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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #81  
Old 04-13-2012, 01:33 PM
Strike Strike is offline
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Originally Posted by luthier View Post
No Il-2 product was ever backwards-compatible. You could not take a Pacific Fighters patch and apply it to an Ace Expansion Pack install. You cannot take graphic improvements in 4.12 and install them on top of the original Il-2.

The new line will work the same way. If you own the old product, you'll be able to install a new one on top of it; or you'll be able to get a compilation product like 1946 that includes old content from previous releases.

But once the sequel is released, there obviously won't be any more support for stand-alone CoD.
Thank you for the answer!

So basically, no more patches for those who don't own the sequel, I totally understand that, but the sequel will act as an expansion to the original (cliffs of dover) and will now be a combined product, which you will continue to support.

That is good news As long as you are doing like you did with the previous series of IL-2 sturmovik I believe you are working in the correct direction

Good luck with the closed beta, it sounds very promising
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  #82  
Old 04-13-2012, 01:34 PM
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VO101_Tom VO101_Tom is offline
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Originally Posted by luthier View Post
German flyables were in a much better state than the British ones, so we can't report anything dramatic. You will probably notice some changes in the 109 if you fly it a lot, but the others will be even less perseptible, just seen on the graphs that we decided not to make public.
Thak you the answers.
What I miss in the current 109 FM, is the "notleistung" system (WEP, afterburner, whatever). We see on graphs, that the "notleistung" increase the engine performance about 15-20%, but the in-game top speed increase only a fraction of this value (+10 km/h ~ +2%). Is there a chance that it will be fixed in the future?
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  #83  
Old 04-13-2012, 01:37 PM
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bw_wolverine bw_wolverine is offline
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Originally Posted by recoilfx View Post
Oh I know the ATAG blue bombers would love to join in on the formations!

They can't currently because of launcher crashes when flying close. Also, there is a new rotating mission on ATAG with armada of AI bombers, and shooting them down actually contributes to team score!
Yep, it's a great addition to the mission roster! Still too much emphasis in that one on RED making ground attacks in France, though, and on fighter/fighter points.

Like I said. Hopefully the patch will resolve some of the issues we have in putting up historical missions. I'm all for making a simulator simulate reality because that's fun to recreate stuff. But if you're not recreating history, you're just sending people up to shoot at each other in the air and any game like that is no fun for one side if it's not balanced. If you create realistic flight models, we need realistic situations to employ them.
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  #84  
Old 04-13-2012, 01:39 PM
VO101_MMaister VO101_MMaister is offline
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Absolutely stunning news! Thank you guys!
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  #85  
Old 04-13-2012, 01:39 PM
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David198502 David198502 is offline
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Luthier, you said there are some minor changes to the 109FM...could you tell us what exactly they are?
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  #86  
Old 04-13-2012, 01:40 PM
garengarch garengarch is offline
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thanks blacksix and team
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  #87  
Old 04-13-2012, 01:40 PM
moilami moilami is offline
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Originally Posted by bw_wolverine View Post
Yep, it's a great addition to the mission roster! Still too much emphasis in that one on RED making ground attacks in France, though, and on fighter/fighter points.

Like I said. Hopefully the patch will resolve some of the issues we have in putting up historical missions. I'm all for making a simulator simulate reality because that's fun to recreate stuff. But if you're not recreating history, you're just sending people up to shoot at each other in the air and any game like that is no fun for one side if it's not balanced. If you create realistic flight models, we need realistic situations to employ them.
Very well spoken.
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  #88  
Old 04-13-2012, 01:41 PM
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JG5_emil JG5_emil is offline
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A quality update

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  #89  
Old 04-13-2012, 01:45 PM
Taff in Exile Taff in Exile is offline
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What a great way to end the week.

Great news B6 and Team.
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  #90  
Old 04-13-2012, 01:46 PM
Widow17 Widow17 is offline
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Maybe i should start working on my broken quad core PC soon. Didnt care about it for one year now, but this sounds as if the time might have come....
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