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#301
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Hi guys, since the patch notes aren't super specific I'm not going to know exactly what was fixed in some cases (e.g., some descriptions are updated but doesn't say all of them). When you see something fixed that's on the list, please let me know.
@rekiem did this happen to you before the patch came out? Also, if possible can you mention where the fight was when this happened to you for the first time? Maybe they put two stacks on top of each other... |
#302
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![]() It happened more than once, the last one being in Arlania on that Griffon mountain, against pack of undeads. But it also happened several times against random troops on the 4 islands before first big boss. |
#303
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I think that the exploit with rune mages and phantoming(I know not the word in the dictionary) paladins/jars then giving the turn back to mages by phantomed unit for further casting is also fixed.
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#304
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Is there a fix that solves the game crash during fight? When I was at the first island everything was ok, but after i advanced to the 2nd one it started happening too often for me to play any more. I dont know what causes it, if I start the fight over it might not happen(or may be i do other moves so it doesnt happen, i didnt pay attention). Just when an atacking unit animation starts game exits.
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#305
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#306
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Okay, I made a first pass through the bugs. Since I'm not going to restart there will be things I won't see fixed yet. So if anybody has time to skim the remaining list and keep it in mind while they play, I'd appreciate it.
In particular, I am not sure about most of the text issues are corrected and it sure looks like a lot of unit bugs are left. Oh, and let me know if when your valkyrie levels up whether those two incomplete descriptions are still on Christa's chest upgrade and Hilda's arrows. Edit: At rekiem, thanks for reporting, I'll add it double fights to the Maps section in a minute. |
#307
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Oh, i see. Yea i just hired them. Will try .zip file in the bugfix topic, thx
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#308
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Have tried restarting post the patch and the Warrior Maiden ability Call of Valhalla (the res ability) no longer gives you the ability to select a target unit making it useless. The only way to move forward is to cancel the ability.
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#309
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Make the following changes in medals.txt: Code:
medal_guardian_angel_1 { category=o image=heroitem_medal_guardian_angel.png hint_config=object_item label=itm_medal_guardian_angel_1_name hint=itm_medal_guardian_angel_1_hint information_label= maphint= mapinfo= price=10 maxcount=0 level=1 race=human medclass=-1 use {} fight { { filter { belligerent=ally } pbonus= dbonus= rbonus=physical,3,0,0,-100,0,0 attack_on= attack_off= } { filter { belligerent=ally } pbonus= dbonus= rbonus=poison,3,0,0,-100,0,0 attack_on= attack_off= } { filter { belligerent=ally } pbonus= dbonus= rbonus=magic,3,0,0,-100,0,0 attack_on= attack_off= } { filter { belligerent=ally } pbonus= dbonus= rbonus=fire,3,0,0,-100,0,0 attack_on= attack_off= } { filter { belligerent=ally } pbonus= dbonus= rbonus=glacial,3,0,0,-100,0,0 attack_on= attack_off= } { filter { belligerent=ally } pbonus= dbonus= rbonus=astral,3,0,0,-100,0,0 attack_on= attack_off= } } propbits=medal params { max1=50 max2=150 max3=400 order=8 complex=1 param=0 var1=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor var2=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor var3=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor } medc=020000000400000045585052030000000000000001000000010000000300000077617228000000FFFFFF7F0000000000000080010000000000008002000000000000800300000001000080040000000200000002000000737303000000040000000400000004000000010000002800000000010000002B000000000400000029203E3D0000000002000000020000007676050000000100000001000000010000000100000001000000020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3102000000766E1C0000007370656C6C735F757365642F7370656C6C5F73746F6E655F736B696E020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3202000000766E1F0000007370656C6C735F757365642F7370656C6C5F616E67656C5F6176656E676572020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3302000000766E110000006D616769635F736869656C645F75736564020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3402000000766E1E0000007370656C6C735F757365642F7370656C6C5F646976696E655F61726D6F72020000000600000069746D5F6370020000000300000003000000030000006E616D030000006D6178020000006E61040000006D617831 