Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #991  
Old 06-10-2008, 03:26 PM
Mysticpuma's Avatar
Mysticpuma Mysticpuma is offline
Approved Member
 
Join Date: Jan 2008
Location: Bromsgrove, UK
Posts: 1,059
Default

I think he missed my 4.09 question

About it's release date.......just asking....if we are near yet?

Cheers, MP.
  #992  
Old 06-10-2008, 03:34 PM
Feuerfalke Feuerfalke is offline
Approved Member
 
Join Date: Jan 2008
Location: Germany
Posts: 1,350
Default

Quote:
Originally Posted by Mysticpuma View Post
I think he missed my 4.09 question

About it's release date.......just asking....if we are near yet?

Cheers, MP.
My guess: We're a lot closer than yesterday.
  #993  
Old 06-10-2008, 04:30 PM
C6_Krasno C6_Krasno is offline
Approved Member
 
Join Date: Oct 2007
Posts: 78
Default

I do not think we'll have it soon :
Quote:
Originally Posted by Oleg Maddox View Post
Hi Guys,
I have posted dev update. Sorry for so long time no see. Simply we are so very busy with Alfa BoB and preparing of source code for Korean simulator... There was still no time-room for IL-2 4.09.. sorry.
  #994  
Old 06-10-2008, 06:01 PM
fireflyerz fireflyerz is offline
Approved Member
 
Join Date: Dec 2007
Location: All over the world...
Posts: 417
Default

Dose anyone here know how to turn Feuerfalke off...? , I think he's the human version of C3PO and seems to have a response rate for any and every question asked that would put a mini gun to shame.
  #995  
Old 06-10-2008, 06:12 PM
proton45's Avatar
proton45 proton45 is offline
Approved Member
 
Join Date: Oct 2007
Posts: 651
Default

Quote:
Originally Posted by fireflyerz View Post
Dose anyone here know how to turn Feuerfalke off...? , I think he's the human version of C3PO and seems to have a response rate for any and every question asked that would put a mini gun to shame.

Lets not start on a topic like this...ok? Everyones a winner here, ...ok?
  #996  
Old 06-10-2008, 07:53 PM
fireflyerz fireflyerz is offline
Approved Member
 
Join Date: Dec 2007
Location: All over the world...
Posts: 417
Default

Quote:
Originally Posted by proton45 View Post
Lets not start on a topic like this...ok? Everyones a winner here, ...ok?
Not lookin to START anything proton , was an observation and a JOKE , nothing more , Im just as happy as anyone here with the response I got from Oleg and I have no intention of bringing this thread down by starting yet another slanging match ... Feuerfalke , it was a joke , hope YOU see it that way , if not , dont really care.
  #997  
Old 06-10-2008, 08:43 PM
Feuerfalke Feuerfalke is offline
Approved Member
 
Join Date: Jan 2008
Location: Germany
Posts: 1,350
Default

I got "reply to thread" mapped to my X-52s trigger ^^


Last edited by Feuerfalke; 06-10-2008 at 08:46 PM.
  #998  
Old 06-10-2008, 10:41 PM
krz9000 krz9000 is offline
Approved Member
 
Join Date: Jun 2008
Posts: 33
Default

the best news to me about SOW is that it wants to be a platform. something that grows. something where we all can contribute to make it grow. i dont care what is in the game from the beginning related to modells or maps, what counts is what tools we get and what systems are open for us.

to build a open and secure system is very difficult. almost impossible. and oleg is a guy who is aiming high and has the skills to do it right.

im a happy xplane user recently because of the same reasons....its a platform and it grows. ...and that gives me lots of joy.

i cant wait to learn more about the tools. maybe a future update can shed more light on that part of SOW.

btw hello all. i was only lurking around here since i dont really play il2 anymore and couldnt add much information, but am still active with openfalcon and xplane, and soon hopefully dcs and sow. but this news form oleg just have been too good to keep quiet

Last edited by krz9000; 06-10-2008 at 10:44 PM.
  #999  
Old 06-12-2008, 11:46 AM
Bobb4 Bobb4 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 553
Default

Will aircraft fatigue be modelled. By this I mean will planes lose there edge over time, slowly losing the pristine handling they had when new.
Basically i am asking will all hurricaines (insert any plane type here) handle the same no matter how long the are in service.
on that point will realistic plane maintance be modelled. Ie if a plane is damaged in the morning sortie will it be avaliable for the afternoon sortie or will the squadron be one plane short as they would have been in real life.
The Battle of Britain was all about destroying the RAF, it would seem logical that this would be modelled into the game, pilot and plane shortages that is...
  #1000  
Old 06-12-2008, 11:59 AM
ImPeRaToR ImPeRaToR is offline
Registered Member
 
Join Date: Dec 2007
Posts: 1
Default

it would be awesome if there was a (multiplayer) option where the server actually stored and remembers individual aircrafts (including battle damage etc) instead of just # respawns via the gennadich script (which is great nonetheless). which basically interlinks with what bobb4 asked, now you can land with many holes and respawn with a totally new plane as if nothing had happened to the old one

this would also require some sort of "behind-the-scenes" repairs and refueling/rearming simulation, maybe with server-adjustable times requried for each

Last edited by ImPeRaToR; 06-12-2008 at 12:08 PM.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:09 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.