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#11
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That would me mid-september 2008.
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#12
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Don't expect anything before christmas 2008. Even any official statements.
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#13
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#14
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I feel/hope it will be released for Christmas 2008
![]() Knowing the specs for the hardware needed would be useful. I have been putting off buying/building a new PC until I knew what was needed for BoB. |
#15
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#16
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i expect a official announcement this june
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#17
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Well, I've waited impatiently for so many games and most of those titles that were finally rushed out of the door to please the publisher and the community were a complete and utter disaster for all sides.
That taught me to wait for a good outcome. Besides that, I had the chance to work on several aspects of creating a (PC)Game 1st hand in the meanwhile, which is why I can very well imagine what is going on at 1C. ![]() |
#18
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Christmas 2009 if everything goes well. Then the 4.09 patch will follow.
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#19
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Uncle Oleg just phoned me and said: "In two weeks, be sure"
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#20
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Oleg is probably smart not to release. There are some big things going down.
As I understand nVidia bought out a physics engine, which may require some special software hooks and possibly hardware to use properly. If this physics engine is a part of BOB SOW it should take BOB SOW to a new realm. Then the BOB II WOV has a AI performance engine called the Merlin. The AI performance in the BOB II excels anything else available at this time. Effectively, what I'm saying is the bar keeps getting raised as a Benchmark for Combat Flight Sims. Hopefully, Oleg will be able to tap those resources to provide the best CFS. Oleg has always been far and away above the pack, so a more than excellent BOB SOW wouldn't be a surprise to me. The number of aircraft that participated in the BOB wasn't anywhere near as comprehensive as the IL2 series aircraft repository. Oleg, had the core stuff done graphically probably over a year or so ago. I would think he is really into some tough programming at this point. So, cut him some slack, you won't be disappointed. ![]() |
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