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#11
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It sounds to me as though this could result in further divisions within the community. While it's true that modding greatly improved the old IL-2 game, it also effectively killed it in the end by splitting the community into far too many mod-based factions that typically lacked the critical mass needed to succeed.
If a 'community patch' means that the number of servers increase but player numbers on those servers goes down, then I'd be opposed to the idea. |
#12
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I dont think you need to sweat Steam too much, I think you could work around it, the only issue would be after the sequel and how it all meshes together with that and mods...
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#13
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This has more for the benefit of offline players perhaps. I wouldn't go messing about with FM's online yet. Might not go over well with Steam. Other mods work fine though. Beta patches are a sort of mod after all.
For what its worth, here is the HurricaneMkI_RotolRMS-7_100oct.fmd Certainly makes for interesting reading. ; [Aircraft] ; Wingspan 40 ft Length 32 ft 3 inch ; [Systems] ; Propulsion Engine Rolls-Royce MerlinIII-RG-Hurricane-100-octane Propellor Rotol RMS-7 Pneumatics Source Engine0 Pressure 300 lbsqin PrimaryContainer 4 litre Starts Open, Full SecondaryContainer 4 litre Starts Closed, Empty Hydraulics Source Engine0 Pressure 40 bar Reservoir 8.5 pt Electrics Source Engine0 Voltage 12.0 V BatteryCapacity 54 Ah GeneratorOutput 650 sW at 2000 RPM LandingFlaps Hydraulic Extends 8.0 sec Undercarriage Retractable Hydraulic Extends 5.0 sec Folds Inwards OperatesThrough 200 knots EmergencySystem Nil SafetyLock Nil SpringsStiffness Main 2.5 Tail 0.9 MaxDragEquivalentS 0.7 m2 WheelBrakes Pneumatic Efficiency 1.0 Hatch0 Mechanical Motion Type Sliding Time 1.0 sec Jettison Type Detachable Time 0.5 sec PitotHeater Electrical ; [Controls] ; Aileron Slider Threshold 320 kmh Elevator Slider Threshold 320 kmh Rudder Slider Threshold 360 kmh AileronTrim Nil Default 0.040 ElevatorTrim Slider Range -0.5 to 0.5 Default -0.01 RudderTrim Slider Range -0.5 to 0.5 Default 0.07 EngineThrottle Slider EnginePitch Slider EngineMix Toggle EngineMagneto0 Toggle EngineMagneto1 Toggle EngineRadiator Slider EngineBoostCutOut Toggle EngineSlowRunningCutOut PushButton LandingFlaps Switch Up Neutral Down Undercarriage Switch Up Neutral Down WheelBrakes PushButton HydraulicsHandPump PushButton TankSelector0 CyclicSwitch Close Main Auxilary Parked 0 Cruise 1 Selection 1 Flow FuelTank 0 to Engine 0 Flow FuelTank 1 to Engine 0 Selection 2 Flow FuelTank 2 to Engine 0 Kraftstoff CyclicSwitch Left Centre Right AltimeterPinion Rocker Range 800 to 1045 Default 1000 mbar DirectionPinion Rocker CourseSetterPinion Rocker Puppet0PriPitLight Slider Puppet0SecPitLight Slider Puppet0SightLight Toggle AcemakerSight Distance Slider Range 150 to 600 Default 400 yd Side Slider Range 100 to 30 Default 30 ft Dimmer Toggle PitotHeater Toggle Puppet0Hatch Switch Close Open Selection 0 Closes Hatch 0 Selection 1 Opens Hatch 0 Puppet0Jettison ExpendableSwitch Off Off On Selection 2 Sheds Hatch 0 ; [Instruments] ; EngineFuelPress Mechanical Range 0 to 5 lbsqin EngineOilPress Hydraulic Range 0 to 150 lbsqin EngineOilTemp Hydraulic Range 0 to 100 C EngineWaterTemp Hydraulic Range 0 to 140 C EngineManifoldPress Mechanical Range -4.0 to +12.0 lbsqin EngineRPM Electrical Range 1600 to 4000 RPM Speedometer Mechanical Range 0 to 440 mph Pitot Pioneer Altimeter Mechanical Dimension feet Variometer Mechanical Range -4000 to 4000 feetperminute MagneticCompass Mechanical JamAngle 12.5 deg SlipIndicator Mechanical Amplitude 20.0 deg TurnIndicator Mechanical Source Primary NominalTurnTime 2 min ArtificialHorizon Mechanical Source Primary Pitch Range -60 to 60 deg Roll Range -181 to 181 deg DirectionIndicator Mechanical Source Primary FuelReserve Electrical Range 0 to 37 gal KraftstoffSwitching Selection 0 Shows FuelTank 0 Selection 1 Shows FuelTank 2 Selection 2 Shows FuelTank 1 GyroFeed Primary Pneumatic Secondary Nil ; [Mass] ; Empty 2495 kg TakeOff 3311 kg Fuel 427 litre FuelTanks Aluminum 150 litre Aluminum 150 litre Aluminum 127 litre FuelFillingOrder Tanks 0 1 Tank 2 ; [Squares] ; Wing 23.92 m2 Aileron 1.78 m2 Flap 2.38 m2 Stabilizer 2.80 m2 Elevator 1.60 m2 Keel 0.90 m2 Rudder 1.40 m2 ; [Arm] ; Aileron 4.56 m Flap 1.65 m Stabilizer 5.41 m Keel 5.64 m Elevator 