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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #201  
Old 05-28-2012, 05:13 PM
=FI=Scott =FI=Scott is offline
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I suspect that I fall within a large category of humble people for whom DX9 blah-blah-blah, DX10 blah-blah-blah, DX11 API (?) blah-blah-blah is pretty much geeky technofluff.

Comparisions invite bias but if you try and be objective and load up Cliffs and fly it for a mission then load RoF and do the same what is the huge difference ? in terms of category of game (beyond the fact that they represent different eras) they are pretty much the same product appealing to the pretty much the same category of gamer.

Where the two part company is the way in which they deliver their respective experiences. If playability (which to me covers stability, performance, looks and experience) over a large cross section of user PC's is the mark (and tbh thats how developers sell in numbers that please accountants) RoF all but kills Cliffs.

In terms of the visual experience RoF could be written in BBC basic for all I care, it has a look about it, both in terms of its terrain, clouds, models, effects etc that every so often still makes me do a double take. I (personally) have never once had that in CoD while looking out of the cockpit.

I have come to the conclusion that the mark has been missed so completely with this game the situation cannot be retreived, am I happy about that ?, God no, Me and about a dozen other friends were supposed to be playing the arse of this game months ago. So far time spent online as a squad- Zero.

On the basis that I don't play the game any more, have no interest in doing so and have got bored of the handbag fights here I'm going to let the door hit me in the ass on the way out.
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  #202  
Old 05-28-2012, 07:33 PM
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Quote:
Originally Posted by =FI=Scott View Post
In terms of the visual experience RoF could be written in BBC basic for all I care, it has a look about it, both in terms of its terrain, clouds, models, effects etc that every so often still makes me do a double take. I (personally) have never once had that in CoD while looking out of the cockpit.
Yes, ROF is stunning visually- so is COD. I have no way of knowing what graphics settings you are using, but COD is every bit as visually striking as ROF- and I am a huge fan of ROF. Different, yes, but only in approach, not in visual excellence. The graphics in COD (provided you have the hardware to take advantage of them) is one area where the devs hit it out of the park, period. The water, shadowing, shading, use of color, visual detail- in these areas, BOTH ROF and COD are truly phenomenal. And- if you really want to see what can be acheived in a DirectX10 environment vs, DX9, fire up FSX in DX9 then switch to DX10 compatibility- the difference will blow your socks off.
It is s difference one doesn't have to be a "geek" to appreciate.
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  #203  
Old 05-28-2012, 08:25 PM
arthursmedley arthursmedley is offline
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Quote:
Originally Posted by =FI=Scott View Post
I suspect that I fall within a large category of humble people for whom DX9 blah-blah-blah, DX10 blah-blah-blah, DX11 API (?) blah-blah-blah is pretty much geeky technofluff.

Comparisions invite bias but if you try and be objective and load up Cliffs and fly it for a mission then load RoF and do the same what is the huge difference ? in terms of category of game (beyond the fact that they represent different eras) they are pretty much the same product appealing to the pretty much the same category of gamer.

Where the two part company is the way in which they deliver their respective experiences. If playability (which to me covers stability, performance, looks and experience) over a large cross section of user PC's is the mark (and tbh thats how developers sell in numbers that please accountants) RoF all but kills Cliffs.

In terms of the visual experience RoF could be written in BBC basic for all I care, it has a look about it, both in terms of its terrain, clouds, models, effects etc that every so often still makes me do a double take. I (personally) have never once had that in CoD while looking out of the cockpit.

I have come to the conclusion that the mark has been missed so completely with this game the situation cannot be retreived, am I happy about that ?, God no, Me and about a dozen other friends were supposed to be playing the arse of this game months ago. So far time spent online as a squad- Zero.

On the basis that I don't play the game any more, have no interest in doing so and have got bored of the handbag fights here I'm going to let the door hit me in the ass on the way out.
This sums up the present situation for me and my squad too and I'm quite sure a fair few others also. I don't resent or regret the money I paid out to pre-order this game over a year ago now - I can put that down to experience but I'm regretfully coming round to the view that CoD will go the way of MS CFS3. I really really hope I'm wrong and I still hold out hope that sometime this year Ace of Aces will be able to open a "told you so" thread and recount some of the more luridly doom-laden posts that we've seen on these boards but alas that hope is diminishing.
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  #204  
Old 05-28-2012, 08:33 PM
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Originally Posted by arthursmedley View Post
This sums up the present situation for me and my squad too and I'm quite sure a fair few others also. I don't resent or regret the money I paid out to pre-order this game over a year ago now - I can put that down to experience but I'm regretfully coming round to the view that CoD will go the way of MS CFS3. I really really hope I'm wrong and I still hold out hope that sometime this year Ace of Aces will be able to open a "told you so" thread and recount some of the more luridly doom-laden posts that we've seen on these boards but alas that hope is diminishing.
Don't worry, the current alpha patch isn't even beta yet, just imagine how awesome the retail version will be.
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  #205  
Old 05-28-2012, 09:13 PM
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Off-line can be a lot of fun, no lag or stutters for me...very important to set the AI sliders properly though (I give my wing man max settings), and to also give them objectives.
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  #206  
Old 05-28-2012, 10:24 PM
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Aces-of-Aces said:

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So what part of CoD being programed using the DX11 API do you not understand?
Yawn...stifle...yawn...stretch...deja vu...groundhog day...

So, sage-of-sages-with-a-bit-of-sage-and-onion-for-good-measure... which part of not understanding do you not choose to not understand...?

