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IL-2 Sturmovik The famous combat flight simulator.

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  #1041  
Old 07-01-2008, 07:29 PM
yakaddict yakaddict is offline
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Thats all I needed to know, thanks. I will be replacing the laptop in like 2 years, so by then it wont matter how heavy bob is. I just want to make sure it will run it as its first realease, dont feel like being left in the dust. Another question, I think I know, but since it keeps changing, what is the (current) release date? And yes, I know "all release dates are subject to change" "all release dates will be changed"
Thanks again.
  #1042  
Old 07-02-2008, 09:31 AM
Bobb4 Bobb4 is offline
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Default Computer specs

Asking what game system will run on is pointless.
After the Alpha stage they begin beta testing which takes many months. During the beta testing many incarnations are made, ideas improved, discarded etc.
Once all the above has been done and they are happy with the basic project they start optimising the game to run on the lowest machine it can.
This also takes into account current drivers from the big two GPU card manufacturers.
This optimisation goes on even after the product has gone gold and really never ends.
Features will be added as the various phazes of SOW are introduced.
Each new feature will require more bang for your buck.
The orginal Il2 ran on perfect settings on my ATI 9550 many moons ago.
Now I have a 8800gt and the current incarnation IL2 1946 runs fine on perfect settings except i am now running it on 1440 x 900 resolution where as on my ATI the settings were 1024 x 768. If I tried to run Il2 1946 on my old ATI system I doubt I could even get medium settings.
So moral of the story, wait be patient and you will find out when it hit's the shelves.
Until then buy whatever you need to play what you want to. Oleg has proved in the past that he makes his games perform well on low end machines.
Try flying Lomac (Lock-On Flaming Cliffs) and you will realise how backward some flight-sim code is.
On my not-so uber system i am at stages reduced to flying on medium settings and that sim is over three or four years old

Last edited by Bobb4; 07-02-2008 at 09:36 AM.
  #1043  
Old 07-02-2008, 11:19 AM
mondo mondo is offline
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I have a question regarding servers:

Will there be a better or mo usable server interface for SoW? Like a web interface or GUI console? Will there be a dedicated co-op server as well?
  #1044  
Old 07-02-2008, 12:53 PM
Bobb4 Bobb4 is offline
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Default 109, will it evolve in campaign?

The E1 saw service as did the E3 and E4. Will the progression of the 109 be modeled into the offline and online campaigns?
For example the E-3 was replaced by the E-4 (with many airframes being upgraded to E-4 standards starting at beginning of the Battle of Britain) which was different in some small details, most notably by the modified MG-FF/M wing cannon and by improved head armor for the pilot.
The starting at the beginning of the battle would indicate that squadrons may have been upgrade as the battle continued??? And as the modified MG-FF/M wing cannon had more explosive power than the E3's standard modified MG-FF wing cannon it would impact heavily on the realism of the sim.
I am sure you have more important things to worry about right now but when you have the time, I was just wondering?

Last edited by Bobb4; 07-02-2008 at 12:57 PM.
  #1045  
Old 07-02-2008, 06:11 PM
Nemo Nemo is offline
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Dear (уважаемый) Oleg!
Keeping in mind last initiatives of NVIDIA and ATI on physics acceleration by means of G280 and R700 what can we expect:
improved craft effects (flame, exhaust);
improved combat effects (bursts with numerous particles, smoke);
improved weather effects (mist, rain)
AND CAN this initiatives REALLY INCREASE FPS as applied to BOB?
With best regards and respect to your great work, Nemo
  #1046  
Old 07-03-2008, 09:32 AM
georgysb georgysb is offline
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I'm not sure if my question is original, but I'd like to ask Oleg whether or not stereo video mode will be fully supported in SoW? Almost all of modern games can be runned in stereo mode, but if those games r not developed for it, u will have some small but irritating problems for example with aiming. The only thing is needed is that all the inscriptions appearing on screen wouldn't be affected by stereo splitting and the last: when player "sticks to aim" he should see the sight-cross only with one eye, it's quite easy!
  #1047  
Old 07-03-2008, 05:40 PM
Avimimus Avimimus is offline
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Quote:
Originally Posted by Bobb4 View Post
The E1 saw service as did the E3 and E4. Will the progression of the 109 be modeled into the offline and online campaigns?
If I recall correctly, from past discussions here on the forum, there was a mixture of production-line/upgraded aircraft in the squadrons, which in turn produced a variety of intermediate forms.

If SoW:BoB support mixing of different types of aircraft in the same flight (ie. having a Bf-109 as the wingman to a Bf-110), then the new tools could easily allow the 3rd party to create more variants.
  #1048  
Old 07-04-2008, 10:53 AM
Iggle-Piggle Iggle-Piggle is offline
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Quote:
Originally Posted by Ploughman View Post
Further to Dux's desires for the Su-26, will the Su-26 have a full damage model?
I seem to remeber that sometime in the past Luthier has indicated that this is so.
  #1049  
Old 07-06-2008, 04:28 PM
1.JaVA_Sharp 1.JaVA_Sharp is offline
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another one; during the summer of 1940 the Uboats had their first happy era. will the sinking of ships in the Atlantic lead to less fuel (or other things) available?
  #1050  
Old 07-08-2008, 09:59 PM
Zorin Zorin is offline
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just a reminder, another month has past, perhaps we'll see some new pictures soon
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