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  #91  
Old 06-23-2013, 09:57 PM
Aardvark892 Aardvark892 is offline
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Default Wingman taxi to takeoff?

Do I understand correctly that only flights made up of ONLY AI will taxi to takeoff? Will it become possible in 4.13 or higher for a player and his wingmen to taxi to takeoff? If it possible in 4.12, I seem to have missed something. Thanks, Team Daidalos for superb work... I stand by a comment I made around 4.10 or something that you guys have made it IL2 5 point Oh.
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  #92  
Old 06-23-2013, 11:02 PM
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FC99 FC99 is offline
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Quote:
Originally Posted by nic727 View Post
Some questions about new squad command :

1. What the command "start engine" do?
2. When we are #1 and and want to start from parking, the other plane from our squad don't move and stay on the parking. It could be nice to be able to say them to go on the runway (without crashing on you).
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Originally Posted by Aardvark892 View Post
Do I understand correctly that only flights made up of ONLY AI will taxi to takeoff? Will it become possible in 4.13 or higher for a player and his wingmen to taxi to takeoff? If it possible in 4.12, I seem to have missed something. Thanks, Team Daidalos for superb work... I stand by a comment I made around 4.10 or something that you guys have made it IL2 5 point Oh.
Taxi to takeoff works for humans and AI. When player is a leader AI will not start their engines until ordered by player. That enables player to get ready for flight. Keep in mind that taxi to takeoff is not intended to be foolproof.

It is important that mission builder make mission in way that is as easy for AI as possible. It is not realistic to expect that planes from a flight can be spread all around and that they will perfectly form up and takoff. Taxiing is not main purpose of this sim, it should be used only for spicing up the missions.
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  #93  
Old 06-23-2013, 11:33 PM
Notorious M.i.G. Notorious M.i.G. is offline
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Taken in the SB-2, though it also happened in the Pe-8 and I assume also happens in the other bombsights. The ring is too big for the screen res, so I can't actually see when the loop and arrow overlap if it's anywhere in the 6 o'clock area of the sight - which is where it ends up a lot of the time in the SB-2.
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  #94  
Old 06-24-2013, 12:47 AM
MrKilroy MrKilroy is offline
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Quote:
Originally Posted by FC99 View Post
Can you post that mission?
Here you go.
Attached Files
File Type: zip Bug mission.zip (8.4 KB, 1 views)
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  #95  
Old 06-24-2013, 04:08 AM
stugumby stugumby is offline
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Default field of view is adjustable

there is now a key setting to cure that reticle not being viewable, it is in the controls section, increase and decrease fov.
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  #96  
Old 06-24-2013, 04:20 AM
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Aviar Aviar is offline
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The new Stationary Camera View keyboard command is great. However, it does not work all the time. For instance, it only seems to work if there is a Player-designated plane in the mission.

So, if you are playing a single-player mission or a campaign mission or a coop mission, it seems to work normally. If you are doing something like testing a mission in the FMB and there is not a Player-designated plane in the mission, the Stationary Camera View command does not work. You have to use the old method of cycling through all the enemy planes before the camera views come up.

I can't see a logical reason for this so I assume it is a bug. Maybe it can be fixed?

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  #97  
Old 06-24-2013, 04:44 AM
Aardvark892 Aardvark892 is offline
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Quote:
Originally Posted by FC99 View Post
Taxi to takeoff works for humans and AI. When player is a leader AI will not start their engines until ordered by player. That enables player to get ready for flight. Keep in mind that taxi to takeoff is not intended to be foolproof.

It is important that mission builder make mission in way that is as easy for AI as possible. It is not realistic to expect that planes from a flight can be spread all around and that they will perfectly form up and takoff. Taxiing is not main purpose of this sim, it should be used only for spicing up the missions.

I had no idea. Thanks for a quick answer. Now I'm off to the fabulous (thanks to TD) FMB!
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  #98  
Old 06-24-2013, 07:55 AM
_1SMV_Gitano _1SMV_Gitano is offline
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Quote:
Originally Posted by Notorious M.i.G. View Post


Taken in the SB-2, though it also happened in the Pe-8 and I assume also happens in the other bombsights. The ring is too big for the screen res, so I can't actually see when the loop and arrow overlap if it's anywhere in the 6 o'clock area of the sight - which is where it ends up a lot of the time in the SB-2.
You should be able to zoom out and see the whole ring.
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  #99  
Old 06-24-2013, 08:45 AM
manfas manfas is offline
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Default shared kills

What are your experiences with the shared kills option?
When I play the static campaigns shared kills option works perfectly but in the dynamic campaigns something is going wrong.
I had two shared kills in my dynamic campaign (soviet figher campaign,I-16, Lvov,1941) so far and in every such case I got the message about it -"enemy aircraft destroyed(shared kill)". The shared kill was also marked on the debriefing map after the mission but there was one complete kill (not 0.5) beside my name and another complete kill beside the name of the other pilot from my squadron who had the shared kill with me. It looks like we shot down two planes instead of one together. When I checked the list of the my victories there also was no information that these two planes (BF-109 & Ju-87) was credited to my tally as the shared kills.
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  #100  
Old 06-24-2013, 09:38 AM
=FPS=Salsero =FPS=Salsero is offline
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Quote:
Originally Posted by _1SMV_Gitano View Post
You should be able to zoom out and see the whole ring.
Well, actually there should be no need to do that. Just make the scaling fully automatic to make the reticle to fit.

At the moment the level bombers are the most seriously handicapped folks. Even more than Il-10 pilots in dogfight.
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