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#541
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I certainly haven't "given up". I haven't overstressed an airframe for ages. And I don't want a heavy breather on my PC speakers. And you'd still rip off your wings before a breathing sample is played.
You're trying to solve a problem I don't perceive as a problem any more, and I don't like the suggested solutions. So what you are suggesting would make it in fact worse for me. I've been thinking about this a lot with 4.10, I and the most desirable solution was to adjust my flying style. Egoistic, ignorant opinion, BTW do you fly on-line sometimes ??? Im practic not theoric and in practic there is a big need of such solution. And what is more important, did you ever felt G in manouver combat m8 ?? Its not an offence. In real flight you would feel G before damaging airframe, this is fact thats all. There is no discusion about it. And Its not based on "my friends" opinion. Its based on my real experience as a real pilot and to be honest I drived in my life sth more than small Cessna. Nowadays in il2 airframe is damaged to quick before ANY warning on some planes and its un-real bug which should be fixed if possible. 1 option add warning - breathing, red aura, etc 2 option fix airframe damage in Tempest, Spiti, FW, P51 because now its more funny than even arcade ;] Cheers. Last edited by Blakhart; 05-30-2012 at 09:10 AM. |
#542
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The Human Body consists widely of fluids in Narrow containments.
It takes a small ammount of time to allow the blood widen the vessels and follow inertia. Therefore it is possible for martial arts fighters to break concrete slabs wthout beeing hurt and this is also the reason why red bull air racers are restricted to 10 or 11g reached at the top of the turn loop because the aircraft could break, while the pilots withstand this forces induced for a very short time with ease. Exeeding 11g leads to disqualification. |
#543
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But it is, so feel free to continue discussion this without my participation.
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#544
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![]() Quote:
![]() Now, according to the literature, the human body does not "react" to the impact of G's in the first split second if its application. What I mean by this is are symptoms: G-lock, blackout, etc. The pilot can still feel the weight change, but whether or not he saves the wings of his plane depends on how quickly he can react and reverse the maneuver. Again, this all happens in a split second. I think anyone could make the mistake of continuing the pull. So, in the case of the Mustang which as a very light elevator that does not stiffen at high speeds, the pilot can easily reach max-G of the airframe and shed the wings before his own body has reacted - loss of blood to the head, blackout, etc. The pilot will feel the weight, but it's hard to quantify G's just by feel (that's why they put gauges in the planes) so he may not change his flight path accordingly or quickly enough. Therefore, I feel, that in the visual sense, Il-2 models this very well, and nothing needs to change in that regard. The option could be enabled for an extra G-meter parameter: green "G" is 1-4 G; yellow is 4-6; red means airframe is in danger of permanent stress damage; flashing red red indicates risk of catastrophic failure. But again, it needs to be an option. I certainly don't want any text indications on the screen that I don't need. But also, it's a case of flying dicta: If shedding wings is still a problem, then don't make those hard pulls! Use gentle, smooth control inputs, and try to outsmart rather than try to out-turn your enemy. In the case of the Mustang, pilots had to push forward on the stick to reduce the rate of turn to avoid G-stress...in Il-2 it is the same. Oh, and Blackhart, I'm curious - just what exactly did you fly? Were you PIC? |
#545
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Ambient sounds like Rain and Thunders cannot be heard from inside the aircraft (at least with Bf109F)
The "Return to Base imediately" message should be delayed, to first check if the aircraft wasn't completely destroyed, as it's pointless to ask a dead guy to return to base.
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Ryzen 5800X 32GB 3200MHz AMD 6700X 12GB Windows 10 |
#546
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Apologies if this has already been requested but would it be possible to prevent AI Spifires deploying flaps on take off?
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#547
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I wish the AI's behavior when landing were changed to something more realistic and aggressive. Once they enter their landing pattern, they don't react to being attacked. Shouldn't they break off and engage?
Last edited by Lagarto; 06-01-2012 at 07:04 AM. |
#548
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In coops, the objectives are shown always independently from the side you choose. That means that I'm seeing a "Destroy ground" set for the Red side even if I have selected a Blue plane (for this side it should read "Defend ground").
In some online servers I've seen this kind of target reporting, but I think it was some modded one. If the feature could be implemented, it would be great for FoF flyers.
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#549
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Totally agree. Modders have already fixed this long ago. If Red sees 'Destroy Ground' on their map, Blue SHOULD see 'Defend Ground'. Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
#550
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Hey TD .. How about adding that waving flag mod to the stock sim.. It is a great touch and uses very little resources.. Are you familiar with it?
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