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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #11  
Old 07-18-2012, 08:59 PM
Force10 Force10 is offline
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Quote:
Originally Posted by robtek View Post
so the engine can be tested ad nauseum before the sequel is official announced
The "nauseum" comes from us having to pay to be Alpha and Beta testers without our knowledge at the time

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All this talking about the sequel is talking about unlaid eggs until the official announcement.
I guess maybe the devs shouldn't keep posting screenshots from it if it bothers robtek to talk about it?
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  #12  
Old 07-18-2012, 09:28 PM
skouras skouras is offline
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Originally Posted by robtek View Post
Of course the "big patch" will be released asap, so the engine can be tested ad nauseum before the sequel is official announced, which didn't happen yet.

All this talking about the sequel is talking about unlaid eggs until the official announcement.

And rewarming the bad press from the beginning for the nth time is pathetic at least.
agreed..
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  #13  
Old 07-18-2012, 09:33 PM
von Pilsner von Pilsner is offline
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Patch first then official announcement of new game (the MMO).

I don't know if it is gonna work like the old IL2 series anymore, I would expect the MMO to be a completely separate game and not an expansion to CloD (using same engine, but I doubt it will integrate into CloD).

Once the MMO is out it will take all of MG's time to maintain that so I doubt we will get a stand-alone (non-MMO) BoM now...

This is all speculation, of course...
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  #14  
Old 07-18-2012, 09:34 PM
=CfC= Father Ted =CfC= Father Ted is offline
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They absolutely have to have CloD working to a reasonable degree before releasing BoM. I'm not saying that just as a disgruntled customer either: their entire market must be aware of the problems with CloD, and none of them is going to buy a new game with the same engine without some sort of proof that it'll work. Therefore CloD must be seen to be working before BoM is released.
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  #15  
Old 07-18-2012, 09:36 PM
Codex Codex is offline
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Well its not official news but Phat mentioned in another thread the team has another "year or 2 of funding" so I'm tipping more smaller incremental patches rather than a big one. I wouldn't be surprised if we see CloD merged into BoM or vise-versa when BoM is ready.
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  #16  
Old 07-18-2012, 09:40 PM
41Sqn_Stormcrow
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I must say I am not overly happy with this MMO thing as I have fears that realism will suffer for the sake of playability owing to the word "massive" in the term "MMO".

I do not mind to have aa guns mountable or players driving tanks if that is what they desire but having a complex flight simulation in a MASSIVE MP environment seems quite futuristic knowing the problems we have right now in terms of MP performance. Of course once the hardware catches up with the requirements for a full realistic flight sim within an MMO I do not have an issue with this. Right now and in the next years it seems a bit unrealistic to me.
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  #17  
Old 07-18-2012, 10:04 PM
Codex Codex is offline
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Originally Posted by 41Sqn_Stormcrow View Post
I must say I am not overly happy with this MMO thing as I have fears that realism will suffer for the sake of playability owing to the word "massive" in the term "MMO".

I do not mind to have aa guns mountable or players driving tanks if that is what they desire but having a complex flight simulation in a MASSIVE MP environment seems quite futuristic knowing the problems we have right now in terms of MP performance. Of course once the hardware catches up with the requirements for a full realistic flight sim within an MMO I do not have an issue with this. Right now and in the next years it seems a bit unrealistic to me.
It shouldn't be that bad. World of Warcraft has been operating for years and I can't see why that system could not be adpated to handle a simulator like ours. I've never played WoW but my way of thinking on how to implimented it is to have all the simulation / realism side left to the client PCs to handle, and all the virtual world side of things, i.e. model position, pilot health, engine health all those stats, will be left to the 'cloud' servers to handle.

The only draw back you'll have is the lag, which is a problem that has been around ever since online gaming started. The only thing you can control is the specs of your PC and the ISP you use.
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  #18  
Old 07-18-2012, 10:17 PM
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_YoYo_ _YoYo_ is offline
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Very simply for me - no good patch before for CoD = no BOM on my discs after.
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  #19  
Old 07-18-2012, 10:26 PM
arthursmedley arthursmedley is offline
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What exactly is this "big patch" that keeps getting mentioned? I'm intrigued.
What do people think is going to be in this "big patch"? Do people really think it'll all be solved by a mythical "big patch"?

So far, in the sixteen months since release, CLoD has repeatedly taken two steps forward and two steps back. Has anyone got any evidence at all of an all singing, all fixing patch coming along? We are at present testing another Alpha of the game engine remember? This re-write was giving, according to the devs, an at least fifty per cent performance increase!

I think we are kidding ourselves if we think CLoD's problems can be fixed by this team with one big patch. 'Gonna be a lot more patching, a lot more tearing out of the hair and a lot more angst on this forum before they get the game engine into a shape that makes the release of any sequel a viable proposition.
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  #20  
Old 07-18-2012, 10:32 PM
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Feathered_IV Feathered_IV is offline
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Maybe a workable beta until release (as opposed to the sham-wow types we've been enjoying so far). They will still be changing plenty of stuff until then and I don't think they'd trouble themselves to put it on steam.
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