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IL-2 Sturmovik The famous combat flight simulator.

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  #961  
Old 06-08-2008, 07:06 PM
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Viking Viking is offline
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Default Thank you!

Thanks Oleg and team for your dedication to the sim and the resent update. Also; kudos to Luthier for his involvement in the making of the update.

I’m a “propellerhead” since 50 years but the “1946” aroused my interest in early jets and I’m looking forward to the Korean ad on.

Viking
  #962  
Old 06-08-2008, 11:22 PM
Icewolf Icewolf is offline
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good pics Oleg

just one or two a week to keep the vultures away would be nice then we wouldn't have these endless,pointless topics about the health of SOW
  #963  
Old 06-09-2008, 12:44 AM
RAF Chalky RAF Chalky is offline
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спасибо!

and an old English proverb btw... 'patience is a virtue!'
  #964  
Old 06-09-2008, 08:15 AM
Bobb4 Bobb4 is offline
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Oleg - I have just read your answer about the linking of SOW with the Korean project...
Very interesting. Also noticed you mentioned a WW1 sim, would this be KOTS or is it another project altogether and if so, how many years down the line would that be?

Lastly Theatre of war used the IL2 engine to great effect, are their plans for a theatre of war using the SOW engine (is it capable) and the big question.
WW2-Online was an attempt to make the perfect complete simulation for WW2. Would the SOW engine be able to do what WW2 Online failed at?
  #965  
Old 06-09-2008, 08:22 AM
Feuerfalke Feuerfalke is offline
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Quote:
Originally Posted by Bobb4 View Post
Oleg - I have just read your answer about the linking of SOW with the Korean project...
Very interesting. Also noticed you mentioned a WW1 sim, would this be KOTS or is it another project altogether and if so, how many years down the line would that be?

Lastly Theatre of war used the IL2 engine to great effect, are their plans for a theatre of war using the SOW engine (is it capable) and the big question.
WW2-Online was an attempt to make the perfect complete simulation for WW2. Would the SOW engine be able to do what WW2 Online failed at?

That's what I thought, too, but I didn't want to spread even more speculations or draw Oleg into conflict with the marketing guys

At least it would be an extremely good explanation why KotS posted about something very big happening a few month ago and the silence thereafter.

A few years ahead and we make our own virtual airshow, with old crates and jets on the same server - okay, pure speculation, but that would really mean to enter a new era not only for flightsims.
  #966  
Old 06-09-2008, 01:57 PM
Zoom2136 Zoom2136 is offline
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Originally Posted by Feuerfalke View Post
That's what I thought, too, but I didn't want to spread even more speculations or draw Oleg into conflict with the marketing guys

At least it would be an extremely good explanation why KotS posted about something very big happening a few month ago and the silence thereafter.

A few years ahead and we make our own virtual airshow, with old crates and jets on the same server - okay, pure speculation, but that would really mean to enter a new era not only for flightsims.

Guys Oleg stated long ago that if he had publisher support SOW could be turned in (read new version of SOW) a pay for play combined (air-sea-land) sim. I know I for one would GLADLY^pay 15$-20$ per month for such a sim... And think of all the poeple this would reach...
  #967  
Old 06-09-2008, 02:42 PM
Oktoberfest Oktoberfest is offline
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Well if it has to be a pay to play type of game, for me I would prefer the Guild Wars way to play : MMORPG with no monthly fee, but you pay for every upgrade. It works very well and you have thousands of players online all the time.
  #968  
Old 06-09-2008, 05:38 PM
Zoom2136 Zoom2136 is offline
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Well if it has to be a pay to play type of game, for me I would prefer the Guild Wars way to play : MMORPG with no monthly fee, but you pay for every upgrade. It works very well and you have thousands of players online all the time.
This could be a viable option to.
  #969  
Old 06-10-2008, 07:37 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Bobb4 View Post
Oleg - I have just read your answer about the linking of SOW with the Korean project...
Very interesting. Also noticed you mentioned a WW1 sim, would this be KOTS or is it another project altogether and if so, how many years down the line would that be?

Lastly Theatre of war used the IL2 engine to great effect, are their plans for a theatre of war using the SOW engine (is it capable) and the big question.
WW2-Online was an attempt to make the perfect complete simulation for WW2. Would the SOW engine be able to do what WW2 Online failed at?
I told just about possible ways. I'm personall plan to expand the WWII and finally in that series also to model Russian front as well on new level.
The next after BoB we plan to make the area that never yet modelled And it should go on the market after BoB during a year or so.
But the first our target after BoB - to release the Enduser tools that allow them to incorporate new planes, ground vechicles, ships, etc into a sim as a system. We would like to create some industry around it, like it is around MS FS. It is stron point of MS FS on the market. However we understand the problems with such way and we are doinf it with the target of no cheating online. Some time more close to release later I will tell it in all details.
This will be someting new on the market.

In BoB intial release we will have controlable stationary AA guns. You may play for them in online or even in sigle play if you wish to create such a mission. This will a first step in realisation of our plans for online gameplay. In a touch with writen above you may imagine what can do with only this feature some crative third party developers.
Tools will alow to "program" by simple ways such objects (aircraft also). But again plase read with attention - this will not kill online. There will be some sort of protection.

We don't plan to copy WWIIOL. But if we will decide to go for only online gameplay, then we can use BoB engine.
  #970  
Old 06-10-2008, 07:50 AM
Oktoberfest Oktoberfest is offline
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Hello Oleg,

well this is my first post specifically for you.... I think you have great ideas and I love it that you put so much effort to make a game like SoW. I just hope that you have the time and the fee to put all the ideas that you have in the game, sooner or later.

I like this idea of being able to control ground units in the game too. And if you make a concurrent to WWIIOL, then I sure would be playing it, but not with a monthly fee, it's a bit too sad for the game. As I said, I prefer it the way of Guild Wars. Anyway, for the moment, such a kind of game is not even an idea, but just giving my 2 cents for the future. Keep on the good work and keep the regular updates. I didn't post anything against you, but I could understand the shaking occuring in the last day when you came out of the silence just after BoP was announced. It was kind of releasing a string of a bow that was pulled a lot. Of course, it needs time to get steady again.

Keep the good work !
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