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  #361  
Old 04-27-2012, 04:12 PM
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Originally Posted by Lagarto View Post
Well, I've seen it last night with 4.11.1, fighting late-war Yaks in a Bf 109G-14 I was almost constantly blacked out.
I just had a few sessions in the QMB. I was flying Bf 109G-14 vs 1944 Yaks. I never blacked out once and yet I was able to stay alive in every session. In fact, I was in a one-on-one with a Yak in my last session and forced the Veteran AI Yak pilot to crash into the ground (flat area, not a mountain). That was impressive AI (simulating human errors).

I don't know why you are blacking out so much. Individual flying styles vary. It may even be that you might want to look into adjusting your joystick settings.

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  #362  
Old 04-27-2012, 05:56 PM
Lagarto Lagarto is offline
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Originally Posted by Aviar View Post
I just had a few sessions in the QMB. I was flying Bf 109G-14 vs 1944 Yaks. I never blacked out once and yet I was able to stay alive in every session. In fact, I was in a one-on-one with a Yak in my last session and forced the Veteran AI Yak pilot to crash into the ground (flat area, not a mountain). That was impressive AI (simulating human errors).

I don't know why you are blacking out so much. Individual flying styles vary. It may even be that you might want to look into adjusting your joystick settings.

Aviar
The fact that you never blacked out once and yet were able to stay alive in every session means nothing to me. I wish the issue were looked into by someone knowledgeable and with open mind, not just someone keen on blowing his own horn.
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  #363  
Old 04-27-2012, 07:01 PM
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Mysticpuma Mysticpuma is offline
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Originally Posted by Robo. View Post
It is being worked on.
Is there a link to this information anywhere? The P-47 is one of the most tragically modelled aircraft in this sim and to see any detail of possible work being done would be a great bonus?

Link?

Cheers, MP
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  #364  
Old 04-27-2012, 07:37 PM
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Originally Posted by Lagarto View Post
Is there any chance that you introduce support for a true widescreen aspect without cropping edges?
main reason I dont fly 4.11-no widescreen support!
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  #365  
Old 04-27-2012, 08:18 PM
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Originally Posted by Lagarto View Post
The fact that you never blacked out once and yet were able to stay alive in every session means nothing to me. I wish the issue were looked into by someone knowledgeable and with open mind, not just someone keen on blowing his own horn.
Let's get something straight between you and I, Lagarto. There was a specific reason that I mentioned being able to stay alive in every session.

If I had been getting killed by the AI, you could have said that's why I never blacked out (because I was not able to keep up with the AI and thus not 'matching' their moves...which apparently causes YOU to black out.)

Well, I WAS able to match the AI maneuvers and yet never black out. Is that humble enough for you? I really don't need to be 'blowing my own horn', especially since I'm very much an average pilot.

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Last edited by Aviar; 04-28-2012 at 11:13 AM.
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  #366  
Old 04-28-2012, 06:02 AM
=FPS=Salsero =FPS=Salsero is offline
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Originally Posted by magot View Post
On the way is Central Tunisia map with new desert buildings and trees.
I hope you might consider sending me a sketch of the terrain (as much details as you can, and I won't make it public) so that I could make a few hints for the places for temporary airstrips for dogfight servers.

If you don't like to show me the map, I hope you might consider yourselves providing us with some suitable flat terrain patches, located in the interesting scenery. They have to be arranged in chains of 4 patches at the distance of 15-20 km from each other. Center ones will be front AF's (btw, it would be nice to have an appropriate terrain, maybe a river, to make a credible front line between them); other will be backup ones. There are some other good configs, but what is described above is the most popular one.

JFYI, I am a very active map designer for the il2.kubannet.ru server.

Last edited by =FPS=Salsero; 04-28-2012 at 08:09 AM.
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  #367  
Old 04-28-2012, 08:27 AM
_1SMV_Gitano _1SMV_Gitano is offline
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Originally Posted by =FPS=Salsero View Post
I hope you might consider sending me a sketch of the terrain (as much details as you can, and I won't make it public) so that I could make a few hints for the places for temporary airstrips for dogfight servers.
Default airfields will be those actually used in the campaign. You could place custom bases anywhere, using spawn points and changing the bumpiness of the terrain.
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  #368  
Old 04-28-2012, 10:31 AM
Lagarto Lagarto is offline
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Could we see some work-in-progress screenshots of the Tunisia map? How big is it going to be?
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  #369  
Old 04-28-2012, 10:48 AM
Pershing Pershing is offline
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Originally Posted by Lagarto View Post
Could we see some work-in-progress screenshots of the Tunisia map? How big is it going to be?
+1
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  #370  
Old 04-28-2012, 01:22 PM
=FPS=Salsero =FPS=Salsero is offline
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Gitano, this really does not work (e.g. if you get a slope), plus you can easily get the trees growing in the middle of a runway.

Let me stress one more time - we need
1. A few patches of level terrain, at least big enough to accomodate type 5 temprorary runway OR, which is really much better- a proper airfield (maybe stripped of all buildings - just an airstrip...)
2. No trees there
3. Prefererably, but not mandatory a slightly different bitmap, good for a landing strip, not for a ploughed field.

You can see something like in Normandia pre-invasion maps in places that later on become the airstrips on the post D-Day map.

--------------
BTW...
Is it possible to expand the "Atlantida" island on the Normandy2 map, making it 3-4x bigger, with another 1-2 airfields, and maybe a seaport on it?

I have attached a sketch of such map, plus the suggested AF locations for a few other maps. I would dearly like to see the proper "field airstrips" in the indicated places.
Attached Files
File Type: zip patch.zip (4.0 KB, 21 views)

Last edited by =FPS=Salsero; 04-28-2012 at 01:26 PM.
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