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#51
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Now it's been a while since I did my flying training, but we were warned about prop reflection. In civil aviation it is mainly a problem on early morning / late evening landings. Unfortunately for those people diving out of the sun on their hapless prey, you are conciously placing yourself in the very condidtions where the effect should be most noticable. Try varying your approach path so that during your actual firing stage your angle to the sun is bigger. Is it over done, probably? Gather some resources, post it on the bug tracker and until it is 'fixed' work around it. Last edited by Skoshi Tiger; 05-21-2012 at 01:51 AM. |
#52
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#53
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you should be a comedian when you grow up |
#54
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The reason i +1 his post has nothing to with the fact that I HAVE seen the effect, intentional or not, in the current patch. I +1 his opinion on something that hasn't got anything to do with the current effect to begin with. Spot the difference. An idea would be to wait until after the patch goes live to see if it is an actual effect that's suppose to be there at all. Last edited by Baron; 05-21-2012 at 03:23 PM. |
#55
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This is another realistic feature that programmers introduce, gamers hate, and hardcore simmers like...
That stutter happens in real life at some angles between the propeller and the sun, specially when watching it throught the propeller. It is so unpleasant that often I vary the heading to keep the sun away... So I'm glad this new realistic feature is included in CoD... |
#56
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yes tuckie it happens. but currently its overdone in game tuckie. it happens if the sun is on a 45+º 3d cone, of the sun.
i really doubt you would change the heading from 90 to 140 if the sun was raising, maybe 5º or so, but not 45. |
#57
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Have not played for a few months, just keep checking back here from time to time.. anyone else doing so?
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#58
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i can say when flying a simple piper warrior i tend to forget the prop is there till i see the outer edges.
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#59
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if you're getting tearing (horizontal lines) then its your frame rate, and you need to turn graphics settings down till you're getting 30 or 60 or 120 fps with adaptive vertical sync on... if you have an nvidia card anyway.... the screen tearing is only a result of the video card drawing frames at a different speed than your monitor displays them...
as for how shiny the propeller is... has anyone here used a prop with the kind of paint the props had back in the 40s? maybe the paint is more reflective? I do find the props bright with the sun behind me, but i can still ignore the prop as if it wasn't there... you could try adjusting your monitors contrast and gamma a bit... and as for the prop being a disadvantage... if everyone has a shiny prop, then everyone has the same disadvantage, and its not a disadvantage anymore. if you make it an optional thing, then some will have a disadvantage while others don't. and if your gonna have a seizure, your just as likely to have one from diablo 3, or any other game with lots of bright shiny flashing things as you are from this bright shiny flashy thing... but they don't put epilepsy filters on TV commercials and music videos... if your predisposed to epilepsy you should be avoiding TV and games, stick to books and non-fast moving stuff. Last edited by AKA_Tenn; 05-23-2012 at 04:01 AM. |
#60
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Can we please paint the props flat black? This new prop thingy is awful. Yes realistic but it's like you can alter your course a whole 20 degrees left/right and that sun against the prop still messes with your visibility. It's not that wide of an angle.
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