![]() |
#11
|
||||
|
||||
![]()
What has been everyone's experience with Hurricane's in a turn fight with a 109? I was given to believe that the Hurricane could do well in this situation, but it seems that all I get for trying it is a loss of speed with the 109 happily making high g turns with me.
Now, I don't use flaps in the turn because the Hurricane's flaps aren't true combat flaps and I don't believe they were ever used in this way. Is that the problem? Do I need to start using the flaps that way?
__________________
Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
#12
|
|||
|
|||
![]() Quote:
Yes lets hope we can have allot more than 6 AI bombers in one place. More like 30-50 and the same if not more players. ![]() I dont actually think our 109 is fast enough you know but I havent really looked to hard at it, seeing as all the data for all aircraft is to be addressed. At sea level I can only get around 460Kmh. Wasnt it supposed to be 550? This lack of speed may be what is making the turning circle of the hurricane seem smaller, as we come in slower therefore having a better turning circle. We are all in the same boat mate. I do admire you brave Hurri pilots, its not an easy fight vs the 109. S! Last edited by 5./JG27.Farber; 04-13-2012 at 02:22 PM. |
#13
|
|||
|
|||
![]() Quote:
Quote:
The Spit MK1 could reach 505 kmh with 12 lbs/sq.in of boost on the deck according to spitfireperformance.com ( this is with 100 octane fuel ) otherwise only 455 kmh could be reached with 6.25 lbs/sq.in. Top speed at 3500 was 575 kmh. All from that site. Last edited by Sven; 04-13-2012 at 02:56 PM. |
#14
|
||||
|
||||
![]() Quote:
The idea of you guys getting even FASTER is chilling ![]()
__________________
Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
#15
|
|||
|
|||
![]()
I sure hope the radiator damage is fixed. Right now, 109 (spits and hurries too) can fly a long range with full power after both radiator damage and all gycol lost.
|
#16
|
||||
|
||||
![]() Quote:
I might add that I have no way of knowing how long he could keep going because I left the server before his engine started to feel any effects.
__________________
Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
#17
|
|||
|
|||
![]()
I will wait and reserve judgement. Allied ac have had major changes but the changes to the 109's are apparantly very subtle. I tend to use the SpitMk1a and always at around 18K - it isn't going to be worse, possibly better for me.
Hopefully the Spit2 and E4's will be more widely available. It is a Beta patch and not the official one.
__________________
MP ATAG_EvangelusE AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - X52 - Asus 23' Monitor. |
#18
|
||||
|
||||
![]() Quote:
![]() |
#19
|
||||
|
||||
![]() Quote:
+1 any recent big bass caught Faustnik?...sorry for the OT ![]()
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#20
|
||||
|
||||
![]()
I guess it's quite possible that radiator failure on a 109 isn't as devestating as it would be in a Spit/Hurri?
If that's historically correct, then I guess it's okay. Just a little more uphill for us Red to climb ![]()
__________________
Pilot #1 (9:40 hours flying time, 3/0/1 Fighters, 7/2/0 Bombers). RIP No.401 Squadron Forum ![]() ![]() ![]() Using ReconNZ's Pilot Log Book |
![]() |
|
|