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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #21  
Old 05-15-2012, 03:54 AM
kestrel79 kestrel79 is offline
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I loved Hyperlobby with IL2 46, but it divides the small niche community. A 3rd party shouldn't have to create a program such as this for all of us to meet online and fly together. It should be built into the actual SIM.

Think how many people fly IL2 46 not knowing that Hyperlobby exists? I had 46 for about 3 years before I heard of Hyperlobby.

Now if the devs actually built a nice GUI into the sim so we had a nice meeting up place that was built into the sim where we could all chat and plan missions and coops that would be great! I really hope when they say they are redoing the GUI completely for BoM that it includes a feature like this built in, so EVERY person who plays the sim has easy access to it and doesn't have to download a 3rd party program to get the most out of the sim flying online.
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  #22  
Old 05-15-2012, 08:00 AM
Dano Dano is offline
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Pffft, we just need an in game bar.
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  #23  
Old 05-15-2012, 08:03 AM
JG53Harti JG53Harti is offline
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Quote:
Originally Posted by JG5_emil View Post
The lack of chat is a big issue.

The lack of CO-OPs is a killer.

I really hope they look in to the latter at the very least.

+1
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  #24  
Old 05-15-2012, 08:21 AM
SNAFU SNAFU is offline
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You can easily combine the DF style with the coop style with the mission menu, which is claimed to be working after the latest patch.

That existed already over 6 months ago. You just need to find enough player interested into that kind of gameplay.

And there lies the problem.

There are servers which already use the mission menu call up of missions on dogfight servers. Methinks "king1hw" is trying that concept with introducing a "new server" in the online section.

Unfortunatly I cannot spent my time into further developement of this at the moment, due limited sparetime and other priorities.

And frankly spoken, the game is not in the state yet in which you could fly coop-style online wars anyhow. The network issues are too dominant to use significant AI online, the crashes are too regularly experienced by a too many players to motivate squads to dedicate their time. It is simply too frustrating to organize a squad of 12 pilots bring them in formation, just to see that the half of the group, has to quit because of CTDs midflight.
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  #25  
Old 05-15-2012, 08:26 AM
Ataros Ataros is offline
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Please vote for ServerFailAuthentication bug here
http://www.il2bugtracker.com/issues/228
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  #26  
Old 05-15-2012, 08:46 AM
Ataros Ataros is offline
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I added a bugtracker issue on server disconnects with a quote from Bliss. Please vote and add info http://www.il2bugtracker.com/issues/303
Please add a screenshot of the error messages if possible.

Quote:
Originally Posted by ATAG_Bliss View Post
On top of this, servers connect to steam as a client right now. So instead of streaming data to a steam browser to make the game show up in a server list somewhere on steam, the server client also has to authenticate with steam. Because of this, when steam is performing maintenance or has a network problem, even for a split second, the client is disconnected and thus the server is disconnected.

Other steam servers for other games DO NOT work this way. Steam can be down for maintenance and the server software will always run. Obviously it will lose connection to the steam browser, but the only consequence of this is the server will obviously not be showing up in a steam browser, but it will continue to run.
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  #27  
Old 05-15-2012, 09:43 AM
Madfish Madfish is offline
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  1. A few bickering folks on the forums are all good and well but it's by far not the number of sales necessary to keep such a product alive.
  2. I don't love steam but the fact is that Steam has everything you need: chat, global chat, friendlist, groups, workshop, voice chat based on the high quality skype silc codec with amazing echo and noise cancellation, even an in-game overlay chat...
    Hands down: hyperlobby, while it was neat, wouldn't reach that level in 10 years of development.
  3. The thing that will make CloD a success is better controls / interface mixed with a real emotional and well-scripted campaign.
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  #28  
Old 05-15-2012, 10:02 AM
Ataros Ataros is offline
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Speaking of HL alternatives:

Please join this Steam group http://steamcommunity.com/groups/cliffsofdoveril2

Than click "enter chat" on the right hand side. Here you have a global chat where you can ask for help, recruit, etc.

This needs to be advertised first of cause by adding to forum signatures and making posts on other forums.

I believe you can join a game your friend is playing via the Steam group similar to HL.

HL is great imo but its success was based on original IL-2 MP limitations (no ingame browser at all). I do not know how to make it popular again because it makes life of server owners a bit more difficult (auto restart issues plus a long prefix in front of server name). If it becomes more user (server-owner) friendly maybe it can have more success. Once I sent HL instructions to Repka servers admin. He did not even reply as it is a bit too complicated for his busy schedule.
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  #29  
Old 05-15-2012, 02:08 PM
KG26_Alpha KG26_Alpha is offline
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The thing is Ataros most of dont care about the dogfight servers and Hyperlobby.

There's plenty of pilots myself included that never fly Df servers and only CooP's

If we have a proper CooP mode then HL becomes pertinent to CoD at the moment DF servers crash due to Steam, CooPs last 30-40 mins and are hosted ad-hoc and don't need to be online 24/7.

Pushing CoD to DF server style MDS game play isn't the way forwards, ideas of 100 to 200 pilots online battling away all day long isnt going to happen either no matter how clever some scripting is the stability isn't there with servers or the sim its self at that level.

Something needs to be done regarding the game play side of CoD as DF servers are not everyone's idea of how things should be.

Im typical old school unfortunately, IL2 1946 is only where it is today because of the community that stayed with it via Hyperlobby and the squads and individuals that meet there, kept an interest going with it, its growing a bit more these days due to the great work from DT who are still supporting it free of charge.

I just don't see CoD surviving let alone expanding the way it is set up at the moment, Df servers historically cater for the casual user, where CooPs are set up for intensive mission sessions and campaigns.

CoDs survival will be down to the end user, if he's not got any interest in the way it is now he will stay where he is, whole squads are holding off CoD as it has no practical implementation for them.

Lets hope 1 C Team can see fit to make a CooP gui that works old style and a great evenings flying on Hyperlobby



.
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  #30  
Old 05-15-2012, 02:27 PM
carguy_ carguy_ is offline
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Quote:
Originally Posted by ATAG_Bliss View Post
But the real war never started at the same time, both sides never knew exactly where the other team was. That's what happens when you start a COOP. You fly and meet in the middle. A dynamic setting is one in which anything can happen at any time. We fly coops inside of this type of situation on coms on a daily basis.
Sorry, it seems you know nothing about coops.
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