...yup, that adds about as much to this discussion as every post of yours....
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  #207  
Old 05-28-2012, 10:32 PM
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Originally Posted by Falstaff View Post
Aces-of-Aces said:



Yawn...stifle...yawn...stretch...deja vu...groundhog day...

So, sage-of-sages-with-a-bit-of-sage-and-onion-for-good-measure... which part of not understanding do you not choose to not understand...?

...yup, that adds about as much to this discussion as every post of yours....
Some people do about just everything to place a snide remark and add to the post count, being less understanding adds to the problem.

But hey, it's the cod forum, it's good style here to be a pita until getting banned.

Ok, i understand, i've earned the infraction points, did i?
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  #208  
Old 05-29-2012, 12:06 AM
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So if something is programmed using the DX11 API, but can't run in DX11 mode, what is the point your trying to make?
Simple

1C has already made the move to DX11 APIs!

Which is something a lot of games have yet to do..

And wont be able to make use of the new DX11 API 'feature levels' until they do.

CoD was one of the first games to do this..

The down side of being first is that Microsoft had a lot of issues with the DX11 API at the start..

Which is probably why 1C decided to limit CoD to only make use of the DX10 'feature levels'.

Which is one of the cool things about the DX11 API! You can select the 'feature levels' you wish to support.

All in all a smart move on 1C's part and another case of 1C planing for the future.

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Originally Posted by Force10 View Post
It can't run in DX9 or DX10 very well for that matter
For some yes, but not all!

Sadly those who are having issues forget that FACT hint.. hint..

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Originally Posted by Force10 View Post
so that might as well have said it was programmed using the DX12 api since it has no bearing on what the engine can do for the end user.
As far as I know the DX12 API is not even in beta yet.. So I think that would be rather silly to do

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Originally Posted by Force10 View Post
Same old shell game BS from Ace....would we expect anything less?
One could say the same about you and yours..

Same old whiners whine from the whinny handful gang

Always ignoring the FACT that many people are currently running CoD just fine and having plenty of fun doing so! The good news is there are guys like me here to point it out each time they try!
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  #209  
Old 05-29-2012, 01:34 AM
Thee_oddball Thee_oddball is offline
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Quote:
Originally Posted by ACE-OF-ACES View Post
Simple

1C has already made the move to DX11 APIs!

Which is something a lot of games have yet to do..

And wont be able to make use of the new DX11 API 'feature levels' until they do.

CoD was one of the first games to do this..

The down side of being first is that Microsoft had a lot of issues with the DX11 API at the start..

Which is probably why 1C decided to limit CoD to only make use of the DX10 'feature levels'.

Which is one of the cool things about the DX11 API! You can select the 'feature levels' you wish to support.

All in all a smart move on 1C's part and another case of 1C planing for the future.


For some yes, but not all!

Sadly those who are having issues forget that FACT hint.. hint..


As far as I know the DX12 API is not even in beta yet.. So I think that would be rather silly to do


One could say the same about you and yours..

Same old whiners whine from the whinny handful gang

Always ignoring the FACT that some people are currently running CoD just fine and having plenty of fun doing so! The good news is there are guys like me here to point it out each time they try!
games current and old that have DX11

Aliens vs. Predator
Anno 2070
Batman: Arkham City .
BattleForge
Battlefield 3
Battlefield: Bad Company 2
Blacklight: Retribution
Civilization V
Crysis 2
Colin McRae: Dirt 2
Deus Ex: Human Revolution
Dirt 3
Dirt: Showdown
Dragon Age II
Dungeons and Dragons Online
F1 2010
F1 2011
F.E.A.R. 3
Hamilton's Great Adventure
Homefront
King Arthur II
Lost Planet 2
L.A. Noire[
Medal of Honor (Multiplayer)
Metro 2033
Need for Speed: The Run
Nexuiz
Oil Rush
Red Faction: Armageddon
Saints Row: The Third
Sniper Elite V2
S.T.A.L.K.E.R.: Call of Pripyat
Star Trek Online
The Lord of the Rings Online: Shadows of Angmar
Total War: Shogun 2
Total War: Shogun 2 – Fall of the Samurai .
Tom Clancy's H.A.W.X 2
Wargame: European Escalation
World of Warcraft
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  #210  
Old 05-29-2012, 02:04 AM
Force10 Force10 is offline
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Quote:
Originally Posted by Thee_oddball View Post
games current and old that have DX11

Aliens vs. Predator
Anno 2070
Batman: Arkham City .
BattleForge
Battlefield 3
Battlefield: Bad Company 2
Blacklight: Retribution
Civilization V
Crysis 2
Colin McRae: Dirt 2
Deus Ex: Human Revolution
Dirt 3
Dirt: Showdown
Dragon Age II
Dungeons and Dragons Online
F1 2010
F1 2011
F.E.A.R. 3
Hamilton's Great Adventure
Homefront
King Arthur II
Lost Planet 2
L.A. Noire[
Medal of Honor (Multiplayer)
Metro 2033
Need for Speed: The Run
Nexuiz
Oil Rush
Red Faction: Armageddon
Saints Row: The Third
Sniper Elite V2
S.T.A.L.K.E.R.: Call of Pripyat
Star Trek Online
The Lord of the Rings Online: Shadows of Angmar
Total War: Shogun 2
Total War: Shogun 2 – Fall of the Samurai .
Tom Clancy's H.A.W.X 2
Wargame: European Escalation
World of Warcraft
You can't use games like that as an example, because they actually work. Ace is looking for a similar example of a game that was programmed using the DX11 api, but failed miserably. When you add the fact that COD still doesnt have properly functioning AA, it's head and shoulders above the rest.
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