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#181
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But it still looks good IMHO! More than good enough for a flight sim IMHO, but CoD has planes to do more than just flight. Sorry if that is the impression you got from 'me' because that was not my intent. Even IL-2 got a few 'revamps' over the past 10+ years.. But the 'core' of it has not changed. The point I was making is it is much easier to add 'one' plane to an existing game engine. Which is what DCS has done with the P51. It is much Much MUCH harder to do what 1C is doing with CoD where everything is 'new'.. The planes, the maps, the graphics, the AI, the FM, the DM, etc. In short sorry if I offended any die hard DCS users and or mods who post here.. That was not my intent, I simply wanted to put into prospective the difference between adding 'one' plane to an existing game engine and starting from scratch with a new game engine
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. Last edited by ACE-OF-ACES; 05-07-2012 at 03:01 PM. |
#182
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Shouldnt be sorry, that is what ED is going for, a base game that is easy to add "modules" to, meaning planes, maps etc... That is their goal and we now see it coming to light. That said, they have a revamped graphics engine coming down the piple line as well....
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#183
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#184
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#185
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decided to see where one could go with that nice new cockpit of the p51`s pit. more light and some ageing. increased cannopy relfection also not seen here makes u feel inside the cockpit.
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#186
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I agree with you that what ED are trying to do is easier than creating a complete new product from scratch. I'd also say that whilst making aircraft models as "plug-ins" for an existing envronment and game engine is potentially an excellent business model, it's not without it's dangers...... Some of which are highlighted in posts on this forums regarding the P-51: The plane is great..... But what can you do with it? ED need to be very careful about how they plan their releases to avoid them ending up with a sim with a whole load of aircraft modelled in the highes detail that have no relation to each other. While flying a Spitfire or P-51 against FW-190's or Bf-109's is immersive, flying them against Su-25's is not no matter how realistic the aircraft model may be. |
#187
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#188
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there is a natural succesor to FSX 3rd party involvment in flightsims now. and one not so dissimilar to MS FLight. free to play base package with payware updates. except with ED u can rely on the best of the best.
what can you do with the p51 ? alot more than you can in Ms Flight. so yeah you can learn to fly a plane. for me its not just about the war. and comms do work ![]() this was my first online sesh in p51 last night (inc my texture updates) now lets see was this better than the 101 hours spent in CLod. yes definetly so and including the crash. thats plane crash not desktop. forgive me but ive waited and waited, sorry 1C you just got trumped at your own game. Last edited by Ali Fish; 05-08-2012 at 05:30 PM. |
#189
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Hi Guys. Strongly recommend you get the beta for the DCS P-51. It's absolutely fantastic. i've never played a "full switch" fsx type game before but am absoutely loving the workload of managing everything in the cockpit.
and the modelling just feels perfect. you really have to fight the aircraft to keep it steady under certain circumstances. and the sound of the 6x .50 cals is awesome (ricocheting tracers too). go have a look. there's some new pix up of B-17s and FW-190 Ai being developed. The more the sim and modding community support it the quicker the WWII/korean senarios will develop. |
#190
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It looks interesting but unless it's a period WWII environment it's a no sale to me. The idea of putting the plane in a modern setting makes as much sense as an A-10 flying over WWI trenches. With the right environment the sim could be outstanding.
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