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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Hi all, here is my latest video of the original game. As with all the rest of my video efforts, that I try to set the record straight on as to what a great sim that we had. The notion that the AI would crash when near the earth was as with the other misconceptions about the game, untrue and unfair. The reason why they do crash is usally they have battle damage, or a waypoints altitude set too low. All aircraft waypoints are set at 40m in this example, thats enough to clear most structures. As a mission builder I was very disappointed with its removal for the finished game (thanks to the whinners)
![]() ![]() https://vimeo.com/68703540
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 06-20-2013 at 08:43 AM. |
#2
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They don't land because of the nice bunch of cows feeding on the green, forget all about the reasons mentioned above.
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#3
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No that's wrong...they land only when ordered to via the last waypoint. This was a flyby showcase and to show their skill to avoid collisions ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 06-20-2013 at 08:43 AM. |
#4
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that was very cool, i got seasick watching it
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#5
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seasick ![]() http://www.mydigitallife.info/soluti...rnal-websites/ http://www.macromedia.com/support/do...s_manager.html
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 06-21-2013 at 06:30 AM. |
#6
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![]() Engadin. |
#7
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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