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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#31
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I couldn't care less for BF3 to be honest. After BF2 BC I stopped buying this series for sure.
That aside, could anyone update me on this? What is up with this MMO topic / announcements supposed to be made soon? Is Cliffs of Dover being re-worked into an MMO or what? It appears I'm lagging behind on news. ![]() |
#32
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Buying success? How many of you splashed out on extra hardware? TrackIR, Rudder pedals etc. JAT.
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#33
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What you think to that? ![]() |
#34
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And what I think? Well, I guess competition is never bad but recently I believe there is too much stuff going on that requires a fanbase way to large for the games to really shine. E.g. we already have a decent number of recent Flight sims but they are all crap in many ways and do not get developed properly. Microsoft Flight, DCS games, Rise of Flight, Cliffs of Dover. They are all brilliant in some ways and just as bad in others. None of these games is truly enjoyable anymore as they all lack something - features, content, fair pricing, being free of bugs etc. I get the feeling that the more publishing companies try to squeeze out money they misunderstand the consequences. Some types of games can't be made just for the money. There aren't enought players to support that many games and also if you try to get rich from niche genres you will end up splitting the playerbase. Is there really enough room for an MMO when we can't even get simple multiplayer working without seeing the same faces every day? I'd say yes if the AI was smart enough to really replace humans in a fun way but I haven't come across this yet and I'm very sure I won't within the next 2 or 3 years - when companies will finally hit the graphics barrier and start tuning phsyics, simulation and interaction with the digital worlds. Last edited by Madfish; 06-03-2012 at 01:25 PM. |
#35
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ClOD as MMO??? The "massively" in MMO is not intended for 30-40 players but thousand... thousand players in ClOD?
![]() ![]() bah... it must be a late April fool's day by 1C. I really hope is a late April fool's day. |
#36
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I just don't see a true MMO working for a game with such hardware requirements. It's not like Eve Online (for example) where you just need a kb and mouse (although the learning curve for that is arguably steeper than IL-2 depending on how many planes you fly).
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#37
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I suspect it's probably 90% the game they were planning on making anyway (100+ on 1 server, driveable vehicles, mannable guns, etc....) but the marketing guys are putting the spin on it all to appeal to a different crowd.
Maybe all those people begging to buy one plane at a time a few months ago on this very forum are going to get their wish after all...? I guarantee I will try/buy it no matter what it ends up being. |
#38
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![]() JK dont ban me dude ![]()
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#39
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As for MMO thingy - it's going to stink and blow and you know it. I am lost as to why they would even consider using CloD engine. MMO's are supposed to be accessible to masses (means no dedicated hardware/joysticks are required if possible) and the CloD engine is well.. it's broken beyond repair. My guess is that this MMO is an attempt by 1C to capitalize on the remaining IL-2 brand, the same thing that is being done right now by Ubisoft with Silent Hunter Online.
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Windows 7 64-bit | AMD Phenom II X4 3.4 GHz | GeForce GTX 460 1Gb | 8 GB RAM | SSD | Track IR 5 |
#40
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That is precisely what a lot of people says and think. Was enough dangerous for many to have the sequel without a smoothly running clod..
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