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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #201  
Old 07-04-2012, 12:06 PM
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bongodriver bongodriver is offline
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Quote:
Originally Posted by III/JG53_Don View Post
I noticed the extreme sensitivity of the rudders too. Kinda annoying to just tip the rudder pedals a little bit and the plane yaws nearly 30°

I wonder if this is the 'magic' rudder from B6's June 8th update? if so it would appear that somebody in the community pushed for this and is going to remain.

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Originally Posted by BlackSix View Post
· Corrected Bf-109 rudder model, making it more effective to allow real-world maneuvers to be performed with just the rudder pedals.
http://forum.1cpublishing.eu/showthread.php?t=32577
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  #202  
Old 07-04-2012, 12:17 PM
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http://forum.1cpublishing.eu/showthread.php?t=33013
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  #203  
Old 07-04-2012, 12:19 PM
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Originally Posted by Skoshi Tiger View Post
More annoying than anything, but sometimes when I press esc to leave the mission I get placed on the desktop instead of the mission screen.

Then I have to press esc again to reenter the mission and then exit again to get to the mission screen.

Anyone else having this issue?
yes i have this as well, since the release of the game...
sometimes it switches between the game and desktop about 20 times until i come back to the menu....thats annoying like hell.
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  #204  
Old 07-04-2012, 12:55 PM
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6BL Bird-Dog 6BL Bird-Dog is offline
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Launcher crashes leaving quick missions and when exiting the game.
High octane RAF Performance a big improvement.
109 level banking performance at lower speeds more realistic for the wingtip configuration and performance relates better to the lower octane.
I hope the higher octane 109 models come later.
Performance wise 28-30 fps average setttings very high at low alt over London still with 2-3 micro pauses per second .I tried all types of settings ,medium being the most fluid at low level and the pop up trees are still there.
Have to try psudo mode yet and will report if I find any changes .
Other than the launcher crashes and over sensative rudder ,much better performance for me.
The game unfortunately is stil lacking a decent Coop GUI .
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  #205  
Old 07-04-2012, 01:43 PM
Cataplasma Cataplasma is offline
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launcher crashes on missions restart, in campaign and quick mode.
Always the same framerate...and a single card is still better than a sli config.
Sli working better just with nvidia 3D vision on set at minimum depth. At higher depths there's a beach appearing on coasts...and a mess of shadows and artefacts. Convergence for every different view is still a problem...
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  #206  
Old 07-04-2012, 06:54 PM
skouras skouras is offline
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when you sink a ship is ugly visible under water or some like this
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  #207  
Old 07-05-2012, 12:44 AM
SQB SQB is offline
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Originally Posted by skouras View Post
when you sink a ship is ugly visible under water or some like this
Not just ships, all objects are visible under water. Splashes on water are always perpendicular to the viewer (like a 2D effect on the screen, not the water!). The water "shakes" and has some specularity glitches.
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  #208  
Old 07-05-2012, 07:45 AM
senseispcc senseispcc is offline
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Originally Posted by 6BL Bird-Dog View Post
.
I hope the higher octane 109 models come later.
.
Germans never used Higher octane fuel because only the USA and the East Indies (Sumatra) could produce them.
look maybe for answers here;
http://www.ww2aircraft.net/forum/avi...els-18051.html

Last edited by senseispcc; 07-05-2012 at 07:55 AM.
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  #209  
Old 07-05-2012, 08:13 AM
csThor csThor is offline
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Originally Posted by senseispcc View Post
Germans never used Higher octane fuel because only the USA and the East Indies (Sumatra) could produce them.
Erm, no. C3 fuel was produced and used by Germany in quantities. The Fw 190s with BMW 801 needed the higher octane fuel as did the DB 601N equipped Bf 109 F-2 (and Bf 109 E-4/N or E-7/N).
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  #210  
Old 07-05-2012, 08:28 AM
Flanker35M Flanker35M is offline
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S!

Also Bf110C used 100oct, but not modelled. Anyways adding a bit to the tree bug. Yesterday played a bit on ATAG and noted that when I spawned my plane everything was nice and dandy. In short trees in place and all that. I took off from Tramencourt and began to head off for the targets and outside a radius of the base all trees were gone and could not be seen except inside the "LOD Sphere". When I returned to base same thing, almost all trees were there. Anyone noticed this?
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