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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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Old 11-04-2012, 04:49 AM
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camelotcrusade camelotcrusade is offline
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Question Wondering about a few rune magic spells

I'm interested in hearing your strategies for a couple spells I haven't used or scribed yet.

Justice - It's rune magic and it says it gathers X runes (or X adrenaline) from all your troops and then redistributes them eveningly among all your troops. At level 1, X is 2 runes or 10 adrenaline. Is it supposed to be for long fights when you run out of runes/adrenaline?

Timelessness - adds extra rounds to the duration of spells currently on you, limited to low level spells and only 2 rounds at first, eventually up to level 4 spells for 4 rounds. I guess you cast timelessness when it's cheaper than maintaining the buff(s) individually, right?

Negation - All spell effects on the target are reduced to 1 round. Like timelessness it starts at low levels with a low duration, eventually affeting lvel 4 spells for up to 4 rounds. I'm drawing a blank. Someone suggested using it with kamikaze but then another person said it doesn't work with it. Is it like a poor man's cure you forget about, knowing whatever happens to that unit for the next few rounds it will wear off soon? I'd still rather dispel it, I think.
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Old 11-04-2012, 06:42 AM
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camelotcrusade camelotcrusade is offline
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One more to add. Poison Cloud (chaos magic, I know) says max targets: 12 at level one. But the area of affect is definitely smaller than that, it's like a fireball (one hex and every hext around it). What does that max targets mean, do you think?
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Old 11-04-2012, 07:25 AM
Nevar Nevar is offline
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Quote:
Originally Posted by camelotcrusade View Post
One more to add. Poison Cloud (chaos magic, I know) says max targets: 12 at level one. But the area of affect is definitely smaller than that, it's like a fireball (one hex and every hext around it). What does that max targets mean, do you think?
Number of units it can infect with poison before it expires, I'm guessing. Unfortunately, since it ticks every single time a unit takes its turn, that 12 ticks away very quickly, and will probably, at most, refresh the poison debuff once.
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Old 11-04-2012, 12:27 PM
Xargon Xargon is offline
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Poison cloud may be useful at the beginning of a battle with many enemy stacks. If your initiative is greater, they won't be able to move out of the cloud. I remember it being somewhat useful in KB:TL.

Timelessness might be good when you have a lot of buffs on a unit (especially buffs like divine armor and hell's breath with short duration). You only need to cast timelessness every 4 rounds (or more with creation and possibly high intellect, if it's affected by that) to keep the buffs. At least I hope it works that way
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Old 11-04-2012, 12:59 PM
Nevar Nevar is offline
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Originally Posted by Xargon View Post
Poison cloud may be useful at the beginning of a battle with many enemy stacks. If your initiative is greater, they won't be able to move out of the cloud. I remember it being somewhat useful in KB:TL.
Poison Cloud isn't the same as KBTL. It doesn't do damage directly. It just causes a special Poison effect that does a % of damage.

I wonder how high the % is at level 3, though... Because if it approaches 100%, then this thing is totally broken.
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Old 11-04-2012, 05:38 PM
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camelotcrusade camelotcrusade is offline
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Oh, poison cloud does 21% at max level. At least based on my magic power, not sure if it scales (I'm guessing no). I really don't understand that number of targets thing, either. Oh well, I still enjoy using it.

Any thoughts on Negation or Justice?

Last edited by camelotcrusade; 11-04-2012 at 07:05 PM.
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Old 11-04-2012, 07:43 PM
skycrow skycrow is offline
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Quote:
Originally Posted by camelotcrusade View Post
justice

timelessness

negation

Poison Cloud
1.There seems to be similar spell in KB:CW .But i never used it ,so no comment.


2.I think it can be helpful in consuming scrolls (if spellbook has no space to

learn spell or i don't want to sell them for a poor proportion of prices) .

Furthermore, i can consider casting it on my troops near positive battlefield

objects .


3.I should cast it on enemy (powerful) troops near positive

battlefield objects or my troops near negative ones so that i can cast other

spells in next rounds .


4.Maybe i should cast it on high stacks troops .(I never saw its full

description in my saves)
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Old 11-05-2012, 08:45 AM
johndoexxiv johndoexxiv is offline
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Timeless can be useful to extend short and powerful buff. I have been using timeless so extend the scolding buff by orc commander. 9 turn double damage is good,
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Old 11-05-2012, 08:59 AM
Nevar Nevar is offline
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Oooooh. Timeless + Avenging Angel 3?
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Old 11-05-2012, 06:58 PM
Xargon Xargon is offline
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Something like Archmage's shield + Hell's Breath + Stone Skin + Inquisitor's Bless and then a Timeless every few rounds sounds nice... (Magic Spring as well, but that will probably still be reduced in duration by enemy attacks. It still provides a ton of mana with creation 3 and a fair bit of intellect...)

edit: And of course, use a royal griffin for unlimited retaliation
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