Quote:
Originally Posted by sinava
and i don't know how he expected it to be like might and magic games, rather than being like the heroes game.
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I have the feeling that he actually
did mean HoMM by that "Might and Magic" reference. Just consider the rest of the article - "hex grids" in the M&Ms? I don't think so.
Quote:
Originally Posted by sinava
I mean look at the stuff written "After you win a battle, you may be dismayed to know that your dead troops don't come back to life"
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That was good for a laugh. Though it's a bit scary, actually. Some do mistake these people for professional journalists.
I don't get how he manages to consistently call the game an RPG, either. And compare it to Diablo, of all things. That might be because almost anything that uses gameplay mechanics not among those wildly popular nowadays scares and confuses these people, so you end up with strategy games labeled an RPG because they have character advancement. *sigh*
Quote:
Originally Posted by The IGN review
The "normal" default difficulty may overwhelm even the most seasoned RPG gamer.
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What the heck. The "RPG" nonsense aside, from all accounts I gather that Hard mode is a good challenge for the seasoned strategy gamer, but nowhere near impossible.
Quote:
Originally Posted by The IGN review
After several hours into the game, I realized that I could set points and take notes on the map.
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I would say "read the bloody manual", but even if the manual is worthless, there are tooltips that let you know about this functionality.
Quote:
Originally Posted by The IGN review
On the visual front, King's Bounty's graphics engine is not going to impress anyone. Models are low in polygons and look outdated. The art direction isn't anything special either.
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Generic fantasy? Yes. Superbly executed at that, though, and I feel it fits the more light-hearted nature of the game. Sure, I certainly wouldn't have minded if they took a more serious route instead, but what they've set out to do, they've done very well.