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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 09-29-2012, 12:27 AM
Chivas Chivas is offline
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Originally Posted by Catseye View Post
Geeze,
Online.
Tried the startup procedures and it looks like the Hurricanes won't start again as before.

Also, key map is changed for full rich and full lean. They don't work!!

Maybe it's me but I don't think so.

Pretty fed-up with the quality of the fundamentals of the patches. I install them with the thought of "What have they broken now?"

Correct me if I'm wrong.
Maybe a better question would have been "Is anyone else having problems starting the Hurricane"? instead of yelling omg "HURRICANES NOT STARTING AGAIN??? ". Then if you didn't find adequate answers you could start screaming about how incompetent the devs are. Even then it would be in poor taste as its still a beta patch, and the reason its called a beta patch is to catch things like this. I would image the final RC patch will include a readme on the starting procedures for each aircraft. Something that would be a waste of time doing until most bugs and procedures are nailed down.
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  #22  
Old 09-29-2012, 12:32 AM
AbortedMan AbortedMan is offline
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Originally Posted by bw_wolverine View Post
So here's the question. Is the community going to have the balls to reject this patch while they fix it or are the big servers going to update to the RC anyway?

Maybe they'd hot fix this sooner if they saw no one was bothering to test it for them.
I think we know the answer to that question...its the "no balls" solution, by the way...but balls or not, nothing is going to polish this turd any more than it has been.

...at least perusing the forums and reading about the next publicity stunt patch fail that 1C regularly pulls is fun form time to time...almost worth my $50.
  #23  
Old 09-29-2012, 12:41 AM
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bw_wolverine bw_wolverine is offline
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Originally Posted by AbortedMan View Post
I think we know the answer to that question...its the "no balls" solution, by the way...but balls or not, nothing is going to polish this turd any more than it has been.

...at least perusing the forums and reading about the next publicity stunt patch fail that 1C regularly pulls is fun form time to time...almost worth my $50.
We don't know the answer to it yet, that's why I asked. I haven't had the chance to try the new patch, but if Catseye and the others I've seen post about the issue are having serious issues getting a Hurricane started within 9 minutes, I don't see why we should be switching to this patch.

I personally don't want to have to go back to the 'air start' solution.

Over the next couple of days, we'll certainly find out if there's a reliable start up procedure for these aircraft.

I'm still amazed at the difference in start-up time though between the 109s and the RAF fighters, even when we COULD get the aircraft started and idling. Is it really that quick from start up to clean running in a 109?
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  #24  
Old 09-29-2012, 01:31 AM
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Originally Posted by HorrorRoach View Post
Wow, so we have to read posts on a forum to start a plane? Feel sorry for all the people who don't come here
Yes when it comes to the mixture setting being fixed, which resulted in it being reversed one only had to read the initial post by Luiter that contained the links to the patch along with the instructions on how to install it.. But that is to be expected.. As for starting the engines.. No reading of a post was needed, in that the first guy to get em started didn't have a post to read.. All that was needed there was a little trial and error and some patience (9 mins worth).. The latter being a rare commodity these days in the xgen sound byte gimmie gimmie now era.
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Last edited by ACE-OF-ACES; 09-29-2012 at 01:37 AM.
  #25  
Old 09-29-2012, 02:42 AM
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bw_wolverine bw_wolverine is offline
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Originally Posted by ACE-OF-ACES View Post
Yes when it comes to the mixture setting being fixed, which resulted in it being reversed one only had to read the initial post by Luiter that contained the links to the patch along with the instructions on how to install it.. But that is to be expected.. As for starting the engines.. No reading of a post was needed, in that the first guy to get em started didn't have a post to read.. All that was needed there was a little trial and error and some patience (9 mins worth).. The latter being a rare commodity these days in the xgen sound byte gimmie gimmie now era.
You don't seem to understand. 9 minutes is the time it takes to get the engine started after repeatedly pressing the starter to get the engine to a point where it'll actually start. It's not 9 minutes until "OH! That's how you do it. Voila".

If you want to sit at a desk and press the "I" key over and over for 9 minutes, go ahead. No amount of moving mixture this way or that way, moving fuel to just 11.482895 percent, etc is going to cut down on that time if this bug is in any way like the last one of this nature.

At least this one is ONLY 9 minutes. That one was more like 15. I'm prettttty sure that Battle of Britain pilots didn't run out to their Hurricanes and quickly strap themselves in to have a NAP for a quarter of an hour.

So unless you can record a video that shows:
a) the game starting with the current patch update in the lower right corner
b) jumping into an online server such as ATAG or Storm of War Campaign Server via the menus
c) selecting a Hurricane DH 5-20 or Rotol
and
d) managing to start it within 30 seconds

Unless you can prove all that, I'll take what I've seen with my eyes and done with my hands and heard from my trusted friends over your remarks.

But I won't hold my breath for it. You see, I'm patient like that.

I'm not being accusatory or angry in this, btw. I'm honestly asking for a video tutorial if it's as simple as you're making it out. If Catseye can't get the thing started within 9 minutes, then I'm preeettttty sure that I can't. He's a better pilot than I am by a long chalk. Nitrous probably got it because he simply is a stubborn bugger and held on through the rage
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Last edited by bw_wolverine; 09-29-2012 at 02:50 AM.
  #26  
Old 09-29-2012, 02:44 AM
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raaaid raaaid is offline
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oh what does it matter ill buy next sequel even if still i cant start the game just for the laughs i get here

i love it here makes me look normal
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  #27  
Old 09-29-2012, 03:22 AM
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Jugdriver Jugdriver is offline
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Originally Posted by raaaid View Post
i love it here makes me look normal
lol.....................

I am going to quote you on that one raaaid

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Last edited by Jugdriver; 09-29-2012 at 03:25 AM.
  #28  
Old 09-29-2012, 09:21 AM
yobnaf yobnaf is offline
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Great patch. Love the realistic start up procedures for the planes now. Good work, dev team.
  #29  
Old 09-29-2012, 09:56 AM
flyingblind flyingblind is offline
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Originally Posted by HorrorRoach View Post
Wow, so we have to read posts on a forum to start a plane? Feel sorry for all the people who don't come here

Well, if they didn't come here they wouldn't know about the update so they wouldn't have installed it so they wouldn't have to read a post to find out how to start a plane. If you see what I mean.
  #30  
Old 09-29-2012, 12:59 PM
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Originally Posted by flyingblind View Post
Well, if they didn't come here they wouldn't know about the update so they wouldn't have installed it so they wouldn't have to read a post to find out how to start a plane. If you see what I mean.
Not really ,other forums have posted about the update,i am certain the pre patch patch is not restricted to the few that look on here,not much beta testing if so.
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