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IL-2 Sturmovik The famous combat flight simulator.

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  #61  
Old 07-23-2008, 08:31 PM
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robtek robtek is offline
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i think the g´s will be simulated in form of black or red outs as they are in il2 already.
what i hope is, that in planes who have a less than perfect seat/body position (like spit and hurri, compared to 109 and 190) those effects are stronger.
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  #62  
Old 07-23-2008, 09:48 PM
MOH_Hirth MOH_Hirth is offline
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What is the problem OLeg came here and say Hello? Need we know by another sites what is go on in IL-2 or SOW? Was this way with IL-2 for console version... we deserve more atention.
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  #63  
Old 07-23-2008, 09:49 PM
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ElAurens ElAurens is offline
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I think you are all thinking inside the box.

I don't think Oleg is.

I firmly believe that once SOW is released, that FB/PF/1946 will be forgotten in less than a year, all mods and US Navy fanbois not withstanding.

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  #64  
Old 07-23-2008, 10:29 PM
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JG52Uther JG52Uther is offline
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Quote:
Originally Posted by ElAurens View Post
I think you are all thinking inside the box.

I don't think Oleg is.

I firmly believe that once SOW is released, that FB/PF/1946 will be forgotten in less than a year, all mods and US Navy fanbois not withstanding.

Yes but what year!
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  #65  
Old 07-23-2008, 11:13 PM
WhiteSnake WhiteSnake is offline
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I hope for Oleg hese making the game for DX11 or it will be hoppelessly outdated by the time it comes out

Seriously i do hope the game uses DX10/DX10.1, light, reflections and smoke just would look awsome than, sill dont believe that OpenGL is capable of detail but i could be wrong...
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  #66  
Old 07-23-2008, 11:46 PM
Sturm_Williger Sturm_Williger is offline
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Quote:
Originally Posted by ElAurens View Post
I think you are all thinking inside the box.

I don't think Oleg is.

I firmly believe that once SOW is released, that FB/PF/1946 will be forgotten in less than a year, all mods and US Navy fanbois not withstanding.

Respectfully, I must disagree.
Sure, I expect great things from SOW:BoB, but it will be some time before any other addons( theatres ) show up.

So when I have a yen to fly
Late War ( anything after 1941 really )
Eastern Front
Pacific
Med
you can be sure I'll be strapping on the trusty 1946.

and as further theatres get released for SOW, the times I fire up IL2 will diminish. But it wont be within one year, be sure !
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  #67  
Old 07-24-2008, 01:26 AM
jermin jermin is offline
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  #68  
Old 07-24-2008, 03:49 AM
Chivas Chivas is offline
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If SOW terrain graphics are better than the high definition movie I've just seen of BOP then FB, as good as it is, will be deleted from my harddrive. Dynamic weather over a believable terrain with a living world, will make flying FB like going back and playing Pong.
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  #69  
Old 07-24-2008, 02:49 PM
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Quote:
Originally Posted by WhiteSnake View Post
I hope for Oleg hese making the game for DX11 or it will be hoppelessly outdated by the time it comes out

Seriously i do hope the game uses DX10/DX10.1, light, reflections and smoke just would look awsome than, sill dont believe that OpenGL is capable of detail but i could be wrong...
afaik its been said that BoB:SoW will still use OpenGL and not DirectX as standard language.
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  #70  
Old 07-24-2008, 07:13 PM
Thunderbolt56 Thunderbolt56 is offline
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Quote:
Originally Posted by WhiteSnake View Post
I hope for Oleg hese making the game for DX11 or it will be hoppelessly outdated by the time it comes out

Seriously i do hope the game uses DX10/DX10.1, light, reflections and smoke just would look awsome than, sill dont believe that OpenGL is capable of detail but i could be wrong...

Unless something's changed, it will be DX9.0c.
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