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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #21  
Old 11-09-2012, 12:16 PM
Nevar Nevar is offline
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Originally Posted by Karlos View Post
True, on Impossible it would probably be close to useless. But on my first Normal playthrough it was magnificent, precisely because the rabid stack becomes the top priority for the AI.

As for the elf CC abilities, AFAIK they don't work on undead (charm, sleep etc.) that's why elves suck at fighting the horde (also ranged attacks are weak against skeleton archers and ghosts and poison damage is weak on all undead). And I've never tried the engineer, does blinding work on undead?
I agree with those points. Blinding worked on undead in CW. I assume it works that way in WotN. Only works on 1-4, but then, the only level 5 Undead is the Bone Dragon.

And yeah, Elves aren't really equipped to fight undead, even if unicorns do get bonuses against them. I can sort of see why the Elves fell against the undead in KB:TL now.
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  #22  
Old 11-09-2012, 01:46 PM
Karlos Karlos is offline
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Originally Posted by Nevar View Post
even if unicorns do get bonuses against them.
Yeah, forgot about them. And in fact they're fantastic. I only used them in the last fight of the game, where you get all-elven army but it seemed to me they do vastly more damage to the undead than the Inquisitors which I used all the time. Even though the Inquisitors have higher bonus (50 % vs. 30 % of unicorns).
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  #23  
Old 11-09-2012, 11:19 PM
namad namad is offline
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rabid doesn't work against undead either, so as a comparison between the viking and elf CC debuffs it wasn't relevant...



engineer in kb:wotn is level 1-3 I am sure. although i think it was lvl 1-3 in kb:cw i might be wrong.
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  #24  
Old 11-09-2012, 11:25 PM
Numbereleventeen Numbereleventeen is offline
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Originally Posted by ckdamascus View Post
If you use a Valkyrie for their ability, they say "can't ask me again in 15 battles". Or something.

The lvl 2 medal lowers this by 1 to 14.

However, I can't see the current tick, or remember how many rounds it was the LAST time I asked. I swear the number of rounds they say changes each time to something higher...
Yea the medal makes no sense because everytime you use a valk ability, the recharge times goes up by 1.
so -1 after 10 uses means your at 20 - 1.. Still a lot more if you just saved them for the hard fights anyways. I guess the only purpose could be to just focus on a 1 or 2 valks, so the others recharge earlier or something, but eh either way, no worth worrying about.
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  #25  
Old 11-10-2012, 04:39 AM
namad namad is offline
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I'm real confused about what order to do things in.... before I go to demonis should i do the elf and pirate islands? and what about the orc invasion of the homeland when does that fit in? the orcs seem really weak even before i've gone to demonis, yet there's not a lot of them and i'm not even sure it's worth the time to bother?

the elf island has tons of awesome stuff but parts of it seem inactive? (lots of yellow enemies and people not responding to you?) does it open up more later? is it meant for after doing something else first?


in fact the pirate islands actually seem in many ways to be easier than arlania and verlon wasteland! was I supposed to visit them before clearing all of that area out?
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  #26  
Old 11-10-2012, 10:46 AM
Xargon Xargon is offline
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Originally Posted by Numbereleventeen View Post
Yea the medal makes no sense because everytime you use a valk ability, the recharge times goes up by 1.
so -1 after 10 uses means your at 20 - 1.. Still a lot more if you just saved them for the hard fights anyways. I guess the only purpose could be to just focus on a 1 or 2 valks, so the others recharge earlier or something, but eh either way, no worth worrying about.
I've asked this before, and I'll do it again: are you sure about this? I know this is what the description says, but as we all know, this does not necessarily mean that it's true. I read somewhere on this forum that it actually decreases the rest time in battle, and it seems true for me. There are a few discrepancies between the rest time displayed and the actual rest time, though. I'll soon get the valkyrie medal to lvl2, then I'll be able to verify.

edit: Ok, this is untrue. Getting the medal to lvl2 changed nothing (except maybe the cooldown of dialogue abilities, which would be useless). But the rest times displayed are still a bit weird for the valkyrie combat abilities: for Gudrida's rage, it's correct (rest 2), but every other valkyrie ability has one less rest than it says.

Last edited by Xargon; 11-10-2012 at 02:51 PM.
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  #27  
Old 11-19-2012, 09:32 AM
Aleksandar777 Aleksandar777 is offline
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About this proper path before Demonis, in my case Guliford, do i need to clear Arlania of undead before battle with Gulifor?
I think that after this battle and elves invated arlania, all undead that i left are gone
can someone confirm this and give some advice
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  #28  
Old 11-19-2012, 01:47 PM
ckdamascus ckdamascus is offline
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Originally Posted by Aleksandar777 View Post
About this proper path before Demonis, in my case Guliford, do i need to clear Arlania of undead before battle with Gulifor?
I think that after this battle and elves invated arlania, all undead that i left are gone
can someone confirm this and give some advice
If you want to be a perfectionist, yes. As a pragmatist, I'd go for all the "big invincible/deadly" groups and mini-bosses first (like Griffin on Griffin island). If you don't, a lot of the mobs and mission might get lost permanently as they are reset.

Try to do every mission and mini-hero-boss on all of those maps before you talk to Guilford.

Before giving the Staff of Light to Guilford, you can do an EXTRA hero battle at the dungeon where you rescue the ghost in Verlon Wastelands.

I hope someone writes this all out somewhere...
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  #29  
Old 11-19-2012, 02:07 PM
Aleksandar777 Aleksandar777 is offline
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Originally Posted by ckdamascus View Post
If you want to be a perfectionist, yes. As a pragmatist, I'd go for all the "big invincible/deadly" groups and mini-bosses first (like Griffin on Griffin island). If you don't, a lot of the mobs and mission might get lost permanently as they are reset.

Try to do every mission and mini-hero-boss on all of those maps before you talk to Guilford.

Before giving the Staff of Light to Guilford, you can do an EXTRA hero battle at the dungeon where you rescue the ghost in Verlon Wastelands.

I hope someone writes this all out somewhere...
i searched the entire forum but didnt find, thank you. I already kiled ghoust but i think that undead from other 2 island dont disapear, i checked and all that i left are there after battle with Guilford

Do you also know where i can find humans to buy after battle with Guilford, because path to castle is blocked?
I just found archmages and i will need refill cause i must to rise level to be able to rescue Rezo
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  #30  
Old 11-19-2012, 02:13 PM
ckdamascus ckdamascus is offline
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Originally Posted by Aleksandar777 View Post
i searched the entire forum but didnt find, thank you. I already kiled ghoust but i think that undead from other 2 island dont disapear, i checked and all that i left are there after battle with Guilford

Do you also know where i can find humans to buy after battle with Guilford, because path to castle is blocked?
I just found archmages and i will need refill cause i must to rise level to be able to rescue Rezo
Oh no! Your only option for humans 'might' be in Messerland (elf land) if you do the quest properly, but I dont' remember archmages being there in my playthrough (only paladins/horsemen but no archmage or runemage).

After that, I don't think there are anymore humans left.

You might get a few buys from Rezo, but not a lot and obviously you are in a catch-22 there. (need archmage to save Rezo, but need Rezo to buy archmage haha).

You can use sacrifice to rebuild your archmage army though or stock up on them via easy battles (this is why I save a lot of easy battles around just in case!).

To be honest though, besides paladins and runemages, there are plenty of other subtitutes. So don't fret! Otherwise, reload! If you do reload and buy extra armies, keep the spare armies NOT IN Greenwort/Arlania castles. Stick them back in Viking land or Freedom Isles.
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