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#201
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I wonder if this is the 'magic' rudder from B6's June 8th update? if so it would appear that somebody in the community pushed for this and is going to remain. Quote:
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
#202
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#203
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sometimes it switches between the game and desktop about 20 times until i come back to the menu....thats annoying like hell. |
#204
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Launcher crashes leaving quick missions and when exiting the game.
High octane RAF Performance a big improvement. 109 level banking performance at lower speeds more realistic for the wingtip configuration and performance relates better to the lower octane. I hope the higher octane 109 models come later. Performance wise 28-30 fps average setttings very high at low alt over London still with 2-3 micro pauses per second .I tried all types of settings ,medium being the most fluid at low level and the pop up trees are still there. Have to try psudo mode yet and will report if I find any changes . Other than the launcher crashes and over sensative rudder ,much better performance for me. The game unfortunately is stil lacking a decent Coop GUI .
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ASUS Sabertooth 990FX R2.0 AMD FX-8350@4GB Watercooled 2X8GB Crucial 1866 - 2x XFX HD 7970 Black Edition in X-Fire, Water Cooled 1900X1200 Native res OCZ AGILITY 3 240GB O/S WINDOWS 7 Home Premium OCZ AGILITY 4 240GB WESTERN DIGITAL 500GB |
#205
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launcher crashes on missions restart, in campaign and quick mode.
Always the same framerate...and a single card is still better than a sli config. Sli working better just with nvidia 3D vision on set at minimum depth. At higher depths there's a beach appearing on coasts...and a mess of shadows and artefacts. Convergence for every different view is still a problem... |
#206
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when you sink a ship is ugly visible under water or some like this
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#207
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Not just ships, all objects are visible under water. Splashes on water are always perpendicular to the viewer (like a 2D effect on the screen, not the water!). The water "shakes" and has some specularity glitches.
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#208
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Germans never used Higher octane fuel because only the USA and the East Indies (Sumatra) could produce them.
look maybe for answers here; http://www.ww2aircraft.net/forum/avi...els-18051.html Last edited by senseispcc; 07-05-2012 at 07:55 AM. |
#209
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Erm, no. C3 fuel was produced and used by Germany in quantities. The Fw 190s with BMW 801 needed the higher octane fuel as did the DB 601N equipped Bf 109 F-2 (and Bf 109 E-4/N or E-7/N).
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#210
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S!
Also Bf110C used 100oct, but not modelled. Anyways adding a bit to the tree bug. Yesterday played a bit on ATAG and noted that when I spawned my plane everything was nice and dandy. In short trees in place and all that. I took off from Tramencourt and began to head off for the targets and outside a radius of the base all trees were gone and could not be seen except inside the "LOD Sphere". When I returned to base same thing, almost all trees were there. Anyone noticed this? |
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