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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #141  
Old 08-28-2012, 07:33 AM
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150GCT_Veltro 150GCT_Veltro is offline
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New types of weather are planned for the sequel. I'm not sure what we'll do something new for CloD
I hope you understand what does mean this statement: after 11 years, this is a step backward from IL2, at least for CoD. This is not acceptable at all.

However my question was also for new clouds (shape, DX10 ecc. ecc.) not only new options but somenthing really different from IL2 and the other sim.

Thank for your time, and to put your face here.
  #142  
Old 08-28-2012, 07:45 AM
BlackSix BlackSix is offline
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Originally Posted by 150GCT_Veltro View Post
I hope you understand what does mean this statement: after 11 years, this is a step backward from IL2, at least for CoD. This is not acceptable at all.

However my question was also for new clouds (shape, DX10 ecc. ecc.) not only new options but somenthing really different from IL2 and the other sim.

Thank for your time, and to put your face here.
Oleg 4 years held a programmer who worked clouds for CloD. Later he was fired, the result was not. I don't know all details of this story. In the end we didn't get anything good and new.

Last edited by BlackSix; 08-28-2012 at 07:48 AM.
  #143  
Old 08-28-2012, 08:15 AM
ATAG_Bliss ATAG_Bliss is offline
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Hi Blacksix,

Is there anything in the grapevine about looking at the net code? I understand the core engine is the priority - maybe they both go hand in hand?

It's a real mess online once you get to around 50 players. That's not even close to the advertised 120+. This makes online scenarios rather simplified and confined unless you want to fly around for an hour and not find another player. I can deal with ships that fly, triggers that don't work, spawn points that are faulty, but without some sort of help on the net code side, it makes the game unplayable for many.

I've asked numerous times if there's any sort of a 1c guide for net speed and server settings without any response. I'll glady add whatever is needed to the config for best online performance, but realize all the servers are flying blind in this regard. The net code needs some major improvement.

I realize the majority of the dev team is working on the sequel, but how do you guys expect the online crowd to purchase it, if the current online code is not working well? We can not have the same thing again. This needs addressed badly.

Thanks.
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  #144  
Old 08-28-2012, 08:32 AM
BlackSix BlackSix is offline
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I realize the majority of the dev team is working on the sequel, but how do you guys expect the online crowd to purchase it, if the current online code is not working well? We can not have the same thing again. This needs addressed badly.
To answer this question, I have to tell you what will be in the sequel.
http://forum.1cpublishing.eu/showpos...&postcount=150
We solve these problems for the next game.
  #145  
Old 08-28-2012, 08:48 AM
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B6, if you want some English lessons you are welcome in our comms channel anytime, though Sunday UK evenings are best. We swear a bit but the language but talk like British toffs (well, some people do...) - it'll give you that 'Battle of Britain' experience

http://forum.1cpublishing.eu/showpos...67&postcount=5
  #146  
Old 08-28-2012, 10:42 AM
macro macro is offline
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Quote:
Originally Posted by BlackSix View Post
To answer this question, I have to tell you what will be in the sequel.
http://forum.1cpublishing.eu/showpos...&postcount=150
We solve these problems for the next game.
you solved the netcode problem in the sequel? is that what you meant to say? or that you are GOING to solve them for the next game?
  #147  
Old 08-28-2012, 11:51 AM
BlackSix BlackSix is offline
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you solved the netcode problem in the sequel? is that what you meant to say? or that you are GOING to solve them for the next game?
In the sequel will be another netcode. I can't comment this as I said.
  #148  
Old 08-28-2012, 01:17 PM
skouras skouras is offline
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New types of weather are planned for the sequel. I'm not sure what we'll do something new for CloD
no new type of weather so no rain no overcast for CLOD
damn
  #149  
Old 08-28-2012, 02:15 PM
macro macro is offline
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Originally Posted by BlackSix View Post
In the sequel will be another netcode. I can't comment this as I said.
this seriously concerns me, another net code and that you said nothing new for clod, which means we stuck with this shoddy one



heres to preying that you can fix clods one, but why bother making a new one if u can?

i know you cant answer that just saying it anyway.

Last edited by macro; 08-28-2012 at 02:22 PM.
  #150  
Old 08-28-2012, 10:38 PM
Chivas Chivas is offline
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New types of weather are planned for the sequel. I'm not sure what we'll do something new for CloD
This does not sound good.....I hope it some sort of translation problem. Are you saying that we won't be able to merge COD with the Sequel to be able to use the new types of weather on the COD maps. I won't jump to any conclusions, and know there will be an announcement at some point, but I'm a little more pessimistic on the success of the series and business model. The merging of sequels was very successful because you not only bought new aircraft and maps, but it improved the quality of the sequels before it. I know the business model has to change to allow more cash flow, but that can be accomplished by charging for some aircraft like complex bombers. A sort of hybrid IL-2/ROF business model.
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