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Tips and Hints Different solutions, tips and hints. |
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#21
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I assumed the goal was to use an undead army through the whole game. If not, there's definitely room to upgrade to better units...somewhere around level 1 there are better units available.
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#22
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I am playing with part undead army. It really seems to me only units worth using are ghosts/cursed ghosts and skeleton archers.
Ghosts are great when you have sacrifice. They keep multiplying and replacing other troops. Skeleton archers have great damage but they die very very easily and enemy ranged really likes to target them. So you need to keep replacing them all the time. Only way for that is sacrife. It is impossible to find enough of them. Vampires I found very unimpressive. It is much better to use royal snakes or griffins which are animals and don't mind undeads. Ancient vampires I have never seen for sale. |
#23
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To play whole undead army you need sacrifice. It is a MUST!
Once you reach dwarves land you can sneak into demonis for black knights and necromancers (awesome unit, i nearly lost battle because of them when fighting againt this undead boy on swamps, 60n raising 40n? OMG!) Both vampires suck as much as werewolf sadly but you can get them easily from coffins. Cursed ghost are great. Zombie are tought and hard hitting but no interesting abilities. Skeletons archers can pump tons of damage but die easly. note: You will miss animate dead spell from homm3 ![]() Interesting idea try it and post progress ![]() |
#24
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I'm using the Sacrificial_knife mod that let's me transform some of the units to undeads. Having a lot of fun with it and contrary to others, I find vampires quite strong when you start to get decent sized stacks. In bat form, I'd have to try hard to lose some in a battle vs living ennemies. You just send them into ennemies (magic spring, stoneskin, etc if you wanna be SURE not to loose any) and wait them just in front so on ennemy turn they get attacked, vamp retaliates, leech/revive, vamp attack before end of round kill/revive more. New round vamp start first (high init with rina zombie), kill remaining ranged/block them, etc etc etc. Ennemies rarely attack anything else when vamps are in close range too. I hope i'll find the vampire specific set (+20% hp +5 att/def other stuff).
They were really awesome for boss fights too. In normal form they really have a high crit rate and (always) no retal so attack boss with vamp, kill summoned stacks with everything else. If vamp gets attacked by boss, change in bat form and revive by attacking the boss (yep, it works.) I've never had an easier spider boss fight. The only problems right now are huge stack of skeleton archers and other undead armies (not looking forward to Undead land.. NO leeching.), plants (not really, too weak) and cyclops. Playing on hard, paladin. |
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