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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #31  
Old 06-03-2012, 09:58 AM
Madfish Madfish is offline
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I couldn't care less for BF3 to be honest. After BF2 BC I stopped buying this series for sure.

That aside, could anyone update me on this? What is up with this MMO topic / announcements supposed to be made soon? Is Cliffs of Dover being re-worked into an MMO or what? It appears I'm lagging behind on news.
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  #32  
Old 06-03-2012, 10:16 AM
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Osprey Osprey is offline
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Buying success? How many of you splashed out on extra hardware? TrackIR, Rudder pedals etc. JAT.
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  #33  
Old 06-03-2012, 12:04 PM
madcat madcat is offline
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Quote:
Originally Posted by Madfish View Post
That aside, could anyone update me on this? What is up with this MMO topic / announcements supposed to be made soon? Is Cliffs of Dover being re-worked into an MMO or what? It appears I'm lagging behind on news.
Thats what I was worried about at first, that Clod was dead as a flight sim and turned into a MMO but it seems this is a separate game based on the Clod engine. Quote from this weeks Friday update;

Quote:
We also continue to introduce you to aircraft from our future not-yet-announced project. The official announcement is just a few short weeks away. Until then, we won’t be able to provide more details and answer specific questions, but please rest assured we aren’t in any way shape or form planning to move away from our reputation as the most realistic WWII sim on the market.
So what I am thinking is we have seen previous updates that some vehicles have been given interiors and made playable in some future patch. So maybe they have decided to expand this and create like a WW2Online based on the Clod engine.

What you think to that?
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  #34  
Old 06-03-2012, 01:21 PM
Madfish Madfish is offline
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Quote:
Originally Posted by madcat View Post
Thats what I was worried about at first, that Clod was dead as a flight sim and turned into a MMO but it seems this is a separate game based on the Clod engine. Quote from this weeks Friday update;

So what I am thinking is we have seen previous updates that some vehicles have been given interiors and made playable in some future patch. So maybe they have decided to expand this and create like a WW2Online based on the Clod engine.

What you think to that?
I see, thanks for posting that.

And what I think? Well, I guess competition is never bad but recently I believe there is too much stuff going on that requires a fanbase way to large for the games to really shine.

E.g. we already have a decent number of recent Flight sims but they are all crap in many ways and do not get developed properly.
Microsoft Flight, DCS games, Rise of Flight, Cliffs of Dover. They are all brilliant in some ways and just as bad in others. None of these games is truly enjoyable anymore as they all lack something - features, content, fair pricing, being free of bugs etc.

I get the feeling that the more publishing companies try to squeeze out money they misunderstand the consequences.
Some types of games can't be made just for the money. There aren't enought players to support that many games and also if you try to get rich from niche genres you will end up splitting the playerbase.


Is there really enough room for an MMO when we can't even get simple multiplayer working without seeing the same faces every day? I'd say yes if the AI was smart enough to really replace humans in a fun way but I haven't come across this yet and I'm very sure I won't within the next 2 or 3 years - when companies will finally hit the graphics barrier and start tuning phsyics, simulation and interaction with the digital worlds.

Last edited by Madfish; 06-03-2012 at 01:25 PM.
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  #35  
Old 06-03-2012, 08:30 PM
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ClOD as MMO??? The "massively" in MMO is not intended for 30-40 players but thousand... thousand players in ClOD? After 1 years of trying-to-solve bugs and performance?
bah... it must be a late April fool's day by 1C. I really hope is a late April fool's day.
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  #36  
Old 06-04-2012, 10:39 AM
jimbop jimbop is offline
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I just don't see a true MMO working for a game with such hardware requirements. It's not like Eve Online (for example) where you just need a kb and mouse (although the learning curve for that is arguably steeper than IL-2 depending on how many planes you fly).
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  #37  
Old 06-04-2012, 11:49 AM
von Pilsner von Pilsner is offline
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I suspect it's probably 90% the game they were planning on making anyway (100+ on 1 server, driveable vehicles, mannable guns, etc....) but the marketing guys are putting the spin on it all to appeal to a different crowd.

Maybe all those people begging to buy one plane at a time a few months ago on this very forum are going to get their wish after all...?

I guarantee I will try/buy it no matter what it ends up being.
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  #38  
Old 06-04-2012, 03:25 PM
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Quote:
Originally Posted by BlackSix View Post
Nobody will use 1946 engine. Screens from old IL-2 is mistake of journalists.
But note there is no denial that they are not using the Atari 2600 Combat! game engine





JK dont ban me dude
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  #39  
Old 06-06-2012, 12:41 PM
simast simast is offline
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Quote:
Originally Posted by Madfish View Post
E.g. we already have a decent number of recent Flight sims but they are all crap in many ways and do not get developed properly.
Microsoft Flight, DCS games, Rise of Flight, Cliffs of Dover. They are all brilliant in some ways and just as bad in others. None of these games is truly enjoyable anymore as they all lack something - features, content, fair pricing, being free of bugs etc.
While I do agree with all the other points, I don't think DCS or RoF belong in that list. They are actively patched and developed (new planes, channel map, weapon mods for RoF, new modules/planes for DCS). However MS Flight is a joke (4 DLC planes released in a row without a cockpit view) and Cliffs of Dover is where we are right now.

As for MMO thingy - it's going to stink and blow and you know it. I am lost as to why they would even consider using CloD engine. MMO's are supposed to be accessible to masses (means no dedicated hardware/joysticks are required if possible) and the CloD engine is well.. it's broken beyond repair.

My guess is that this MMO is an attempt by 1C to capitalize on the remaining IL-2 brand, the same thing that is being done right now by Ubisoft with Silent Hunter Online.
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  #40  
Old 06-06-2012, 01:02 PM
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6S.Tamat 6S.Tamat is offline
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Quote:
Originally Posted by andrea78 View Post
ClOD as MMO??? The "massively" in MMO is not intended for 30-40 players but thousand... thousand players in ClOD? After 1 years of trying-to-solve bugs and performance?
bah... it must be a late April fool's day by 1C. I really hope is a late April fool's day.
That is precisely what a lot of people says and think. Was enough dangerous for many to have the sequel without a smoothly running clod..
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