Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #541  
Old 05-30-2012, 09:07 AM
Blakhart Blakhart is offline
Registered Member
 
Join Date: Nov 2010
Location: Poland/Looblin Acid City
Posts: 8
Default

I certainly haven't "given up". I haven't overstressed an airframe for ages. And I don't want a heavy breather on my PC speakers. And you'd still rip off your wings before a breathing sample is played.
You're trying to solve a problem I don't perceive as a problem any more, and I don't like the suggested solutions. So what you are suggesting would make it in fact worse for me. I've been thinking about this a lot with 4.10, I and the most desirable solution was to adjust my flying style.



Egoistic, ignorant opinion, BTW do you fly on-line sometimes ???

Im practic not theoric and in practic there is a big need of such solution.

And what is more important, did you ever felt G in manouver combat m8 ??

Its not an offence.

In real flight you would feel G before damaging airframe, this is fact thats all. There is no discusion about it.

And Its not based on "my friends" opinion.

Its based on my real experience as a real pilot and to be honest I drived in my life sth more than small Cessna.

Nowadays in il2 airframe is damaged to quick before ANY warning on some planes and its un-real bug which should be fixed if possible.

1 option add warning - breathing, red aura, etc

2 option fix airframe damage in Tempest, Spiti, FW, P51 because now its more funny than even arcade ;]

Cheers.

Last edited by Blakhart; 05-30-2012 at 09:10 AM.
Reply With Quote
  #542  
Old 05-30-2012, 02:38 PM
SPAD-1949 SPAD-1949 is offline
Approved Member
 
Join Date: Jan 2012
Posts: 124
Default

The Human Body consists widely of fluids in Narrow containments.
It takes a small ammount of time to allow the blood widen the vessels and follow inertia.
Therefore it is possible for martial arts fighters to break concrete slabs wthout beeing hurt and this is also the reason why red bull air racers are restricted to 10 or 11g reached at the top of the turn loop because the aircraft could break, while the pilots withstand this forces induced for a very short time with ease. Exeeding 11g leads to disqualification.
Reply With Quote
  #543  
Old 05-30-2012, 02:55 PM
JtD JtD is offline
Il-2 enthusiast & Moderator
 
Join Date: Oct 2007
Posts: 903
Default

Quote:
Originally Posted by Blakhart View Post
Its not an offence.
But it is, so feel free to continue discussion this without my participation.
Reply With Quote
  #544  
Old 05-30-2012, 08:02 PM
Luno13 Luno13 is offline
Approved Member
 
Join Date: Oct 2011
Posts: 370
Default

Quote:
Originally Posted by SPAD-1949 View Post
I often thought about a additional device to handle G-forces for the player.
Something like an addductor training device which is posed between your knees and has to be pressed to keep grey or black out away. It stresses the whole lower belly and inner shank muscles and it would induce battle fatigue on a very natural way and gives advantage to the user with much experiance because of the training effect that comes along with excessive use The design should enable pedal use and can be adjusted to personal preferences.
For those online players who dont use that device blackout occurs at an average level and those who use it can experience faster blackout or if trained way delayed effects.
Great! Now just give one to every player/make him use it so that it's fair online


Now, according to the literature, the human body does not "react" to the impact of G's in the first split second if its application. What I mean by this is are symptoms: G-lock, blackout, etc. The pilot can still feel the weight change, but whether or not he saves the wings of his plane depends on how quickly he can react and reverse the maneuver.

Again, this all happens in a split second. I think anyone could make the mistake of continuing the pull.

So, in the case of the Mustang which as a very light elevator that does not stiffen at high speeds, the pilot can easily reach max-G of the airframe and shed the wings before his own body has reacted - loss of blood to the head, blackout, etc. The pilot will feel the weight, but it's hard to quantify G's just by feel (that's why they put gauges in the planes) so he may not change his flight path accordingly or quickly enough.

Therefore, I feel, that in the visual sense, Il-2 models this very well, and nothing needs to change in that regard. The option could be enabled for an extra G-meter parameter: green "G" is 1-4 G; yellow is 4-6; red means airframe is in danger of permanent stress damage; flashing red red indicates risk of catastrophic failure.

