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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 07-14-2012, 07:29 AM
FS~Phat FS~Phat is offline
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They have a new sound guy that has done wonders since the original release.

Remember that they have to make these sounds artificially because of all the different variables for engine load, speed, doppler, inside, outside, prop pitch, damage and other things I havent even thought of.

Using a flyby or engine sound from an airshow only really gives you one dynamic.

This has been discussed before and the biggest issue is the cost it would take to sample all the different aircraft inside and out under all the different scenarios you would want. Sound is probably one of the hardest aspects to get right because you cant record the sound quality as a blueprint... Where as just about everything else about the planes has a fair amount of information about to make the visuals and flight models. Anyway its food for thought for those that havent considered the difficulty of getting this right.

I have heard quite a few warbirds in action including spits and 109s and it would be lovely to get the game sounds closer but i think its a pretty tall order!

Last edited by FS~Phat; 07-14-2012 at 07:36 AM.
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  #22  
Old 07-14-2012, 02:20 PM
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ATAG_Snapper ATAG_Snapper is offline
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I thought the 109 external sound in the current 1.5 retail version was excellent. The whine/whistle of the supercharger send chills through me; it literally sounded like Death approaching. As a Spit/Hurri flier, I was admittedly jealous and wished this sound fellow could work similar magic and provide us with the iconic Merlin external sounds instead of the current delivery truck external sound/.

Alas, not to be. Furthermore, the last two betas have "nerfed" that classic 109 engine sound. Perhaps it's just me, but this was a case where it wasn't broke but it got "fixed" nonetheless. To me, the 109 now sounds more like Honda Civic with fartboxes for mufflers. Hardly any reason to fly a Spit or Hurri with canopy open anymore.......
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  #23  
Old 07-14-2012, 03:05 PM
flyingblind flyingblind is offline
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I really have to agree on this one. The sounds seem very muffled to me. Listening to videos of Merlins and similar engins it seems to me that the open exhausts emit a very sharp almost a gunshot sound on each firing stroke. As these individual sounds merge together as the engine revs increase they produce a sort of rhythm and combine with the increasing and complex noise generated by the prop to produce the characteristic growl of a big V12 aero engine. The only time the game comes close is when the engine is throttled back during landing etc.
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