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#21
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This is a discussion-board, Bobb.
I think it's quite common for this type of communication, that you get reactions to your statements. Nobody is bashing you, thouch, and nobody is attacking you. It's just that you stated your opinion, others state theirs in reaction to it. That's it. Just because it is expected from some people, to defend a piece of dog-sh*t on the street, just to enjoy the discussion and spread flaming, doesn't mean that's neccessarily true. ![]() It's just a bit too difficult for some people to accept that they reap what they sow. But so far we're just discussing a few Alpha-state-Promovideos from a nice game. ![]() |
#22
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Never thought they were ![]() And maybe I expected too much from first screenshots anyway ![]() |
#23
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Good to hear.
I tend to see the glass is half-full rather than half-empty and looking at these alpha-shots, I see a great time ahead for us sim-fans. ![]() Looking forward for more news to come! |
#24
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I did provide the elevation data grid for this map... as I did for some IL2 maps (Norway, Burma, Bessarabia...) and so knows the respective technical choices and limitation for relief rendering in each game. I can tell you the elevation grid resolution for RoF is much higher, both in grid coordinates and elevation than in IL2 engine. You'll see when you'll play the game. |
#25
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I am not talking about flat as the entire world is flat, I am talking, look at the road the ambulance convoy is driving on, it is flat, no textures but a sandy coloured line painted on a green background. exactly the same as is to be seen on Il2. Now if this screenshot was taken from 2000ft, that's okay but it is taken up-close and personal. Now if you look at Theatre of war and its soon to be released cousin theatre of war 2 you might understand what I mean about flat. Yes there are trees and buildings but I expected more especially as this sim will be fought close to the ground. Like I have said, it is flat (detail-less might be a better term) and compares well with IL2 1946 and OFF using the CFS3 engine. Individual buildings and plane graphics are excluded from this of-course. Now again I stress it is very good but not cutting edge. Not next generation. I hope that gets my point across. And again no offence intended or taken just a general opinion after seeing the first screenshots of the alpha in action. ![]() |
#26
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I won't be surprised if one of the addons or sequels has grass (...if we give it some time to develop).
Interesting that there isn't any word about the mission editors...? |
#27
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IIRC interactive (!) moving grass was already shown on some early WIP-video. There were several videos released, for example showing how the turbulences from propwash and wings are modeled and effecting the world ( - will look that other one up, if I find the time). AFAIK it was also stated that mission-editors will remain in the hands of the developers, to release different addons with new planes and missions. Got to have to look that up, though. @Bobb: My guess: He stopped reading with your first quote ![]() |
#28
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Bobb, you must also keep in mind that the map in RoF, as they have stated, is nothing like IL-2 maps. It is ONE huge map that covers the entire front. When you do that, in order to gain smooth gameplay, especially at Alpha stage, you need to sacrifice a few things. I'm sure that as the game moves into beta they'll be testing to find out just how much detail they can throw in before the game gets too stuttery.
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#29
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Yes, I missed your point... sorry for that.
I find myself the ground textures quite good and convincing... enough even for very low flying... but that's only my oppinion. |
#30
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I think that's not that easy to determine. At the base it surely looks sort of washed, but over the battlefield, the details with all those craters just looks awesome IMHO.
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