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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #101  
Old 06-04-2012, 01:01 PM
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P2 ?? ... P3 ?? .. P8 ?? ..

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  #102  
Old 06-04-2012, 01:49 PM
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Quote:
Originally Posted by 6S.Tamat View Post
And obviously the fault was caused by the winers, never satisfyed by anything.
joke of the week
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  #103  
Old 06-04-2012, 01:59 PM
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Originally Posted by Chivas View Post
You couldn't be more wrong if your name was Mr Wrong and the Mayor of Wrongville.

Most of the development team is working on the game engine and features that can apply to COD and all Sequels and MMO's, those features include AI, Commands, FM, DM, Clouds, Water, Dynamic Weather. Only the map makers, and eastern campaign builders are working on aspects that can't be aplied to COD and any other sequel.
And you know this because??!
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  #104  
Old 06-04-2012, 02:01 PM
Thee_oddball Thee_oddball is offline
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Originally Posted by Osprey View Post
C++ is native, not non native. What makes you think there are perf problem between the layers anyway? If so the answer would be to optimise that, not convert.
the core game is written in .NET and the tress are a C++ DLL hence the interop, and What makes you think there are perf problem between the layers anyway? is the fact that you hear that people have high FPS but still have stutters which gets fixed by turning OFF the tree's should be your first indicator that interop is causing a performance hit.

optimization? the game was in dev for 5 years before release...it came out of the gate with no doc, no dedicated server soft and very little content...at the very least it should have been optimised at release.
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  #105  
Old 06-04-2012, 02:14 PM
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have it ever crossed your mind that it might be because of a bad implementation of the speed tree library?!!
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  #106  
Old 06-04-2012, 02:16 PM
Flanker35M Flanker35M is offline
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S!

My guess is that Luthier's team is patching up something the previous programmers did or did not do at all. Taking over someone elses code can be hard..
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  #107  
Old 06-04-2012, 02:19 PM
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Quote:
Originally Posted by 6S.Tamat View Post
And obviously the fault was caused by the winers, never satisfyed by anything.
How can it be their fault? The same whiners who are content with Il-2 1946, a much older game? It's the lack of content, failure to actually simulate the Battle of Britain (BoB2 offers much better offline gameplay) and the consistent bugs and lessening features.
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Source for the sceptical: http://forum.1cpublishing.eu/showpos...11&postcount=9
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  #108  
Old 06-04-2012, 03:16 PM
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Originally Posted by 6S.Tamat View Post
And obviously the fault was caused by the winers, never satisfyed by anything.
One thing for sure.. it didn't help maters
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  #109  
Old 06-04-2012, 03:45 PM
Baron Baron is offline
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Originally Posted by philip.ed View Post
How can it be their fault? The same whiners who are content with Il-2 1946, a much older game? It's the lack of content, failure to actually simulate the Battle of Britain (BoB2 offers much better offline gameplay) and the consistent bugs and lessening features.
Having nothing to complain about other than the colour of English countryside would be a dream come true right about now im sad to say.

Iv been on the positive side the entire time, but now, i lost interest completely. It pains me to say this, oh god, you have no idea, but there really is some truth to the phrase "enough is enough".
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  #110  
Old 06-04-2012, 03:48 PM
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Quote:
Originally Posted by ACE-OF-ACES View Post
One thing for sure.. it didn't help maters
I don't beleive any less complaining would have altered the course on Clod . I find it very ironic, the spokes person for 1C, has limited command of the English language, and the initials of his call sign are BS....
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