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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Performance Poll BETA PATCH v1.06.17582
Better performance 131 48.16%
Similar performance 81 29.78%
Worse performance 60 22.06%
Voters: 272. You may not vote on this poll

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  #61  
Old 05-07-2012, 07:20 AM
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sorak sorak is offline
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Quote:
Originally Posted by fastfed View Post
I don't post much but figured I would give me .2c

My rig

I5 2500k OC'd to 5GHZ (yep, and it runs pretty cool with a hyper 212)
Maybe this is your problem right here... lol
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  #62  
Old 05-07-2012, 09:47 AM
III/JG53_Don III/JG53_Don is offline
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Hm does anyone gets a performance increase of nearly 100%??

I mean the devs stated that the ones with recommended rigs (which a vast amount of users here have) should experience roughly double the fps. Does anyone even get near to this?

Considering that only 50% of the people gets an actual increase (and then mostly at around 5-40% only) I am wondering how the devs get to such a conclusion?
Is something missing in this patch perhaps?

I know that this is more like a alpha patch to crush bugs and I am completely fine with it.... but IF all of these engine architecture changes made it into this patch and due to the fact that some eyecandy were shutdown (distant clouds, some particle effects etc) there should be an increase of at least more than 50% for MOST people...

I dont say that I am disappointed, I expected a buggy release, but honestly I expected at least a decent performance increase for the majority
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  #63  
Old 05-07-2012, 10:08 AM
Insuber Insuber is offline
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Someone suggested changing a parameter in the conf.ini, ColorBitDepth IIRC, from 32 to 64, and reported a curing of stutter.

Did anyone test that?

Cheers,
Ins
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  #64  
Old 05-07-2012, 01:49 PM
snwkill snwkill is offline
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I get much better performance near the ground, especially around buildings, everything set to high, 1920x1080, no trees, no grass... Never crashed but only did a couple of instant battles. Did notice once I landed the 109 I couldn't take off again, not sure if I broke something, but everything looked like it was in order.

Rig.
I7 3960x, GTX590, 14 Gig ram
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  #65  
Old 05-07-2012, 03:46 PM
Al Capwn Al Capwn is offline
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Quote:
Originally Posted by Insuber View Post
Someone suggested changing a parameter in the conf.ini, ColorBitDepth IIRC, from 32 to 64, and reported a curing of stutter.

Did anyone test that?

Cheers,
Ins
That sounds a little fishy, ColourBits=64 doesn't really make any sense, the only reason that may bring any change is it may default to a lower value with an invalid input, such as 24 or 16. ColourBits=32 should be the highest allowed value, (comes from DepthBits=24 and StencilBits=8 ) you can try experimenting with DepthBits=24/StencilBits=0 or DepthBits=16/StencilBits=8 and see if you get similar results to making 'ColourBits=64' to see what's really being applied.
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  #66  
Old 05-07-2012, 03:52 PM
Insuber Insuber is offline
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Quote:
Originally Posted by Al Capwn View Post
That sounds a little fishy, ColourBits=64 doesn't really make any sense, the only reason that may bring any change is it may default to a lower value with an invalid input, such as 24 or 16. ColourBits=32 should be the highest allowed value, (comes from DepthBits=24 and StencilBits=8 ) you can try experimenting with DepthBits=24/StencilBits=0 or DepthBits=16/StencilBits=8 and see if you get similar results to making 'ColourBits=64' to see what's really being applied.
Buchon clarified that in another thread, he said that the max value is 32 also. In his opinion anyway the changes are useless because those parameters are dummies.

Cheers!
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  #67  
Old 05-07-2012, 07:41 PM
III/JG53_Don III/JG53_Don is offline
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Tested it now on my computer. Avg fps in the BlackDeath Track are quite similar to the old version. I get 48 now avg compared to 41 with the old one. Maximum/minimum fps stayed the same.

Unfortunately the stutters are still present, maybe even slightly worse, but this can be placebo.
I really hope that this is because of the patch being alpha... but considering that all the new engine architecture should be in that, I'm skeptical that the official version gets me a significant fps increase.

Anyway Iam quite optimistic that they will get rid of the stutters and crashes at least when trees and grass are finally optimised and the whole bunch of crashlogs were seen through.
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  #68  
Old 05-07-2012, 07:43 PM
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SiThSpAwN SiThSpAwN is offline
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Didnt B6 say at some point that the BlackDeath Track wouldnt be a good benchmark anymore as it was recorded with the old engine or am I dreaming that?
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  #69  
Old 05-07-2012, 08:09 PM
III/JG53_Don III/JG53_Don is offline
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He said it once yes, but it was more related to general issues that the the new version wont even display older tracks right. This seems to be no problem anymore? I dunno, the track runs fine at my system.
But I dont get more frames in normal gameplay either. Maybe some 5-8 fps more, but nothing drastic.

Anyway the stutters are definitely not gone as well as the serious slow downs at explosions/dust etc.
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  #70  
Old 05-07-2012, 09:15 PM
Peaveywolf Peaveywolf is offline
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Quote:
Originally Posted by PotNoodles View Post
Blacksix said this in the patch notes

>>Not fully optimized: grass, clouds, and trees. Clouds cause constant FPS drop; grass and trees cause hick-ups. A few extra days of work for this, a few days for grass, few days for clouds, we felt that we could start open testing the patch without waiting for these changes.<<

The bit I don't understand about what Blacksix has written, is aren't these the 3 things that caused the problem to the FPS in the first place? These are the things I thought they had fixed and would bring use double the amount of FPS. He does mention they will be fixed in a few days for each one..However, until then I am stuck because my FPS hasn't changed at low levels and in clouds, which insistently was the problem before. I really do hope that "few days for each" means another patch is due very shortly because with no change to the FPS I don't see the point in playing yet.


i7 930 over clocked to 4.0ghz
Geforce 270GTX
4 gig ram
Raptor HD
They are rewriting from scratch, not quick fixing, so they may have come across problems that were previously fixed.
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