Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #141  
Old 06-30-2012, 10:48 PM
Aer9o Aer9o is offline
Approved Member
 
Join Date: Sep 2010
Posts: 179
Default

Quote:
Originally Posted by skouras View Post
World of thunder. if i want to play sometime [not to fly] i'll go for that
is an arcade game

please install the patch and help the devs
if not go and play arcade games
How much help? we are at it for more than one year!!!
Reply With Quote
  #142  
Old 06-30-2012, 11:18 PM
kakkola kakkola is offline
Approved Member
 
Join Date: Apr 2011
Posts: 65
Default

hey Skouras,
I fly IRL a Cessna 172N (167.3 hours)!Not really in dogfighting but i like doing take off,landings and cruising,try different planes and see the difference from one to another....i just wanted some smoothness in game,i use more WOP than CLOD...the FM in wop is not that bad(do not care about DM)but is sooooo smooth!!!Go fly for real....is more relistic.....
Cheers!!!
Reply With Quote
  #143  
Old 06-30-2012, 11:24 PM
xpupx xpupx is offline
Approved Member
 
Join Date: Apr 2011
Posts: 37
Default Same as..

Quote:
Originally Posted by PotNoodles View Post
Launcher exe crash everytime I restart a single player quick mission. I can play it once but as soon as I restart I get Launcher exe crash.

One step forward 5 steps backward..............................
Reply With Quote
  #144  
Old 07-01-2012, 01:42 AM
jayrc's Avatar
jayrc jayrc is offline
Approved Member
 
Join Date: Aug 2010
Posts: 339
Default

Bug report:

1.water jumps up and down at low alt.
2.clouds and firing guns (smoke particles) cause low fps
3.teamspeak seems to cause game freeze when exiting or navigating through game settings?
Reply With Quote
  #145  
Old 07-01-2012, 02:02 AM
5./JG27.Farber 5./JG27.Farber is offline
Approved Member
 
Join Date: Aug 2011
Posts: 1,958
Default

Quote:
Originally Posted by Untamo View Post
S!

An hour ago on ATAG, my plane just vanished and the camera was left hanging in the air.
This is due mostly to the despawn script in the .cs file I believe.


Im having a positive experience with this patch. You no longer need 2000m's in a 109 to recover from a stall and this seems to be the same with the reds who I have seen stall. Rudder on the 109 seems allot better. Cant notice any difference in the tracers. Frame rate same or better, I havent had the fps on to see. No stutters anyway. Apart from the new red aircraft not starting it seems ok.

Does anyone remember when the game first came out and in the FMB there was a tick box for pre warmed engine?
Reply With Quote
  #146  
Old 07-01-2012, 02:15 AM
Redroach's Avatar
Redroach Redroach is offline
Approved Member
 
Join Date: Apr 2011
Location: Bavaria, Germany
Posts: 709
Default

didn't test everything yet, but not much encountered so far. Barring the "100oct Hurri won't start un-warmed" thing, which is probably a settings issue, not a bug.

Oh, one thing: The message is always, and was always, "Takeoff_denied" when requesting takeoff permission from ground crew. But perhaps I have to taxi to a specific place first?

As for the jokers in here: Probably you should first get your act together (like the guy with his trees that never bothered trying out different settings....) before straying into the forums and raising R. Mitchell from his grave...
Reply With Quote
  #147  
Old 07-01-2012, 05:08 AM
ATAG_Doc ATAG_Doc is offline
Approved Member
 
Join Date: May 2010
Location: A brothel in the Mekong Delta
Posts: 1,546
Default

http://forum.1cpublishing.eu/showthr...078#post440078
Reply With Quote
  #148  
Old 07-01-2012, 05:51 AM
Yvetette Yvetette is offline
Approved Member
 
Join Date: Jun 2008
Location: Finland, by a river
Posts: 34
Default

Quote:
Originally Posted by SQB View Post
For those of you noticing the texture problem, please ensure you're running on Original texture quality. Also, can you post your specs. Mine are in my signature.

Let's figure this out.
Thanks SQB! Works OK now, except those funnily appearing and disappearing forests and trees.
Reply With Quote
  #149  
Old 07-01-2012, 06:35 AM
ATAG_Doc ATAG_Doc is offline
Approved Member
 
Join Date: May 2010
Location: A brothel in the Mekong Delta
Posts: 1,546
Default

Reply With Quote
  #150  
Old 07-01-2012, 07:36 AM
SiThSpAwN's Avatar
SiThSpAwN SiThSpAwN is offline
Approved Member
 
Join Date: Jul 2011
Location: Vancouver, BC Canada
Posts: 665
Default

Quote:
Originally Posted by Yvetette View Post
Thanks SQB! Works OK now, except those funnily appearing and disappearing forests and trees.

The tip someone gave as far as changing the forest setting and changing it back worked for me.
__________________
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:04 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.