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#361
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I don't know why you are blacking out so much. Individual flying styles vary. It may even be that you might want to look into adjusting your joystick settings. Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 |
#362
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#363
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Is there a link to this information anywhere? The P-47 is one of the most tragically modelled aircraft in this sim and to see any detail of possible work being done would be a great bonus?
Link? Cheers, MP
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#364
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main reason I dont fly 4.11-no widescreen support!
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#365
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If I had been getting killed by the AI, you could have said that's why I never blacked out (because I was not able to keep up with the AI and thus not 'matching' their moves...which apparently causes YOU to black out.) Well, I WAS able to match the AI maneuvers and yet never black out. Is that humble enough for you? I really don't need to be 'blowing my own horn', especially since I'm very much an average pilot. Aviar
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Intel i7-4790 4-Core @3.60GHz Asus Z97-C Motherboard 16GB DDR-3 1600 SDRAM @800 MHz NVIDIA GTX 760 - 2GB Creative SB ZX SBX Logitech X-530 5.1 Speakers 27" AOC LED - 2752 Logitech G15 Gaming Keyboard CH FighterStick-Pro Throttle-Pro Pedals Logitech G13 Gameboard GoFlight GF-T8 Module WIN 8.1 Last edited by Aviar; 04-28-2012 at 11:13 AM. |
#366
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If you don't like to show me the map, I hope you might consider yourselves providing us with some suitable flat terrain patches, located in the interesting scenery. They have to be arranged in chains of 4 patches at the distance of 15-20 km from each other. Center ones will be front AF's (btw, it would be nice to have an appropriate terrain, maybe a river, to make a credible front line between them); other will be backup ones. There are some other good configs, but what is described above is the most popular one. JFYI, I am a very active map designer for the il2.kubannet.ru server. Last edited by =FPS=Salsero; 04-28-2012 at 08:09 AM. |
#367
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Default airfields will be those actually used in the campaign. You could place custom bases anywhere, using spawn points and changing the bumpiness of the terrain.
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#368
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Could we see some work-in-progress screenshots of the Tunisia map?
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#369
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+1
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#370
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Gitano, this really does not work (e.g. if you get a slope), plus you can easily get the trees growing in the middle of a runway.
Let me stress one more time - we need 1. A few patches of level terrain, at least big enough to accomodate type 5 temprorary runway OR, which is really much better- a proper airfield (maybe stripped of all buildings - just an airstrip...) 2. No trees there 3. Prefererably, but not mandatory a slightly different bitmap, good for a landing strip, not for a ploughed field. You can see something like in Normandia pre-invasion maps in places that later on become the airstrips on the post D-Day map. -------------- BTW... Is it possible to expand the "Atlantida" island on the Normandy2 map, making it 3-4x bigger, with another 1-2 airfields, and maybe a seaport on it? I have attached a sketch of such map, plus the suggested AF locations for a few other maps. I would dearly like to see the proper "field airstrips" in the indicated places. Last edited by =FPS=Salsero; 04-28-2012 at 01:26 PM. |
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