6.12 m Rudder 6.18 m Wing_In 0.75 m Wing_Mid 2.31 m Wing_Out 4.69 m GCenter 0.00 m GCenterZ 0.00 m GC_AOA_Shift 0.50 m GC_Flaps_Shift 0.15 m GC_Gear_Shift -0.1 m Wing_V 3.0 ; [Params] ; SpinCxLoss 0.08 SpinCyLoss 0.03 Vmin 150.0 kmh Vmax 418.0 kmh VmaxAllowed 700.0 kmh VmaxH 527.0 kmh at 6100 m VminFLAPS 130.0 kmh VmaxFLAPS 250.0 kmh Vz_climb 15.0 ms V_climb 270.0 kmh T_turn 19.0 sec V_turn 290.0 kmh K_max 13.0 FlapsMult 1.1 FlapsAngSh 4.0 RangeAbility 850 km SensYaw 0.45 SensPitch 0.66 SensRoll 0.15 ; [Polares] ; lineCyCoeff 0.090 AOAMinCx_Shift 1.4760736 Cy0_0 0.14 AOACritH_0 15.5 AOACritL_0 -15.0 CyCritH_0 1.1746255 CyCritL_0 -0.91520053 CxMin_0 0.0238 parabCxCoeff_0 7.5E-4 Cy0_1 0.4086449 AOACritH_1 14.5 AOACritL_1 -19.0 CyCritH_1 1.5095204 CyCritL_1 -0.7 CxMin_1 0.06892961 parabCxCoeff_1 9.2E-4 parabAngle 8.0 Decline 0.005 maxDistAng 40.0 |
#14
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It would be interesting to see if a team could tackle one of the none flyable aircraft and make it flyable, complete with clickable cockpit, etc. I know that Luthier said it was too expensive to add new aircraft for free in his answers, but the modding community would be a great fit for that.
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#15
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What exactly is it that you miss? As I understand it CoD will be updated when the sequel comes out, and from then on improvements will continue that affect that merged version of the game. As far as weathering goes Luthier never said that skin weathering would never be addressed, just that he thought it wasn't 'terrible'. I'm sure gameplay, weathering (permanent heavy weathering on British fighters) and lots of the other present issues (bridges, wave height, AI tactics, AI response, clouds) will be resolved in good time. At the moment the emphasis must be on getting the game stable and not introducing any other issues. All must be hunk dory before the merge of CoD and BoM. Getting CoD smooth and glitch free is the priority. Once everything is working OK then the merge can occur and after that global improvements and added features can come. The map/maps we will be able to edit when the planned user tools become available, and Luthier has definitely not abandoned the development of these. What, as you see it, are the specific failings of CoD that can't be resolved after the merge?
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. |
#16
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I didnt think that improvements from the sequel will be ported over to CLoD, least thats how I have been reading things... I could be wrong of course...
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#17
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I meant that global improvements to the merged version would affect CoD as a part of the merged CoD/BoM. Any aircraft, flight model, AI improvement can come in the future. As Luthier said, until now all time has gone to sorting out glitches. Next, the improvement of the game can begin. Quote:
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All CoD screenshots here: http://s58.photobucket.com/albums/g260/restranger/ __________ ![]() Flying online as Setback. Last edited by major_setback; 10-02-2012 at 03:11 PM. |
#18
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It may be possible to do some simple things but it could turn into a Frankenstein's monster situation. Also, as for il-2 mods, getting agreement from the community as a whole that a particular change is an improvement could be difficult. Overall I'm not really in favour. Luthier has said that the FMs will continue to be worked on until they're good enough, and when the map sdk is released then there should be big improvements made to the main map. No, they will - things like weather, AI improvements, Comms, etc, etc.
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i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB Samsung 22" 1680x1050 / Win7 64 Home Premium CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals Last edited by kendo65; 10-02-2012 at 03:19 PM. |
#19
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where are the FM files, and how can one open them???
i dont want to change them, but only have a look and see if they can reveal some answers on questions Luthier and the team dont think its necessary to comment. |
#20
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Here we go again opening Pandora's Box!
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