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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #61  
Old 07-21-2012, 08:52 AM
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Quote:
Originally Posted by Warhound View Post
Channel command is live right now, just started!
come try it out.

I'm not seeing it listed in the server list
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  #62  
Old 07-21-2012, 09:29 AM
hc_wolf hc_wolf is offline
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Originally Posted by SlipBall View Post
I'm not seeing it listed in the server list
He means it is live on the ATAG server. It is in rotation with a couple of other missions I think.
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  #63  
Old 07-21-2012, 09:48 AM
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I don't know, but maybe in a while we probably won't need the other missions to be separate.

Since channel command can load "sub-missions", it could be running all the time as the "master mission" and whatever new scenarios the guys build could be added to the "sub-missions".

Just a thought, because i expect a lot of people joining to try out channel command, getting a different one and going "awww, it's not the new mission"

Keep up the great work
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  #64  
Old 07-21-2012, 11:21 AM
Tata Tata is offline
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Originally Posted by Blackdog_kt View Post
I don't know, but maybe in a while we probably won't need the other missions to be separate.

Since channel command can load "sub-missions", it could be running all the time as the "master mission" and whatever new scenarios the guys build could be added to the "sub-missions".

Just a thought, because i expect a lot of people joining to try out channel command, getting a different one and going "awww, it's not the new mission"

Keep up the great work
+1

also would be great to have front line moveable...
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  #65  
Old 07-21-2012, 12:21 PM
Steuben Steuben is offline
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Default Channel map rotation

Is it possible to see when the channel map is up ....in rotation on the ATAG webside?

Thank you very much!
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  #66  
Old 07-21-2012, 03:54 PM
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Originally Posted by Steuben View Post
Is it possible to see when the channel map is up ....in rotation on the ATAG webside?

Thank you very much!
That would be nice. I am checking myself every other hour if it's up already =)
Or maybe it is possible to bring it up completly over the week end so people can check it out?
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  #67  
Old 07-21-2012, 07:05 PM
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Originally Posted by Bewolf View Post
That would be nice. I am checking myself every other hour if it's up already =)
Or maybe it is possible to bring it up completly over the week end so people can check it out?

It's up and running right now, I think...I could not get any steerage at the Pihen base, could not turn for take off, wind?...must have been lag because the second time no problem with turning. I really liked what I was seeing, and the new patch should do wonders for this concept. With the 40-50 pilots my system was just to laggy to enjoy
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Last edited by SlipBall; 07-21-2012 at 07:48 PM.
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  #68  
Old 07-22-2012, 01:54 PM
hc_wolf hc_wolf is offline
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UPDATE: 22/07/2012

Hi all, first thanks for all the positive responses and helpful criticism. I addressed all issues people highlighted (3 in total) and the fixes are in current server mission.

So the last 2 days I did some flying myself and made some additional triggers to provide more hidden objectives and bonus points if you bomb them.

Today i took on a challenge from Artos. Coop bomber missions. How does it work yo ask?

Well if 3 or more of you spawn at a designated airfield within a specific time, your group will get a specific and challenging bomber mission separate to all others in the game. They will not know you have the special mission, but they will be alerted to your bomber group taking off (blame the spies in close by villages).

If you spawn in a fighter with the group then you will have a special briefing for u also to protect the group. Also points (lots) will be hanging on you protecting the bomber group in lots of 20% of group destroyed) and for the bombers reaching their objective in tact.

Bombers get points and awards for completing mission. There may also be objectives you must meet to ern bonus points by reaching a waypoint in a particular time. Bonus for reaching may be you get extra air cover.

Note: this is not in current server it is only on my test server.

Testing going well and may be ready by next Friday.

My question to community? What sort of targets would appeal to you for this coop style bombing missions? Please give me ideas.

ATAG_wolf out
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  #69  
Old 07-22-2012, 02:15 PM
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Originally Posted by hc_wolf View Post
UPDATE: 22/07/2012


My question to community? What sort of targets would appeal to you for this coop style bombing missions? Please give me ideas.

ATAG_wolf out
First, that sounds great!
And to your question, I think that depends a bit on the kind of Aircraft you spawn. Btw, do fighter bombers count?

So the big guys, He111 and Ju88 could be used on level bombing missions, harbors, industrial areas, troop concentrations, airfields etc.
Ju87 would be great for what it was designed for, pinpoint targets like ships, trains, radar stations, vehicle convois, special gun emplacements at the coast etc.

So basicly pretty much what they had to bomb historically.

It really is a pity red side lacks the Wellington, doing all of this with just one aircraft, the Blenheim, really is poison to a more balanced apporach here. Red is at a severve disadvantage in this regard.
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  #70  
Old 07-22-2012, 02:18 PM
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Quote:
Originally Posted by SlipBall View Post
It's up and running right now, I think...I could not get any steerage at the Pihen base, could not turn for take off, wind?...must have been lag because the second time no problem with turning. I really liked what I was seeing, and the new patch should do wonders for this concept. With the 40-50 pilots my system was just to laggy to enjoy

Thanks for that, btw, been there, had lots of fun =)
Will have to check again today when it is up.
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