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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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Thread Tools | Display Modes |
#11
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#12
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No no, I use it as a hat
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AMD 1055T Hexacore@3,4GHz - 2x4GB 1600MHz DDR3 - ATI 6950 2GB, flashed to 6970 shaders - Windows 7 Ultimate 64-bit - 30" LG W3000H (2560x1600) - TM Warthog Stick + Cougar Throttle - wooden DIY pedals with Hall sensor - FreeTrack |
#13
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I can say with certainty that on my setup, TrackIR does not have any pause/indent near the gunsight, 109 or otherwise. Strange that it would happen on only a single plane, but it doesn't exist with the Naturalpoint software.
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i7-920 @ 4.1Ghz Gigabyte GA-X58A-UD3R 12 GB DDR3 1600 RAM GTX 560Ti with 2GB (latest beta driver) 22" monitor @ 1680x1050 TrackIR 5 Saitek X52 Saitek pedals Win7 64-bit Ultimate "Ignorance speaks loudly, so as to be heard; but its volume proves reason to doubt every word."~Wes Fessler |
#14
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Untamo!
I have TrackIR5 and can confirm this from day one of the game. I made a post but no one else was having the problem as far as I was aware. Mostly the problem comes when you push the side of your head towards your shoulder then climb or dive and and move your head up or down... A quick shake of the head and it frees off. What is this called, yaw? I could net tell at first if it was a feature of High G and hanging in the belt or being squashed but im convinced its a bug now. My solution was to be less animated when flying ![]() |
#15
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Weird indeed. In my case it doesn't seem to be related to maneuvering, I can reproduce it even while on ground or in level flight. It seems that I can move my head freely around the gunsight (on the X,Y-plane), but when I get too close to be centered on the gunsight I feel like I bump my head into something and must either force my way through or go around ![]() It's a minor inconvenience, but still... comparing to old IL-2's totally fluid motion of the head it's a bit annoying.
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AMD 1055T Hexacore@3,4GHz - 2x4GB 1600MHz DDR3 - ATI 6950 2GB, flashed to 6970 shaders - Windows 7 Ultimate 64-bit - 30" LG W3000H (2560x1600) - TM Warthog Stick + Cougar Throttle - wooden DIY pedals with Hall sensor - FreeTrack |
#16
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Untamo,
From jaydee as posted at ATAG: http://www.skiesoffire.org/phpBB3/vi...af6461daaf748a ~S~ Deacon |
#17
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Exactly the same thing here. Using TRACKIR 5, when throwing around hard ( 109) the gunsight hangs and like a previous poster, a quick shake of the head brings it back. Annoying for sure
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#18
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O.K. Gang try this: I had a similar issue (would freeze and stick)
Upper left corner is a clickable area called "Display" click and choose "Camera View" If you see ANY "Red" areas, that is ambient light bleeding in from either the side or behind. That RED will cause a freeze. The way my room is situated, and even with good window shades I cant use TrackIR until afternoon because of this bleeding light |
#19
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No problems with light bleed, I have 2 layers of diskette disc in front of the webcam that stop all visible light from getting into the camera. FT camera view screen shows only clear dots for the super bright IR leds that I use
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AMD 1055T Hexacore@3,4GHz - 2x4GB 1600MHz DDR3 - ATI 6950 2GB, flashed to 6970 shaders - Windows 7 Ultimate 64-bit - 30" LG W3000H (2560x1600) - TM Warthog Stick + Cougar Throttle - wooden DIY pedals with Hall sensor - FreeTrack Last edited by Untamo; 05-28-2012 at 05:10 AM. |
#20
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Well I use slightly modified default TIR profile with all the sims like A10, IL2, ROF, FS and so on but that doesn't work with Clod at all. X axis is totally out of whack, way too sensitive.
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