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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: Performance Poll BETA PATCH v1.06.17582 | |||
Better performance |
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131 | 48.16% |
Similar performance |
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81 | 29.78% |
Worse performance |
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60 | 22.06% |
Voters: 272. You may not vote on this poll |
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#61
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Maybe this is your problem right here... lol
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Intel i486DX2 66mhz Diamond Stealth Video S3 Vesa IDE ultra ata 66 1.6GB 16MB 30-pin simm 4x cd-rom Sound Blaster 16 3.5' Floppy Drive MS-DOS 6.22 w/ windows 3.11 |
#62
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Hm does anyone gets a performance increase of nearly 100%??
I mean the devs stated that the ones with recommended rigs (which a vast amount of users here have) should experience roughly double the fps. Does anyone even get near to this? Considering that only 50% of the people gets an actual increase (and then mostly at around 5-40% only) I am wondering how the devs get to such a conclusion? Is something missing in this patch perhaps? I know that this is more like a alpha patch to crush bugs and I am completely fine with it.... but IF all of these engine architecture changes made it into this patch and due to the fact that some eyecandy were shutdown (distant clouds, some particle effects etc) there should be an increase of at least more than 50% for MOST people... ![]() I dont say that I am disappointed, I expected a buggy release, but honestly I expected at least a decent performance increase for the majority ![]() |
#63
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Someone suggested changing a parameter in the conf.ini, ColorBitDepth IIRC, from 32 to 64, and reported a curing of stutter.
Did anyone test that? Cheers, Ins |
#64
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I get much better performance near the ground, especially around buildings, everything set to high, 1920x1080, no trees, no grass... Never crashed but only did a couple of instant battles. Did notice once I landed the 109 I couldn't take off again, not sure if I broke something, but everything looked like it was in order.
Rig. I7 3960x, GTX590, 14 Gig ram |
#65
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That sounds a little fishy, ColourBits=64 doesn't really make any sense, the only reason that may bring any change is it may default to a lower value with an invalid input, such as 24 or 16. ColourBits=32 should be the highest allowed value, (comes from DepthBits=24 and StencilBits=8 ) you can try experimenting with DepthBits=24/StencilBits=0 or DepthBits=16/StencilBits=8 and see if you get similar results to making 'ColourBits=64' to see what's really being applied.
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#66
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Cheers! |
#67
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Tested it now on my computer. Avg fps in the BlackDeath Track are quite similar to the old version. I get 48 now avg compared to 41 with the old one. Maximum/minimum fps stayed the same.
Unfortunately the stutters are still present, maybe even slightly worse, but this can be placebo. I really hope that this is because of the patch being alpha... but considering that all the new engine architecture should be in that, I'm skeptical that the official version gets me a significant fps increase. Anyway Iam quite optimistic that they will get rid of the stutters and crashes at least when trees and grass are finally optimised and the whole bunch of crashlogs were seen through. |
#68
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Didnt B6 say at some point that the BlackDeath Track wouldnt be a good benchmark anymore as it was recorded with the old engine or am I dreaming that?
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#69
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He said it once yes, but it was more related to general issues that the the new version wont even display older tracks right. This seems to be no problem anymore? I dunno, the track runs fine at my system.
But I dont get more frames in normal gameplay either. Maybe some 5-8 fps more, but nothing drastic. Anyway the stutters are definitely not gone as well as the serious slow downs at explosions/dust etc. |
#70
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