actions { afight= @=060000000000000000000000 } } medal_guardian_angel_2 { category=o image=heroitem_medal_guardian_angel.png hint_config=object_item label=itm_medal_guardian_angel_2_name hint=itm_medal_guardian_angel_2_hint information_label= maphint= mapinfo= price=10 maxcount=0 level=1 race=human use {} fight { { filter { belligerent=ally } pbonus= dbonus= rbonus=physical,5,0,0,-100,0,0 attack_on= attack_off= } { filter { belligerent=ally } pbonus= dbonus= rbonus=poison,5,0,0,-100,0,0 attack_on= attack_off= } { filter { belligerent=ally } pbonus= dbonus= rbonus=magic,5,0,0,-100,0,0 attack_on= attack_off= } { filter { belligerent=ally } pbonus= dbonus= rbonus=fire,5,0,0,-100,0,0 attack_on= attack_off= } { filter { belligerent=ally } pbonus= dbonus= rbonus=glacial,5,0,0,-100,0,0 attack_on= attack_off= } { filter { belligerent=ally } pbonus= dbonus= rbonus=astral,5,0,0,-100,0,0 attack_on= attack_off= } } propbits=medal params { max1=50 max2=150 max3=400 order=8 complex=1 param=0 var1=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor var2=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor var3=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor } medc=020000000400000045585052030000000000000001000000010000000300000077617228000000FFFFFF7F0000000000000080010000000000008002000000000000800300000001000080040000000200000002000000737303000000040000000400000004000000010000002800000000010000002B000000000400000029203E3D0000000002000000020000007676050000000100000001000000010000000100000001000000020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3102000000766E1C0000007370656C6C735F757365642F7370656C6C5F73746F6E655F736B696E020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3202000000766E1F0000007370656C6C735F757365642F7370656C6C5F616E67656C5F6176656E676572020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3302000000766E110000006D616769635F736869656C645F75736564020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3402000000766E1E0000007370656C6C735F757365642F7370656C6C5F646976696E655F61726D6F72020000000600000069746D5F6370020000000300000003000000030000006E616D030000006D6178020000006E61040000006D617832 actions { afight= @=060000000000000000000000 } } medal_guardian_angel_3 { category=o image=heroitem_medal_guardian_angel.png hint_config=object_item label=itm_medal_guardian_angel_3_name hint=itm_medal_guardian_angel_3_hint information_label= maphint= mapinfo= price=10 maxcount=0 level=1 race=human use {} fight { { filter { belligerent=ally } pbonus= dbonus= rbonus=physical,7,0,0,-100,0,0 attack_on= attack_off= } { filter { belligerent=ally } pbonus= dbonus= rbonus=poison,7,0,0,-100,0,0 attack_on= attack_off= } { filter { belligerent=ally } pbonus= dbonus= rbonus=magic,7,0,0,-100,0,0 attack_on= attack_off= } { filter { belligerent=ally } pbonus= dbonus= rbonus=fire,7,0,0,-100,0,0 attack_on= attack_off= } { filter { belligerent=ally } pbonus= dbonus= rbonus=glacial,7,0,0,-100,0,0 attack_on= attack_off= } { filter { belligerent=ally } pbonus= dbonus= rbonus=astral,7,0,0,-100,0,0 attack_on= attack_off= } } propbits=medal params { max1=50 max2=150 max3=400 order=8 complex=1 param=0 var1=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor var2=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor var3=spells_used-spell_stone_skin,spells_used-spell_angel_avenger,magic_shield_used,spells_used-spell_divine_armor } medc=020000000400000045585052030000000000000001000000010000000300000077617228000000FFFFFF7F0000000000000080010000000000008002000000000000800300000001000080040000000200000002000000737303000000040000000400000004000000010000002800000000010000002B000000000400000029203E3D0000000002000000020000007676050000000100000001000000010000000100000001000000020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3102000000766E1C0000007370656C6C735F757365642F7370656C6C5F73746F6E655F736B696E020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3202000000766E1F0000007370656C6C735F757365642F7370656C6C5F616E67656C5F6176656E676572020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3302000000766E110000006D616769635F736869656C645F75736564020000000400000067766172020000000300000003000000030000006E616D060000007370656C6C3402000000766E1E0000007370656C6C735F757365642F7370656C6C5F646976696E655F61726D6F72020000000600000069746D5F6370020000000300000003000000030000006E616D030000006D6178020000006E61040000006D617833 actions { afight= @=060000000000000000000000 } } Last edited by Csimbi; 11-02-2012 at 06:08 PM. |
#310
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We're not sure how to intermingle the fixes and the patch yet so stay tuned. But until we sort that out you should at least be able to use your skalds with that file. The only issue with using it is that overrides theirs, so if they fixed anything we didn't (i think it's spells.lua) you might not have that yet.
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