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#131
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reading, perhaps would be a better approach Quote:
irrelevant, as now matter how far away from, or however close to your monitor you sit, the same FoV is going to be displayed I desire to set my fov to create a window in front of me (the monitor) that will present objects at exactly, or as close as I can get it, the same size as I would see from a similar window in reality. My monitor only occupies about 23.5 degrees of my field of view, however. [/QUOTE] If you want that, then you'll need a simpit and a multi-monitor/ wrap around screen Quote:
the 1:1 representation, you won't get without a simpit and multi-monitor/ wrap around screen. Quote:
With whatever size monitor the ratio of FoV projected image to screen will be the same. ie the cockpit will take up just as much space on a small monitor as it will a large monitor, with the only difference being in pixel resolution and staircasing Draw away, I would be genuinely interested
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#132
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Please answer the following question:
![]() (In case this leads to confusion, the window on the right is a view from a real aircraft looking out, and its what I am trying to match on my monitor on the left.) Why can I achieve a 1:1 representation with multiple monitors - by presumably stacking them until they make up 70 degrees of my 180 degree field of view, but cannot achieve the same thing with 1 monitor by reducing the ingame field of view? Last edited by irR4tiOn4L; 04-20-2012 at 05:10 AM. |
#133
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Here you go...
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
#134
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What is the answer in degrees.
It is no mistake to say both the window and monitor occupy 23.5 degrees of my field of view. In fact, it is the specification for the question. The monitor and window are of the same size and distance from the viewer. They occupy the same portion of the viewer's viewing angle. This portion is 23.5 degrees out of the viewer's 180 degree field of view. You must answer with that in mind. Last edited by irR4tiOn4L; 04-20-2012 at 05:32 AM. |
#135
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That is where you are continuing to look at it incorrectly... the monitors sits within your (human eye) range of vision, which is approx 180 (actually a tiny bit les, but 180 for round numbers). It is a projection screen, that is all it is
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
#136
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Come on, its a numerical and rather simple answer. I won't necessarily want to play the game like that, just like I wouldn't want to fly a plane out of a 22" window a metre or so in front of me, but there IS an answer. In fact, all you need to do is look at the answer you gave me and the lines you drew for 90, 70 and 30 fov there - then compare them to fov lines you could draw out the aircraft window - to know the answer. Last edited by irR4tiOn4L; 04-20-2012 at 05:43 AM. |
#137
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and you 3rd paragraph relates to two differnt scenarios. Why? because one is proejection and the other is real world
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
#138
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Solve for result in degrees. Remember, no stereoscopic vision with one eye ![]() And in case you object about being able to see to infinity, lets say both the monitor AND window has a Fresnel lens in front of it ![]() Do you at least know what answer I am getting at? Can you at least name the answer that is in my mind, in degrees? ![]() Last edited by irR4tiOn4L; 04-20-2012 at 06:02 AM. |
#139
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same result as your previous picture monitors don't have Fresnel lenses though, as standard, and as far seeing to infinity goes... yes the eye can see a fair way out but detail of objects aren't seen to infinity and those which are on their way there, in moving away, slowly fade to grey. *EDIT (for your late entry IF I sit at the window, I see up to 180 degrees... but a monitor isn't a real world window, where how much can seen is determined by how near or distant the person looking out it is and if I have a big big window, I can see much much more without having to be so close, such is the real world. Unfortunately though, a monitor won't display these qualities. Why? because it is no more than a projection surface
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. Last edited by Wolf_Rider; 04-20-2012 at 06:12 AM. |
#140
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Are you saying that the FOV I need to set ingame differs based on whether or not I have a fresnel lens in front of my monitor? And anyway, surely you can at least tell me what answer I am thinking of? Last edited by irR4tiOn4L; 04-20-2012 at 06:19 AM. |
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