But again, it needs to be an option. I certainly don't want any text indications on the screen that I don't need.

But also, it's a case of flying dicta: If shedding wings is still a problem, then don't make those hard pulls! Use gentle, smooth control inputs, and try to outsmart rather than try to out-turn your enemy. In the case of the Mustang, pilots had to push forward on the stick to reduce the rate of turn to avoid G-stress...in Il-2 it is the same.

Oh, and Blackhart, I'm curious - just what exactly did you fly? Were you PIC?
Reply With Quote
  #545  
Old 05-30-2012, 10:16 PM
zanzark's Avatar
zanzark zanzark is offline
Approved Member
 
Join Date: Sep 2011
Location: Maringá, Brazil
Posts: 26
Default

Ambient sounds like Rain and Thunders cannot be heard from inside the aircraft (at least with Bf109F)

The "Return to Base imediately" message should be delayed, to first check if the aircraft wasn't completely destroyed, as it's pointless to ask a dead guy to return to base.
__________________
Ryzen 5800X
32GB 3200MHz
AMD 6700X 12GB
Windows 10
Reply With Quote
  #546  
Old 05-31-2012, 01:13 PM
GBrutus GBrutus is offline
Approved Member
 
Join Date: Oct 2007
Posts: 18
Default

Apologies if this has already been requested but would it be possible to prevent AI Spifires deploying flaps on take off?
Reply With Quote
  #547  
Old 05-31-2012, 03:32 PM
Lagarto Lagarto is offline
Approved Member
 
Join Date: Apr 2011
Posts: 236
Default

I wish the AI's behavior when landing were changed to something more realistic and aggressive. Once they enter their landing pattern, they don't react to being attacked. Shouldn't they break off and engage?

Last edited by Lagarto; 06-01-2012 at 07:04 AM.
Reply With Quote
  #548  
Old 05-31-2012, 10:50 PM
[URU]BlackFox [URU]BlackFox is offline
Approved Member
 
Join Date: May 2009
Posts: 125
Default

In coops, the objectives are shown always independently from the side you choose. That means that I'm seeing a "Destroy ground" set for the Red side even if I have selected a Blue plane (for this side it should read "Defend ground").

In some online servers I've seen this kind of target reporting, but I think it was some modded one.

If the feature could be implemented, it would be great for FoF flyers.
__________________
Reply With Quote
  #549  
Old 05-31-2012, 11:12 PM
Aviar's Avatar
Aviar Aviar is offline
Approved Member
 
Join Date: Dec 2007
Location: New Jersey, USA
Posts: 545
Default

Quote:
Originally Posted by [URU]BlackFox View Post
In coops, the objectives are shown always independently from the side you choose. That means that I'm seeing a "Destroy ground" set for the Red side even if I have selected a Blue plane (for this side it should read "Defend ground").

In some online servers I've seen this kind of target reporting, but I think it was some modded one.

If the feature could be implemented, it would be great for FoF flyers.

Totally agree. Modders have already fixed this long ago.

If Red sees 'Destroy Ground' on their map, Blue SHOULD see 'Defend Ground'.

Aviar
__________________
Intel i7-4790 4-Core @3.60GHz
Asus Z97-C Motherboard
16GB DDR-3 1600 SDRAM @800 MHz
NVIDIA GTX 760 - 2GB
Creative SB ZX SBX
Logitech X-530 5.1 Speakers
27" AOC LED - 2752
Logitech G15 Gaming Keyboard
CH FighterStick-Pro Throttle-Pro Pedals
Logitech G13 Gameboard
GoFlight GF-T8 Module
WIN 8.1
Reply With Quote
  #550  
Old 06-01-2012, 03:43 AM
Bearcat Bearcat is offline
Approved Member
 
Join Date: Oct 2007
Location: Northern Va. by way of Da Bronx
Posts: 992
Default

Hey TD .. How about adding that waving flag mod to the stock sim.. It is a great touch and uses very little resources.. Are you familiar with it?
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:26 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.