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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #301  
Old 05-08-2012, 09:10 AM
Insuber Insuber is offline
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Quote:
Originally Posted by ATAG_Snapper View Post
Hi Klem,

Here's what I got yesterday for the Spit Ia at sea level:

6.5 lbs, 2800 rpms: 245 online, 249 offline
6.5 lbs, 3000 rpms: 252 online, 253 offline
May I ask how does it compare with historical test data?
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  #302  
Old 05-08-2012, 09:12 AM
Winger Winger is offline
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Default ATAG Combatreport

OK Guys. I cannot tell about the Hurricane. But yesterday on ATAG i had a fight against a Spitfire in my E4. First at like 2000m height. I dove away trying to extend and gain distance. Then on the deck was hardly able to outrun her, I realized he obviously lost sight and flew like 150m beside me, same height, seemingly same speed. I made the error, hoped he didnt see me and turned in to engage. Sadly he WAS aware i was aware of my position, outturned me and in no time was on my 6. I tried to run, scissor but nothing helped. He emptied his guns on me and I managed to crashland in england. So PLEASE. I you guys keep moaning about allied planes being too weak this will become another ROF germans slaughterfest.

Winger
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  #303  
Old 05-08-2012, 09:17 AM
41Sqn_Banks 41Sqn_Banks is offline
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But yesterday on ATAG i had a fight against a Spitfire in my E4. ...
Was it a Spitfire I or Spitfire II?
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  #304  
Old 05-08-2012, 09:29 AM
Winger Winger is offline
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Was it a Spitfire I or Spitfire II?
Sorry he had no skin saying so and i am not yet as trained to see the diffrences between the two. Especially not at 700 km/h and in the heat of battle.

Winger
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  #305  
Old 05-08-2012, 11:33 AM
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ElAurens ElAurens is offline
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Guys, as we all know, online combat reports are meaningless in discussions of aircraft performance numbers.

Even real pilots are very poor judges of another aircraft's speed and energy state.
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  #306  
Old 05-08-2012, 12:03 PM
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ATAG_Snapper ATAG_Snapper is offline
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May I ask how does it compare with historical test data?
Hi Insuber,

Top speed for the Ia at sea level should be 283 IAS at full overboost at 3000 rpms (before the engine blows up LOL). If the boost control cut out functioned as it should in this sim and provided another short-term emergency speed boost of 25 mph, (253 + 25 = 278 mph), we'd actually be within 5 mph of Real Life data. IMHO, of course.
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  #307  
Old 05-08-2012, 12:09 PM
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ATAG_Snapper ATAG_Snapper is offline
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Sorry he had no skin saying so and i am not yet as trained to see the diffrences between the two. Especially not at 700 km/h and in the heat of battle.

Winger
Hi Winger,

If you have a chat window open which is also receiving Server Messages (you can do this in Customize Windows in-game) you can see the announcement of your demise - including who shot you down flying which aircraft. It can be easy to miss though, in the heat of the action, especially if the messages are scrolling fast on a busy night.
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  #308  
Old 05-08-2012, 12:23 PM
Winger Winger is offline
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Originally Posted by ATAG_Snapper View Post
Hi Winger,

If you have a chat window open which is also receiving Server Messages (you can do this in Customize Windows in-game) you can see the announcement of your demise - including who shot you down flying which aircraft. It can be easy to miss though, in the heat of the action, especially if the messages are scrolling fast on a busy night.
Thanks. I know but missed to look. I was busy bringin my cripopled plane to the ground and staying alive while doing so

Winger
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  #309  
Old 05-08-2012, 12:48 PM
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ATAG_Snapper ATAG_Snapper is offline
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Thanks. I know but missed to look. I was busy bringin my cripopled plane to the ground and staying alive while doing so

Winger
Been there, done that X 1000! LOL

It was likely a Spit IIa, based on your report. They've been "detuned" from the 1.5950 retail version, but they're still a threat, obviously.

What I'm hoping is that someone will do some in-game tests of the 109 (whatever models) just to see what their top IAS is at sea level. I've noticed the online (ATAG Server) FM differs from the offline FM on the IIa at higher altitudes (5,000 & 10,000 feet), don't know if the 109 Ex is affected this way as well. I don't have sufficient stick time on the 109 to do it justice.

In fact, my tests were a one-trial-only wonder series, so my data is certainly open for challenge. I have no ego/agenda other than I personally would like to see ALL RAF/LW aircraft modelled accurately in CoD. So far my findings at sea level jives closely with a couple of other members here, but I don't think anyone has done a direct comparison between online & offline FM's at higher altitudes.

BTW, I was downed by IvanK last night high over an AI formation of Wellies flying towards France. I was about 16K in my invincable Spitfire IIa and upsun of the formation I was protecting, ready to pounce on any unwary 109 coming in to attack 'em. What could possibly go wrong? Until my starboard wing suddenly got holed, my controls went slack, and the cockpit turned red. And my parachute failed to open......
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  #310  
Old 05-08-2012, 12:53 PM
Insuber Insuber is offline
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Quote:
Originally Posted by ATAG_Snapper View Post
Hi Insuber,

Top speed for the Ia at sea level should be 283 IAS at full overboost at 3000 rpms (before the engine blows up LOL). If the boost control cut out functioned as it should in this sim and provided another short-term emergency speed boost of 25 mph, (253 + 25 = 278 mph), we'd actually be within 5 mph of Real Life data. IMHO, of course.
Hi Snapper - thank you! Do you refer to the 6.25 lbs or the 12 lbs boost?

Cheers,
Ins
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