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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 09-21-2012, 01:37 AM
LoBiSoMeM LoBiSoMeM is offline
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I like the 3D models and the physics possibilities.
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  #12  
Old 09-21-2012, 07:34 AM
Falstaff
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MB Avro UK said:

Quote:
How can you get so upset by a thread? And if you have no interest at all, why do you post here?
There is no hint of upset or stress, seriously

(This is partly down to the Ignore button).

Does eye-rolling count?

I have an interest, otherwise I wouldn't post here.

Anyway, back on topic....I also like the optimism of the fans (I'm not talking about the rabid protectionism of the usual Praetorian guard...I mean the real fans).
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  #13  
Old 09-21-2012, 07:49 AM
Lurker_71 Lurker_71 is offline
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The drama, of course
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  #14  
Old 09-21-2012, 07:59 AM
Skoshi Tiger Skoshi Tiger is offline
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Immersive nap of earth flying. Fantastic!
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  #15  
Old 09-21-2012, 08:24 AM
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Feathered_IV Feathered_IV is offline
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Quote:
Originally Posted by Lurker_71 View Post
The drama, of course
Hell yeah.
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  #16  
Old 09-21-2012, 08:48 AM
planespotter planespotter is offline
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I like user made missions. So the mission builder must be good if I can't use it myself it is others using it and they make good stuff.
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  #17  
Old 09-21-2012, 09:43 AM
csThor csThor is offline
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Thinking about what could have been. The possibilities of the engine are virtually limitless, pretty much anything could be scripted. And to think what could have been if there had been a single game designer in Maddox Games ...
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  #18  
Old 09-21-2012, 10:20 AM
senseispcc senseispcc is offline
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I like the subject of this game.
The Spitfire and the Hurricane.
To fly over the south east of Great Britain and the beauty and precision of it.
The multiple difference of flight models between each plane.
The difficulty to master the engine very limited heath management.
But the ease of the learning curve and the steeps of difficulty.
The multiple and nearly unlimited damage results possible.
The mission building possibilities (weather is my only black point).
The ease and multitude of ways to change and attribute controls (keys, mouse or joystick) to functions in the game.
In one word I “LOVE” this game!
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  #19  
Old 09-21-2012, 10:32 AM
Tree_UK
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I like the cockpits and the palne models, and the whole idea of taking part in the Battle of Britain.
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  #20  
Old 09-21-2012, 01:37 PM
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Mysticpuma Mysticpuma is offline
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I like the regular Friday updates, communication with the forum users, interactive discussion with the developers, regular bug fixes........I like that TD are the new example of what CloD should be like!

Realistically I like the Graphics in the first release (mist on the ground, shadows cast by trees, sunrise and sunset.

Now I just like tbe new tracer and hit (ground impact) effect) in patch 1.08.

MP
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