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#141
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read the above.... go on, its easy
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#142
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Yes, if I MOVE in relation to my monitor or the window, I change HOW MUCH of my field of vision is occupied by the monitor/window, and in the aircraft, this changes my FOV OUTSIDE the window. But the FOV of the monitor does NOT change, which is where these two differ. Such is the limitation of technology. But you forget its not about the window or the fact that you might need to change your fov if you decide to sit closer to your monitor. What this is about is this - if I sit at this distance and angle and look at a monitor of this size, how much FOV do I need to set to get a 1:1 view with a window of the same size and distance? PLEASE tell me you at least know what answer I am looking for! EDIT: Here are some resources from valve to help: https://developer.valvesoftware.com/wiki/Field_of_View Note the following; Quote:
Last edited by irR4tiOn4L; 04-20-2012 at 06:24 AM. |
#143
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you see, your monitor is not your window... different physics Quote:
nooo... if you move closer to your monitor, it gets bigger and if you move closer to you wnidow, you see more of the outside world through it. No again... you change how much you see, as the restriction of the window bounds reduce Quote:
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You might want to reconsider this bit in regard to your previous postings Quote:
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why keep harping, when it has been gone over and over? https://developer.valvesoftware.com/wiki/Field_of_View EDIT: Here are some resources from valve to help: https://developer.valvesoftware.com/wiki/Field_of_View Note the following; Do you notice how they DON'T say the correct FOV is 60 degrees, and they refer, just like me, to the size of the player's screen and how far away from it the player is? [/QUOTE] they say "set to 75 degrees by default"
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
#144
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Notice also this formula from Valve for an 'optically correct perspective'
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To allow you to use this formula, here is the general layout of my monitor/viewing distance. Note that this probably won't equal 23.5 degrees exactly, because I calculated in a much quicker and rougher way. But it'll demonstrate the point. My monitor is approximately 100 cm away from my face. It's viewable area is 40 cm wide. This gives you all you need to solve that formula; viewer distance = (screenwidth)/(2*tan(FOV/2)) 100 cm = (40 cm) / (2*tan(FOV/2)) Solving algebraically comes up with, finally; FOV = 22.61986494! As you can see, according to Valve's 'optically correct perspective' formula, I would need to set my FOV to 22.6. So what does that tell you about my problem? Quote:
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No, i wont. I can achieve an optically correct perspective (aside from screen curvature) at ANY size screen and viewing distance. I just need to set the right FOV ingame. Because you apparently don't get it. Not for an 'optically correct perspective' they don't. Remember that FOV in games is a TRADEOFF between WIDE angle views (that are still not as wide as in reality) and 1:1 perspective/detail, which suffers because obviously things get smaller and less detailed the wider the FOV. Games have generally stuck with 70-90 fov for playability purposes. But this is NOT the optically correct perspective. The optically correct perspective is the one where perspective onscreen matches perspective in reality. Last edited by irR4tiOn4L; 04-20-2012 at 07:05 AM. |
#145
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That you're flying in tunnel vision... pure and simple Quote:
http://artsygamer.com/fov-in-games/
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. Last edited by Wolf_Rider; 04-20-2012 at 07:25 AM. |
#146
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Do you have the answer to my problem? What is the optically correct FOV?
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Here is the answer to what was a very simple problem: ![]() Either you were trolling, or you really need to brush up on your optics. Last edited by irR4tiOn4L; 04-20-2012 at 07:31 AM. |
#147
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Yes, I do understand it and just very recently saw it ie just before I posted the link...I'm sorry the "lesson" doesn't agree with you but I can understand why you are irrational though. and what it means for you, is to get some more screens.
None of that, however, changes the fact you're flying in tunnel vision with a very small FoV and again - an edit for your edit.... Trolling no, seeing another "the dots are too small and too hard to track, so lets make them bigger" thread - yes
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. Last edited by Wolf_Rider; 04-20-2012 at 07:39 AM. |
#148
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More to the point, how could you HONESTLY TELL ME that 60 fov was the 1:1 optically correct perspective? I can only conclude that you simply didn't. That you could not answer the simplest of questions just underlines that point with a very thick line indeed. Last edited by irR4tiOn4L; 04-20-2012 at 07:36 AM. |
#149
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Ffs
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. Last edited by Wolf_Rider; 04-20-2012 at 07:54 AM. |
#150
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I can only assume that means you just realised what I was trying to tell you all along.
In order to be able to see aircraft as easily as a real pilot, we need to try and match as closely as possible the perspective that they have on a very imperfect medium - our monitor. The easiest and probably best way to do this is to simply switch between a wider, more standard 'gaming' field of view setting that is actually very wide, to a much more 'zoomed in' perspective, perhaps to the point of a 1:1 'optically correct' view. At this 1:1 optically correct view, we see what little is in our view, including distant aircraft, as closely as possible to the dimensions with which they appear to our eyes in reality, but we do so at the expense of situational awareness and a wide view (ie, tunnel vision). By combining these two views and scanning while switching between them, we are able as realistically as possible scan the sky and spot distant aircraft without the aid of a much larger monitor or sitting much closer to it. Hence why I recommend it, and posit that it is in no way cheating. And YES, some people DO have trouble seeing the dots, more so than others - it all depends on your screen size, resolution, viewing distance etc. Here is a very useful formula for working out, according to valve, your 'optically correct perspective'. FOV = ((((screenwidth/viewer distance)/2)tan-1)2) By use of this formula you will be able to get the FOV, for your viewing environment, that best allows you to approximate the acuity of our eyes in a real aircraft, abeit for only a small patch of sky. In my case this works out to roughly 22 degrees, making 30 and 70 FOV good compromise values to switch between. Quote:
And again, which just highlights what a douchebag you really are, I never said anything about increasing dot sizes nor do I support it. Last edited by irR4tiOn4L; 04-20-2012 at 07:54 AM. |
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