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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #111  
Old 10-17-2012, 09:13 AM
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Please B6/Luthier can you look at making hud information server set?

For example damage information, personally to make it more "realistic" I fly with the damage info off, I fail to see why a person on a full realistic server should be allowed to see what damage they are getting.

This info needs to be controlled/set by the server not the player.
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  #112  
Old 10-17-2012, 10:09 AM
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i agree with that!
+make it optional for servers, which infos are displayed...for example on a full real server, it would be better not to know immediately if you just killed the pilot in the plane in front of you
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  #113  
Old 10-17-2012, 11:42 AM
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ok i really like the fact, that the british planes now perform better again....
but at +5000meters, the hurri 100octane is outrunning,and outclimbing the 109...(even vertical)
while spits lose all their performance up there...

so give the 109 and the spits better speed and performance at those altitudes...!
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  #114  
Old 10-17-2012, 12:35 PM
MoGas MoGas is offline
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second day with RC2 for me, it seems, with clouds on and full shadow activated, I get a dark shadow on my plane when flying above the clouds as well, as below, what it should...
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  #115  
Old 10-17-2012, 01:58 PM
torric270 torric270 is offline
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Ju88: First RC broke the loft side, no left or right for slip adjustment; have used speeds from 70 to 450 to try and keep site steady once in auto mode to keep crosshairs on target, it makes level bombing near impossible; can level bomb fine in 111s.

Loft site works fine for 50kgs in the 88, 250s and 500s drop long. He-111s drop 250s fine but 50s drop short.

88 bomb doors still close automatically; you could just copy and past 111 doors as they both have a hand crank.

Multi engine german planes: fuel cocks do nothing (left/right/both) no matter what is selected fuel is still pulled from both tanks, which is fine until one tank is empty and engine quits eventhough fuel cocks are turned onto the remaining tank with fuel.

Bf110: When transfering fuel: no fuel can make it to the right front tank from either rear tank, you can transfer fuel from right rear to left rear or left front; you can also transfer from left rear to left front only. With the fuel cock problem you cannot run the right engine off the left front tank to keep #2 eng running eventhough you have plenty of fuel.

Thanks

Last edited by torric270; 10-17-2012 at 02:01 PM.
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  #116  
Old 10-17-2012, 09:30 PM
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Tte. Costa Tte. Costa is offline
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Quote:
Originally Posted by JG52Krupi View Post
Please B6/Luthier can you look at making hud information server set?

For example damage information, personally to make it more "realistic" I fly with the damage info off, I fail to see why a person on a full realistic server should be allowed to see what damage they are getting.

This info needs to be controlled/set by the server not the player.
+1
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  #117  
Old 10-17-2012, 11:19 PM
priller26 priller26 is offline
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Bug request, for the future , so that no one can tell me that goose has already laid its eggs, please fix the prop flicker, and the horizontal tearing of the screen associated with it.It's NOT just the flicker of the prop, the prop causes horizintal tearing mid screen, if your flying a BF 110, it causes tearing to the sides, YOU created it two patches ago, please fix it when you can, UNLESS this is not a graphical error.



Last edited by priller26; 10-18-2012 at 05:49 AM.
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  #118  
Old 10-18-2012, 03:18 AM
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there seems to be a exploit with the elevators you assign the left and right arrow keys and while in a dead out run, quickly 2 finger the arrow keys and it causes the plane to go faster?


http://youtu.be/1TiPEtaV5ls
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  #119  
Old 10-18-2012, 04:17 AM
Troll2k Troll2k is offline
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I wonder if it is related to this cheat video posted over a year and a half ago.
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  #120  
Old 10-18-2012, 05:26 AM
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Well i tried it all it does is stall my plane , so that video he must be using a cheat
Or mod?not on my video i think that actual would be a animation bug now that i look at it longer.
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