. In my opinion, your calculation of drag should be revised a little, at least taking in account the drag produced by engine cooling, which is significant for piston engines. If really an I16 required 530 hp to just overcome its own parasite drag at 200 km/h, it would have been an airbrake, not an airplane, and I think it would have been incapable to reach 463 km/h top speed with the remaining 400 hp. Anyway, I think we have bored enough everyone with math, so I stop here and leave you the last word. We agree, I think, on the most important thing: all planes are more or less over modelled in game. But I see the solution in a general downgrading of speed and climb rates, not in the contrary. All this said, IL2 remains by far the best sim around, and I’m sure SOW will be the best for years to come. And people will continue to complain asking for more performance for their favourite plane. P39 suffered because of its quite bad altitude performance- engine has been made for the low level work only, due to the political circumstances in the US before the war. As for the Airacobra, in my opinion the real problem was not in performances at altitude. For what I know, air combat in the Pacific took place at altitudes generally comparable to Eastern Front: low to medium. American pilots were certainly as good as Russian ones, and Germans as good as Japanese. So, where it was the difference? In tactics, I think. Russians found the best tactics for a basically good machine. Accordingly to my sources, the P39 was at least 46 km/h slower than an FW190. Last edited by Furio; 11-30-2008 at 09:43 PM. |
#76
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![]() ![]() Okay, taking the propeller efficiency of about 0.8, our I16 has about 750 HP left, minus 400; 350 are lost on the airframe, rest on the propeller ![]() ![]() The climb power calculation is quite correct; it s elementary physics. And I said parasite + induced drag ![]() Air-sea battles in the Pacific, like everywhere else, did take part at low altitudes. Being no naval plane, Aircobra has mostly been used early in the Pacific war on the New Guinea theatre. With it's Owen Stanley range reaching over 4000m this was no low flying business. The range had to be overflown by both sides in order to attack. The engine power started falling, from 2800 to 3500 m height, depending on the variant, but quite fast. The plane has been used with some success strafing ground targets on Guadalcanal. It was so hated by it's pilots that the cases of the deliberate plane destruction have been mentioned. USAAF pilots at the war begining often lacked experience, that is true. Soviets lighened their Cobras for about 300 kg, throwing out the wing armament and parts of armor. That certainly improved the overweight and undermotorised plane. Last edited by PE_Tihi; 12-01-2008 at 06:50 AM. |
#77
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Regardless of what Oleg does with FM's and performance the same arguments that unfolded with IL-2 will arise with SOW. Its human nature. The complexities of realizing real flight in a sim is just daunting at this point in time. So again it will be an approximation and interpretation of what it was really like and the arguments will unfold as before.
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Salute! Wilcke |
#78
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The Allison V-1710 was no different than the early versions of the Merlin. |
#79
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![]() ![]() Last edited by PE_Tihi; 12-02-2008 at 07:46 PM. |
#80
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http://www.wwiiaircraftperformance.o...7320-chart.jpg The climb (a bit different from what we have in the game ![]() Regarding the New Guinea operations of the P39, and Owen Stanley take a look here: http://yarchive.net/mil/p39.html Or take a look at the terrain between Moresby and Buna in Google Maps- look at the satellite pic. Last edited by PE_Tihi; 12-02-2008 at 07:45 PM. |
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